
Story of One night - first-person adventure game with elements of horror. You have to use ingenuity to escape from the chilling nightmare, simultaneously trying to get to the core of what is happening.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
stupid
шо за говно
Story of one night is a small, atmospheric horror game that reflects both the strengths and limitations of a solo-developed project. Created and published by Usoltsev Kirill, the game places players into a tense first-person nightmare that unfolds over the course of a single, unsettling night. Rather than relying on spectacle or complex mechanics, it focuses on mood, exploration, and gradual unease, aiming to immerse the player in a lonely and hostile environment where understanding what is happening is just as important as escaping it. The premise is intentionally simple. You awaken in a disturbing situation with little explanation and are forced to navigate unfamiliar spaces in search of clues that might explain where you are and how you can leave. Notes, environmental hints, and subtle narrative fragments are scattered throughout the game, encouraging careful exploration and attention to detail. The story is not delivered through exposition-heavy dialogue or cinematic sequences, but instead through implication, allowing players to piece together events at their own pace. This approach reinforces the feeling of disorientation and vulnerability that defines the experience. Gameplay centers on slow exploration and situational awareness. Movement and interaction are straightforward, with no complex inventory systems or combat mechanics to manage. Instead, tension comes from uncertainty—never knowing when a threat might appear or which areas are safe to linger in. At certain points, the player must evade a hostile presence, adding pressure to otherwise quiet exploration segments. These moments are brief but effective, forcing players to balance curiosity with caution and reminding them that the environment is not merely a backdrop but an active source of danger. Visually, Story of one night is modest, reflecting its indie and solo-developer origins. Environments are functional rather than detailed, with simple geometry and textures that do not aim for realism. However, the game makes strong use of lighting and shadow to compensate for these limitations. Dim corridors, flickering light sources, and pockets of darkness do much of the heavy lifting in establishing atmosphere. At times the rough presentation can break immersion, but in other moments the starkness of the environments enhances the dreamlike, unsettling tone. Sound design plays an important role in sustaining tension. Ambient noises such as creaking floors, distant echoes, and sudden silences create a constant sense of unease. There is a noticeable lack of background music for much of the experience, which allows environmental sounds to stand out and keeps players on edge. This restraint fits the game’s horror philosophy, relying more on anticipation than on loud audio cues or frequent jump scares. Pacing is one of the more divisive aspects of the game. Progress is slow and deliberate, with long stretches of quiet exploration punctuated by brief moments of threat. For players who enjoy slow-burn psychological horror, this can be effective, allowing tension to build naturally. For others, the lack of variety in interactions and objectives may cause the experience to feel repetitive or underdeveloped. The game does little to guide the player, which can enhance immersion but also lead to confusion or frustration when progress stalls. Community reception reflects this split. Some players appreciate the game’s atmosphere, mystery, and experimental feel, viewing it as an earnest horror experience that prioritizes mood over polish. Others criticize the limited mechanics, short length, and rough execution, feeling that the ideas are not fully realized. These criticisms are often less about broken systems and more about expectations, particularly when compared to more polished or content-rich horror titles. Ultimately, Story of one night is best understood as a focused, personal project rather than a conventional horror release. It succeeds in creating a sense of isolation and unease through environmental storytelling and sound, even if it struggles with depth and refinement. For players interested in indie horror experiments, solo-developer projects, or atmospheric experiences that emphasize exploration over action, it offers a brief but intriguing journey. While it may not leave a lasting impact for everyone, it stands as a sincere attempt to capture the feeling of being trapped in a nightmare—confusing, quiet, and unsettling in its simplicity. Rating: 5/10
FGNB!!(FLYEYESnb)
每次都被突脸杀,还没有存档,一点都不好玩,游戏连BGM都没有!
有成就 没中文 一夜的故事 《一夜的故事》是一款带有恐怖元素的第一人称冒险游戏。 你必须运用聪明才智逃离这场令人毛骨悚然的噩梦,同时努力触及事件的核心真相。 通过寻找纸条来收集线索与信息,逃离神秘追捕者,并想办法设下陷阱困住他。 要想逃离,你必须穿过许多不同寻常的门,找到正确的出口。但在通往出口的路上,你会不断遇到新的理由,让你再也不愿醒来……
Jeu vide. Court. Pifomètre qui fonctionne. En un mot une daube.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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