
“The Olders, they come to eat the Children…” All of the adults have become monsters, the rumors say. Nowhere is safe outside these walls. Welcome to Stray Children — a bittersweet, fairy tale RPG.
Modeled estimate, not a reported figure. How we estimate →
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About
From the creators of beloved cult-classic videogames including Moon: Remix RPG Adventure, Chulip, and Rule of Rose, comes Stray Children: a bittersweet fairy tale adventure that will change the way you think about “children” and “adults”.

What would you do if all the adults you know suddenly started attacking you?
This is the story of children who try to survive and thrive in a world just like this, every day of their lives.
Somewhere, in our world, there’s a secret room, in a secret place, filled top to bottom with ancient technology.
When one young boy flips the switch on a curious old console, they’re suddenly whisked away, through the screen, into a very strange somewhere else: a long-since forgotten role playing game.
Blinking awake in this peculiar new place, they find themselves in a land of children.
Outside this stronghold’s walls lurk The Olders: monstrous adults, carrying the heavy load of their own inadequacies, self-doubt, and all of the grievances that grown-ups gather.
Rumor has it that these creatures are starving for something, and that — out there — no one and nowhere is safe.
Can you survive in this world where half-crazed adults lurk around every corner?
It’s here — in this funny, mysterious, and wildly dangerous domain — that your story begins.

As you explore the world of Stray Children, you’ll do turn-based battle with these oddball Olders, where you can choose to fearlessly fight or use your words as weapons, landing a crushing blow with just a well-worded whisper.
Deftly dodge the relentless barrage of their bottled-up emotions, and discover the source of their strange stories. By touching their heart with your words, you might just be able to save their souls.
What other mysteries await you in this weird new world? Find out in Stray Children — an unfamiliar place, with all-too-familiar troubles.
We hope you’ll have fun discovering all the secrets of Stray Children, but we have one final request for anyone and everyone who finishes the game: please keep the ending a secret!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So y'know like, Moon? That game was cool. Play that first and this is the Deltarune of that. Also, if you're a completionist, some of the nonsense you can miss will tick you off. Still very fun and charming as expected of Onion Games
Wonderful game, highly recommend, puzzles can be hard and I feel some were a bit lost when translated but there's help out there if you really need; Do yourself a favor and play blind first though Oh and play moon too :)
I highly recommend playing Moon before this one. The game is hard and at times kind of obtuse; don't stress too much about doing a 100% run and you'll probably enjoy it more. Any gripe I had with the gameplay soon disappeared as I took it easier and just enjoyed the ride, and the final hours are really something else. Fantastic game.
It may not be a perfect game, but good god is it something I think JRPG and Shmup fans should play.
Спасибо Onion Games за очередной шедевр, приятно было увидеть продолжение истории moon:Remix RPG
I Like It!!!!
A love letter to all who read its language, and a helping hand to those who don't
i'm so happy this game exists the way it does.
This game has a lot of the cool stuff from Moon, the world is really charming and the aesthetic is golden, but the battle system is terrible. It might make more sense in Japanese, but half the battles feel like pick a path if you aren't using violence. I distinctly remember the horrible chicken boss where you had to guess which chicken sound goes in what order, and messing it up at any point meant starting from the first one. It's a really cool idea, but it was executed in such a poor poor way. There are very little hints to gain by actually using the in game guide book on olders after you find their corpse, it just sucks because I don't want to use violence and that makes every fight TERRIBLE. im talking 25 turn SLOGS just looking for the right set of options to win. This game has so many good things outside of the battles, it feels like they were shoved into a narrative that didn't need them. I'm going to finish the game because it's a follow up to Moon and I genuinely like everything else in the game, but I CANNOT STRESS ENOUGH HOW MUCH YOU NEED A GUIDE FOR THE BATTLES. Like even with good hints the options feel random and you can & will lose progress in a fight for guessing wrong. some fights take 5-6 turns in a row of the right option out of 6-8 options and the justifications dont make any sense! I really want to be nice to this game but the battle system is so so so so so unfun and non rewarding and highly punishing in a time wasting way that I just dont want to engage with the mechanics as intended. I still would say you should play this game, I really believe in this studio and Moon did change my life. This game is still it's follow up I really want it to be good but man man man. everything outside the battles 9/10 the battles 2/10
とりあえずクリアがんばる!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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