
Become the custodian of a store dealing in occult antiquities. Explore the quaint and gloomy town of Undermere, where strange goings-on and dark mysteries abound. Find and identify arcane artefacts, use your collection to aid the townsfolk with their unusual problems — and remember to pet your cat!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 22 → 3.57/day in the week after.
About

Dear Applicant,
I am pleased to offer you the role of Apprentice Thaumaturge at Strange Antiquities.
You show promise – a sharp mind and a strong stomach – exactly what this work demands. I need you to run the shop while I attend to other pressing matters. You will need a keen eye for detail as you provide the townsfolk of Undermere with occult objects for their arcane needs.
Undermere might seem unassuming at first – a serene little town on the edge of a grand lake. But it also sits at the edge of our world and the world beyond – and it falls on us to preserve reality’s frayed edge.
Permit me now to outline your duties – you’ll need to be up to speed from day one.

Every day, you will welcome new customers into the cosy, candle-lit interior of the shop. Their needs are unpredictable and often alarming, but never dull!
Study and Identify: Examine, identify and catalogue strange artefacts. Observation, deduction, and careful reference to our collection of illustrated tomes will serve you well. Mistakes can be… costly.
Help… Or Hinder: When dealing with powerful items, your choices matter. Will you help someone with their problem, or curse them with a horrid affliction? In a small town like this, people remember your misdeeds.
Explore and Discover: From time to time, you will have to leave the safety of the shop. Whether investigating rumours or retrieving artefacts, my well-loved hand-drawn maps will guide you to where you need to go.
Solve and Uncover: Your day-to-day might already feel like a puzzle, but this store holds many more. Few know how old this building is, and fewer still know what secrets lie within its walls.
Tending the Familiar: And, of course, Jupiter, the shop’s cat, demands daily affection. In return for his company, please oblige him with the occasional scratch behind the ears.

These ravens are an omen. There is a sickness in this town and I intend to investigate it.
Barton Potter told me that his bad eye has been aching again. That can’t be a good sign. And a creeping dark has set up in Jack Hungerford’s house. I have business in Ravenglass but I will consult with the occult scholar, Verona Green, before I leave.
There are always forces at play that would see our beloved Undermere unmade. We stand between them and the threshold. If events take a turn, you may be called upon to take a stand.


This shop is my life’s work. And, for the most part, it has been good to me. May it now offer you equal parts reward and mystery! But remember: some curiosities are best left untouched, and some visitors are not what they seem.
I look forward to your arrival.
Yours,
Eli White
Thaumaturge & Proprietor
Strange Antiquities, Undermere
Purveyors of the Arcane since 1683


We are two brothers from the UK who have been making games together for over a decade. In 2022, we released our occult puzzle game Strange Horticulture, and the response has been incredible; from amazing reviews and award nominations to appearing in numerous best-of-the-year lists. Most importantly, it has been a joy to read the kind words left by so many of our players on Steam, where we are still rated Overwhelmingly Positive after close to 12,000 reviews!
Strange Antiquities is not a sequel, not a direct one, at least. You’ll see some familiar faces, and maybe some plants will pop up, but it’s a brand new story. If you have a fondness for Strange Horticulture and the dark, but welcoming world we’ve created, know that you’ll feel right at home.
We want to thank everyone who has played Strange Horticulture, left us a review, told their friends, or supported the game in any way. It has been an amazing journey and we can't wait to share the next chapter with you.
Many thanks,
Rob & John
Please wishlist and follow Strange Antiquities to stay up-to-date with the development and help us spread the word.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 3.6Kreviews | 95% | — | $2.3M |
| $17.99 | 48ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 261 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
翻譯語意上需要修飾(或者原文就需要修飾) 例如:維薩格 官方翻譯的文本是 當它們"存在"時,火焰會呈現蒼藍色(我當下的理解是威薩格燒起來會有藍色的火焰) 結果試了兩次 按提示才知道要拿蠟燭靠近(蠟燭的火焰會變藍色) 文本應該改成" 當維薩格處於火焰附近時,會使火焰呈現出蒼藍的顏色" 才不會會錯意 這代除了這個毛病以外沒什麼好說的缺點 ,但影響體驗太多了(偏偏是解謎中最重要的部分)
если вы любите загадки/головоломки - то эта игра скорее всего вам понравится. купил эту игру, потому что предыдущая часть оставила за собой только приятные ощущения (особенно виртуальный кот) и хотелось чего-то такого во что можно будет играть только мышкой/тачпадом. для прохождения этой части нет нужды играть в предыдущую, хоть здесь и встречаются персонажи прошлой игры. сюжет не сложный, рисовка простая, хоть и стала более "качественной" что ли, добавление механики с разной оценкой предмета мне понравились, но некоторые загадки либо бывают очень плохо понятны, либо требуют хорошей памяти на предметы (в особенности не на самые запоминающиеся предметы) от чего начинает гореть жопа когда ты отдаешь не тот артефакт и кидаешь кости теряя время. под конец игры, когда у тебя уже открыт "секретный" отсек стола с лупой, мне бывало душно с поиска нужного предмета, дело в том что информации о артефактах с каждым днем (по ощущениям) становится меньше, и приходится каждый предмет проверять на этой лупе (з@лупе) и играть в "угадайки". без подсмотра в гайд в отличии от прошлой части не обошлось. но в целом игра точно неплоха, заставляет почувствовать себя гением, когда ты решаешь все как нужно после 20 минутной мозго@бки по головоломке, виртуального кота гладить все также приятно, а получение хорошей концовки с первого раза (почти) самостоятельно радует. ре-ко-мен-ду-ю. я пошел спать
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 39ratings |
| 88% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
| $17.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 262 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩起来感觉和前作差不太多,但是有些物品给的要求不太明确还得靠蒙,解谜倒是不怎么难,整体还行吧,打折的时候买来打发一个下午还不错
The art style, sound design, music and gameplay are very well done in Strange Antiquities. You will really have to pay attention to the details of each antiquity in order to find the required items. There is a helpful in-game hint system if you are really stuck - I admit that used this quite a lot! I found the card riddles and in-shop puzzles to be fun, and solvable with some lateral thinking. Finally, the overall story is interesting and fleshes out the rich game universe.
i would die for jupiter
Tolle und auch zum Teil sehr schwere Rätsel!
It's fun trying to figure out the items they are asking for by the clues you are given.
不是,这游戏凭啥好评率这么高啊,这有啥意思啊,你管这叫推理?这比上班都无聊好吧。
такая же затягивающая как и про растения, пасхалка что можно нажать на магазин с растением имба, прошел все концовки и секретную тоже жду от них еще чего-то подобного :)
If you liked Strange Horticulture, I think you'll like Strange Antiquities. The vibe and approach are the same, but Antiquities is definitely a worthy sequel, giving you more maps, books, and puzzles to search out than the previous title, as well as improving on various aspects like the general artwork and depth of puzzling. It's not terribly long (I beat it on a second go-around after starting fresh having left it for a while in roughly one sitting at 6 hours), so I don't know that the $18 price point is worth it exactly, but I do enjoy supporting these developers bringing to life another unique game set in the same universe, so you do what you feel is best. I do appreciate how in this game I can start back at a previous day and grab all the endings (see: achievements) that I wanted instead of having to play through the whole thing again. This one did have enough nuance to the objects that someone like me would probably mostly forget what they were in a year or so and could come back and play it again, unlike Horticulture, which I felt was very much a one-and-done play. If you're not sure yourself: give the demo a try and see what you think!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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