
Can you build the longest bridge before the storm catches up? Stormbridge is a roguelite city builder about growth, survival, and watching everything fall apart. Stay ahead of the danger, unlock upgrades between runs, and uncover the storm’s origin.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Manage your resources as you build, survive, and stay ahead of the relentless storm on your tail. Unlock new epic buildings, build shields to protect your structures, or place turrets and go on the offensive. Brave blizzards and fiery tornadoes - and discover ways to neutralize them before they tear your bridge apart.
Can you build the longest bridge and stay ahead of the danger?

Settlers are the lifeblood of your bridge settlement. They staff buildings, keep production running, and make sure your resource chains don’t fall apart. Keep them fed, warm, happy, and healthy as the storm closes in, and plan housing and essentials so your community can grow instead of panic.
As your settlement expands, assign specialized roles like farmers, scientists, and engineers to boost key buildings and unlock stronger systems. The right people in the right jobs can mean the difference between a smooth run and a collapse.
This bridge isn’t just a crossing - it’s a moving, living community you’re trying to keep alive!

Losing and restarting is part of the experience! Every run teaches you something new. Permanent upgrades carry over between attempts, making you stronger and helping you push farther each time.
Recruit adorable companions along the way - whether it’s five unicorns or a whole zoo of critters (dogs, penguins, frogs, chickens, even an armadillo). Each pet grants a unique buff that can shape your strategy. As you progress, you’ll also unlock traits that offer meaningful bonuses, like extra starting resources or faster production.

Travel across distinct biomes as you piece together clues about the storm’s origins. Each region brings new mechanics, new tools, and new threats - and forces you to adapt your strategy to survive:
Tundra: Find ways to withstand freezing temperatures, manage heat, and keep your settlers from shutting down in the cold.
Sky: Launch helicopter expeditions to reach far-off locations, gather valuable resources, and rescue anyone stranded there.
Underwater: Mine scrap and salvage lost tech to manufacture repair bots and keep your bridge running even when the environment turns hostile.
Every biome changes how you build, how you plan, and what you’ll need to overcome next.

And it’s not all pressure: between runs, you can slow down on your own peaceful island - a cozy, disaster-free space where you use the resources you’ve earned to build your dream home base.
Unlock cosmetics too, from glowing hair to fancy accessories, and personalize both your character and your bridge settlement in style.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26reviews | 81% | — | $11.9K |
| $14.99 | 4ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
A chaotic and often frantic little game that I am really enjoying. Figuring out how to rapidly get all of the needed resources, keep citizens happy and fed and rebuild rapidly after storms has been a lot of very replayable fun.
滿好玩的 可是那寵物一堆錯誤可以修復嗎
选择不同的地图,在地图上建造躲避风暴的桥梁,在桥梁上加入居民,建造各种生活设施。 [h1]建立一座长长的生活之桥[/h1] 在初期玩家可以通过拿卡来解锁桥梁上的各种设施以及拥有各种素材,可以通过雇佣定居者以及建造车间来加快卡片的生成速度,如果不建造这些后期后面卡片生成速度就会变成几乎停止的状态。 在游戏中会有多张地图供你选择,比如海洋,天空,水下。水下就像是在水族馆里生存一样,有防护罩且附近会有各式各样的鱼游来游去,而天空则是会有各种热气球,飞艇在天上飞来飞去。除此之外你还可以选择游戏的难度,比如轻松的风暴逼近会更慢,混乱的风暴逼近几乎是轻松的3倍,且建筑成本很高。 [h1]在家园岛屿探索[/h1] 游戏中除了风暴之桥外还会有一个家园岛屿,开始游戏前你可以在衣柜里更换角色的发型,发型,肤色以及面部等,当然除此之外还可以给角色佩戴饰品,比如口罩减少瘟疫的概率,眼镜减少被晒的概率,派对盒子会在意夜里发光,粑粑人,增加拉肚子几率等。 还有一项比较重要的特性,比如增加初始铁矿石,增加初始沙子,增加最大人口,增加和平持续时间等,可以选中后带上一样进入游戏。在家园岛屿上还有一个科技研究,有些会有特定条件,比如每当你在游戏中获得100经验值就会解锁阿波罗护身符,每招募50名定居者就会获取万神殿印记等。当然研究的要素也很重要,比如农业,起重机,初始木材增加,饥饿值减少等。然后你还可以在家园里看排行榜,有幸福度,居民,得分,等级等多种。 [h1]拥有你的生活体系[/h1] 要想存活就需要不停的建造。而你可以控制角色在已建造区域走来走去。建筑有基地类,比如说井每秒会生成脏水,而蒸馏器则是会把脏水变成干净的水,木材农场可以采集木材,而木炭窑可以把木材变成木炭。当然食物也很重要,因为有居民要定居,所以你需要建造农场,钓鱼小屋以及厨房。 既然有居民就有幸福度的需求,所以你可以建造舞池,水上花园,迪斯科灯等让居民们快乐的生活在风暴之桥上。除了这些外你还可以给你的建筑进行升级让它们的生产速度加快。需要注意的是每一次打卡卡牌都会重新刷新。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote] 最后 一款画风有点简约抽象的肉鸽卡牌建造游戏,游戏中我们将在不同风格的岛屿上选择不同的难度开始搭桥之旅。而在这座桥上需要建造设备建筑,增加居民并提高他们的好感度。游戏的操作比较简单,但是在桥的搭配上还是比较需要玩家的策略,同时也要注意风暴与你的距离。比较游戏的是你可以缩小桥梁看远景或者放大桥梁去看近景,会有各式各样的生物以及居民让你的桥看起来充满生活的气息。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Thai, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 35 reviews with recorded playtime.
Overall a really enjoyable game. I was really hooked until I finished the game. This game has a lot of depth. Lots of upgrades and a mini skill tree. The last level underwater was too easy though. I think it needs a few tweaks as well. This game makes you click too many times to do simple functions that all other games don't. 1. Overlays should not overlap other items. I kept having to close one to open another. When you have a window to the left open. it partially covers the buttons where the achievements are below. Also when you open another box it should close the one you had open 2. Pet buying in bulk instead of clicking 100+ times to buy 50 of one pet. 3. Upgrade all option for that building type. 4. Selling is annoying. I have to "buy" gold for the items I am selling. Too many extra clicks to sell items. 5. You want us to build 5000M. Let us be able to buy more than 10 at once. Again making us click so much 6. Robots were pointless. 7. Sometimes you build a lot and want to go all the way to the right. Holding shift or spacebar still isn't that fast. Pet upgrade for speed isnt much either. Would be cool to have a button that teleports you to the end of the bridge. 8. A mini map would be cool to see what is coming up
Seems like mix of autoclicker/faintly vague roguelike with some base upragding elements. It feels like the way to play is just spam bridges and build timber mills, with a few of each resource building dotted in between, gets boring fast and i don't even bother looking at what the storm is doing. Storm should not take out such a large length and distances between the events need to be shortened. The gameplay would be much better if it leaned more into the wave style tower defense, instead of just spamming to get ahead of the storm. The buildings should have better upgrade paths so that each storm you are trying to upgrade your next base better than the last. With the spam gameplay you don't even look at the storm too see how defenses worked, just build build build. Gets repetitve quickly. Really feels like early access.
I DON'T LIKE THIS GAME. I knew I wasn't going to like Storm Bridge before I even bought it. Watching the trailer, the whole "build a bridge while it violently implodes in your face" mechanic screamed not my vibe. But did I buy it anyway? Obviously. Did I play it just to double-check? Absolutely. Why would I subject myself to this voluntary torture? One word: HavenDock. I love playing Havendock and I like that this the same art style as Havendock. Predictably, I still hate it. By the one-hour mark, I was fully aware I could request a refund. But honestly? I love Havendock so much that I'm just considering this purchase as a way of supporting that game. If there ever is a mode that is peaceful and eaiser than the current easy that I still failed at I would play again. So yeah, I might not like this game, but I adore Havendock. If you loved Havendock and actually enjoy stressful, collapsible physics, you should 100% buy this. Good luck!
very fun and easy to play longer than u meant
Played on a family member's account then bought the game after the first couple runs. It effortlessly consumed most of the day. 10/10, would recommend
As a casual gamer who plays after work this is surprisingly addictive. You get sucked in when the countdown to the storm approaches and you just can't help but build as if your life depended on it. Very fun game :)
dziwna gra. ciekawe budowanie ale nie tak jak sie chce, tylko ciągiem. budujesz wszystko liniowo. zanim dojdziesz do broni przeciw burzom, burzą ci wszystko niszczy a naprawić i odbudować sie nie da. zaznaczyłem żeby tarcze budowały sie automatycznie. i nie widziałem jakoś ikonki produkowanego prądu i zużywalnego prądu przez tarcze. zanim zdążyłęm wyprodukować wystarczającą ilość prądu burze zniszczyły mi wszystko.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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