
Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 15 → 3.67/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 11.4Kreviews | 84% | — | $12.6M |
| $34.99 | 4Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
JUEGARDO
Quite a fun game, but still feels a bit like early access, it just seems to be missing something... It's basically a Rimworld clone, but with 3D graphics, multiple levels, and not as much content. But still a fun game!
fun if you can manage a lot of problems at once
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 12.6K | 90% | $29.99 | |
| $12.6M | 12.4K | 37% | $49.99 | |
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.6M | 163.5K | 94% | $7.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.5M | 15.8K | 55% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $843K | 1.1K | 44% | $24.99 | |
| $60.6K | 56 | 68% | $29.99 | |
| $21.9K | 38 | 74% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.2M | 10.5K | 80% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Aug 5 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $34.99 |
| 678ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩到中期會閃退
yaaazz
Pretty solid game but wait for a sale because its not worth the asking price. $15 bucks I would feel alot better recommending it. This game is basically a small colony builder. you will be sending out parties to scavenge hunt etc while managing the homestead. preparing for waves of attacks. The tower defense part keeps things interesting and keeps you on your toes. It certainly isn't easy but its far from frustratingly hard. You are gonna lose villagers, gonna lose buildings along the way but at least its not mindlessly boring.
really great substitute for rimworld
rimworld in 3D
This shouldve been a neutral one, but since that isnt an option im going with the not. I like the game, but... it feels a bit flawed or unpolished at some points. The gameplay is a bit like rimworld, but it looks more like The Sims. Mostly, try not to die, starve or freeze to death. You can build your small settlement, you get some challenges/opportunities and mostly try to manage your resources. So far so good but man, does this game needs some QoL optimizations. The game itself is quite pretty. You can observe animals and plants before you know what they are. Each survivor have a certain set of skills which can be useful and later in game you can research stuff to make your settlement better with equipment and housing etc. Basically like Rimworld. But... then the weird stuff that kind of messes with the game. First it's quite slow. Cooking 2 meals will take your minions about two hours at first. Everyone is at the brink of being burned out and survivors keep complaining about your stonefloored house with electric lighting feels like a cave... even though you did put in nice furniture, heating, etc. Your survivors are dumb, really... dumb. Which needs some kind of micromanaging because (QoL feature missing) you cant proper prioritise the details of their task, but they do it the worst way possible. For example; you can scavange old spaceship debris and set a suvivor to be a scavenger. The guy will walk across the map for you to scavange stuff. He will pull some stuff from the wreck. Another dude will walk all the way over there to collect the stuff. The scavenger feels hungry and will walk all the way back empty handed. Another thing, you can set the max amount of stuff when producing goods. So you can say, make me spears until you have 5 and it will stop. Easy right? Some pieces of production do not work that way. Drying meat? it will dry all the meat every time. Want to make your survivors some steak? Nope... all the meat is hanging out to dry. You can actually find dogs and tame them. Yay dogs! But... you cant actually properly feed them unless you build them a feeder. I have one dog. My stupid survivors keep putting 200 pieces of meat in there all the time for my one dog. If you remove the feeder, you have to feed the dog manually cause it keeps popping up a message about starving animals. They do actually play with the dog, you can train it. For what? The dog doesnt even collect stuff for you. Last one, when you can build your basic camp before researching anything, you can build yourself some kind of shelter, straw beds, campfire and... a wedding arch. Why not? :)
ITS GOOD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.