
You wake in a surreal carnival, where a woman cries out to you before leaping to her death. Can either of you be saved? The denizens and devices of Strangeland answer with riddles, puzzles, and warnings of a Dark Thing lurking at the park’s peak. A new adventure from the creators of Primordia.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hungarian, German, Turkish, French, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Definitely started to lose me near the end, got repetitive and a tad pretentious for my taste, but was overall a fun experience with. Not a bad way to spend a Saturday afternoon!
The story in this game is so messed up in the most impressive way possible. Lots of feelings. Incredible game.
Finished it, still pondering on it's weirdness. Great game.
포인트 엔드 클릭 장르에 대한 재미를 깨워준 나의 첫 인생 게임이 된 것 같아요 후반 갈수록 세계관과 주인공의 연결점이 드러나는 진행이 좋았습니다 [spoiler] 막바지로 죽음의 세계?에서 자신의 죽음에 대한 선택에 따른 엔딩변화가 좋았습니다 죽은 그녀의 빛을 품어 자신의 영혼을 풀어줄지 지옥 아래에 또 다시 떨어져서 영원한 굴레에 갇힐 것인지 아니면 영혼조차 남지 않은 선택을 할 것인지 그리고 거기에 따른 주인공의 이야기의 독백이 풀어지는 것도 좋았습니다[/spoiler]
This is how I imagine coma dreams. Overall very well done
Я являюсь давней поклонницей игр Wadjet Eye и Дейва Гилберта, поскольку по глубине сюжетов и эмоциональному восприятию игр лично для меня сложно найти нечто подобное, наверное только игры маэстро Бенуа Сокаля и Кана Гао. Эта игра не стала исключением, хотя она не длинная, и сюжет здесь, скажем так, совсем не веселый, Strangeland отличается для меня от всех игр разработчика, да и от других подобных игр. Но подана игра очень интересно и затягивает, нашему герою приходится разбираться в себе, своей жизни, делать нелегкий выбор и карабкаться к свету в прямом и переносном смысле. Психоделика и немного абсурдизма с андерграундом делают эту игру особенной. Черный юморочек также присутствует. Если приглядеться к пристальнее, копнуть немного глубже и читать все комменты и пояснения от авторов и разработчиков, ясно увидишь, как много философского подтекста вложили в игру создатели, в том числе безусловной веры, любви и бытия, а также скандинавской мифологии. Мне понравилась графика и видео-вставки, хотя игра и мрачновата сама по себе, озвучка на уровне, доступность ачивок при желании. Игра ассоциируется с Primordia визуально, о чем говорят и сами разработчики, хотя сюжеты во многом различаются (Primordia мной еще не пройдена, что-то не пошла сначала, я увлеклась чем-то другим, и будет следующей)))) Поэтому кто хочет немного погрустить в поисках ответов на вопросы ГГ со спецификой описанной выше, игра зайдет и увлечет обязательно, главное не терять луч света в темном царстве))) I've long been a fan of Wadjet Eye and Dave Gilbert's games, and as for me it is hard to find anything comparable in terms of the depth of their stories and emotional impact, perhaps only the games of Master Benoit Sokal and Kan Gao. This game is no exception, though, although it's short and the story isn't exactly fun. Strangeland stands out for me from all of this developer's games, and from other similar games as well. But the game is presented in a very engaging way. Our protagonist must remember, understand and accept himself and his life, make difficult choices, climb toward the light, both literally and figuratively. Psychedelia, little bit of absurdity and underground make this game unique. A touch of dark humor is also present. If you look more closely, delve a little deeper, read comments and explanations from the authors and developers, you'll clearly see how much philosophical subtext the creators infused into the game, including unconditional faith, love, and existence, as well as Norse mythology. I liked the graphics and cutscenes, even though the game itself is sad. The voice acting is good, achievements are available if you want to. Visually, the game evokes Primordia, as the developers themselves have noted, although the plots are quite different (I haven't completed Primordia yet; something didn't click with me at first, I got carried away with something else, and that's what will happen next.) So, if you're looking for a little melancholy while searching for answers to the main character's questions, along the lines described above, the game will definitely captivate you. The main thing is to keep the light shining in the dark realm.
Strangeland stands out with its deeply psychological themes, immersing you in a surreal mindscape, almost a descent into madness. The puzzles fit this strange setting—sometimes obscure, sometimes clear—but the in-game help system via phone helped with hints. The symbolism is so rich that we could discuss it for hours, but we can't do this in this review because of the spoilers, and believe me it worths the time. The story explores rare topics through allegory and symbolism; it's truly a work of art in that domain. The ending leaves deliberate questions, encouraging players to form their own interpretations. The pixel art is among the best—dark, desolate, sometimes shocking—and the music perfectly supports the atmosphere. The language is intentionally strange, matching the theme but sometimes confusing. It’s only about 4-5 hours, making it intense yet short. it’s a symbolic, artistic, and thought-provoking experience which undertakes a rather difficult issue (not many games dare to do that). Thank the developers for this effort and we hope for better thinks are still ahead.
Edit: Seeing the Dev respond, and making a suggestion on how to enjoy the game more, I am happy to change my overall rating to recommend it. As I said, even if it's not entirely my cup of tea, I am happy to see a Dev care about their game and help the user enjoy it more. I think for now my thoughts will stay the same, but I will indeed replay with commentary on to get some insight into the mechanics of building such a game. Thank you Mark Y. for your suggestion and taking the time to read my thoughts. I genuinely wish I could leave a mixed review, because it isn't a BAD game by any means! The art is nice, the voice acting is A+, the story is also engaging, depressing, and well-written! So what went wrong? Well...it's...hollow. As someone with depression, I feel that even with the fancy metaphors and gruesome artwork, this game only scratches the surface on what true pain feels like. The in-your-face storyline does nothing to develop the character beyond "The Stranger" and the artwork, though well-done and eerie, only serves to take away from what could have been a deeply emotional and riveting game. It's as if the artist put all their effort into making things shocking, rather than meaningful. The effort and care put into this game (which, I can tell, was a lot!) means nothing when there is no "umph" behind it. The ending is abrupt, with a 'twist' we all see coming and our character remains as he was at the beginning of the game, with no depth, no changes, and lots of unanswered questions to the point of it being unsatisfying. It's an unreasonably short game, finishing at 4ish hours while exploring and taking my time to really engage with the world around me. The writing and dialogue is beautiful and eloquent, but does nothing to push our character or the world he's submersed in forward, remaining stagnant right until the end. If you like puzzles to scratch your brain, beautiful voice acting and an easy to understand but engaging story, this game is absolutely for you. Like I said, it's not bad by any means, it's just that it's the tip of an enormous iceberg, and the Dev's didn't chip away at it quite enough to satisfy me. With more play time, exploration, and explanation I feel this could have been a top game for me. But it's too short, too 'fancied-up' and too hollow for me to feel anything but "eh" before moving onto the next one. I will be keeping my eye on Wormwood Studios, because I feel the talent and love of games is there, I just didn't see it fully spanned out here.
Atmospheric game with strong writing and philosophical themes. Enjoyed it a lot!
Great game, I love how much you can find out just by lingering everywhere and talking about everything you can possibly talk about. It has a very emotional, hard-hitting story for anyone who's suffered through the loss of someone you love, so be aware of that going in.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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