
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dopamina pura, muito divertido e diversificado, história boa, mecânica muito boas e uma infinidade de estilos de combate, combos, magias, golpes, poderes, e tudo customizavel a sua escolha, inclusive visual em qualquer conjunto de equipamentos
This game is Trash
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ミスって次元の迷宮初期化してドンペリーニイベントだけで10時間かかったけど神ゲー
Defeating Chaos is awesome and incredibly fun. The class/job system is addicting and so much fun to learn and level up! I love this game! It does have a very big Dark Souls/Elden Ring feel to it, but it's also still Final Fantasy which I've always loved! Highly recommend if you like action games and leveling up/learning class/jobs. Experimentation has never been this fun with job systems!
忍组爽游中的爽游
最终幻想系列前传平行宇宙背景的简版仁王动作爽游,以反派视角叙述的故事线,相比FF16操作性更强,一周目体验非常好,兼顾难度与爽感、机制与数值设计合理、职业武器技能非常多可以尽情切换尝鲜,但进DLC后画风突变,通过数值崩坏迫使游戏从高速act突变为机制对轰的神仙打架,还好有官方特殊模式过渡还算平滑,搭配超低配轮椅技能循环,全成就还是比较容易达成的,不过也逐渐降低了本该放大的动作爽感,转而成了类暗黑刷子游戏,好在职业技能搭配丰富,可以玩出很多build花活。画质方面搭配reshade和小黄鸭也可以很好的提升感官体验。虽有诸多不足,但在FF系列中还是特点鲜明的一部作品,值得体验,尤其是喜爱仁王、热衷暗黑刷宝build构筑的玩家。唯一不能接受的,我的帅气cid前辈和可爱的mid妹妹怎么变成丑丑的卤蛋小光头了
Какая же отвратительная игра.. самая хреновая финалка в которой играл, отдать разработку игры этим бездарям из Team Ninja не самая лучшая идея, отвратительные персонажи, хреновая графика, хреновые лицевые анимации, им как будто было пофиг на эту игру, сделали все на отьебись, просто безвкусный кал, фанатам финалки не рекомендую, лучше посмотрите сюжет на ютубе чем играть в эту душную хует%, нет тут ничего интересного и мало врагов от силы наверное где-то 5 видов, и на каждой локации все те же монстры, никакой разнообразии, в чем могу похвалить это то что локации меняются, и не одно и тоже, в общем это все что есть норм в этой игре, 3/10 безвкусный кал.
[h1]ソウルライクFF?![/h1] ということで期待して購入。難易度HARDでプレイして、序盤は期待通りの”死にゲー”感があり、手触りのよいアクション、FFのジョブシステムを踏襲したジョブチェンジしながらスキルを覚えていったり、敵の攻撃を吸収/完全ブロックするスタミナゲージ消費が激しい防御と通常防御、風土火水氷雷光闇の属性相性など、成長要素と独自のアクション性で中盤まではすごく面白かったです。しかし、、、 [h2]中盤以降は成長要素がない[/h2] スキルとジョブが成熟する中盤以降は、新たな成長要素がなく攻略方法が単調になるし、敵のバリエーションの少なさやダンジョン構成の単調さもあいまってマンネリ化に拍車がかかる。 [h2]ダンジョンを探索するモチベがない[/h2] ステージの見た目こそ変わるものの、構造自体は単調。ハクスラ要素で高レベルの装備が次々ドロップするのと、”エスト瓶強化”のような、装備品以外の永続的かつ重要なリワードがないため、わざわざ探索する意味がなく、じっくり探索するぞ!というよりさっさとステージクリアしようとしてしまう。 [h2]この世界をどうにかしたいとか思えない[/h2] 「メニュー画面からステージを選択→攻略→ムービーが挟まりストーリー進行」という構成で、まるでステージクリア型シューティングゲームを遊んでいるような感覚で、FFとしての世界観に浸る要素はなく、同じことの繰り返し感が強い。 セールでDLCもついたパッケージを買いましたがDLCまでは遊びませんでした。 一応最後まで遊ぶモチベを保てるくらいのアクションの良さがあります。ハスクラ要素が好きな方にはDLC含めて遊べるかもしれません。アクションと成長要素の良さがあるだけにおしい作品ですが、総合的にはおすすめできないなと思いました。
good
No resolution scaling, text is completely unreadable
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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