
Can you build the longest bridge before the storm catches up? Stormbridge is a roguelite city builder about growth, survival, and watching everything fall apart. Stay ahead of the danger, unlock upgrades between runs, and uncover the storm’s origin.
Modeled estimate, not a reported figure. How we estimate →

About

Manage your resources as you build, survive, and stay ahead of the relentless storm on your tail. Unlock new epic buildings, build shields to protect your structures, or place turrets and go on the offensive. Brave blizzards and fiery tornadoes - and discover ways to neutralize them before they tear your bridge apart.
Can you build the longest bridge and stay ahead of the danger?

Settlers are the lifeblood of your bridge settlement. They staff buildings, keep production running, and make sure your resource chains don’t fall apart. Keep them fed, warm, happy, and healthy as the storm closes in, and plan housing and essentials so your community can grow instead of panic.
As your settlement expands, assign specialized roles like farmers, scientists, and engineers to boost key buildings and unlock stronger systems. The right people in the right jobs can mean the difference between a smooth run and a collapse.
This bridge isn’t just a crossing - it’s a moving, living community you’re trying to keep alive!

Losing and restarting is part of the experience! Every run teaches you something new. Permanent upgrades carry over between attempts, making you stronger and helping you push farther each time.
Recruit adorable companions along the way - whether it’s five unicorns or a whole zoo of critters (dogs, penguins, frogs, chickens, even an armadillo). Each pet grants a unique buff that can shape your strategy. As you progress, you’ll also unlock traits that offer meaningful bonuses, like extra starting resources or faster production.

Travel across distinct biomes as you piece together clues about the storm’s origins. Each region brings new mechanics, new tools, and new threats - and forces you to adapt your strategy to survive:
Tundra: Find ways to withstand freezing temperatures, manage heat, and keep your settlers from shutting down in the cold.
Sky: Launch helicopter expeditions to reach far-off locations, gather valuable resources, and rescue anyone stranded there.
Underwater: Mine scrap and salvage lost tech to manufacture repair bots and keep your bridge running even when the environment turns hostile.
Every biome changes how you build, how you plan, and what you’ll need to overcome next.

And it’s not all pressure: between runs, you can slow down on your own peaceful island - a cozy, disaster-free space where you use the resources you’ve earned to build your dream home base.
Unlock cosmetics too, from glowing hair to fancy accessories, and personalize both your character and your bridge settlement in style.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Thai, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Played on a family member's account then bought the game after the first couple runs. It effortlessly consumed most of the day. 10/10, would recommend
滿好玩的 可是那寵物一堆錯誤可以修復嗎
As a casual gamer who plays after work this is surprisingly addictive. You get sucked in when the countdown to the storm approaches and you just can't help but build as if your life depended on it. Very fun game :)
very fun and easy to play longer than u meant
选择不同的地图,在地图上建造躲避风暴的桥梁,在桥梁上加入居民,建造各种生活设施。 [h1]建立一座长长的生活之桥[/h1] 在初期玩家可以通过拿卡来解锁桥梁上的各种设施以及拥有各种素材,可以通过雇佣定居者以及建造车间来加快卡片的生成速度,如果不建造这些后期后面卡片生成速度就会变成几乎停止的状态。 在游戏中会有多张地图供你选择,比如海洋,天空,水下。水下就像是在水族馆里生存一样,有防护罩且附近会有各式各样的鱼游来游去,而天空则是会有各种热气球,飞艇在天上飞来飞去。除此之外你还可以选择游戏的难度,比如轻松的风暴逼近会更慢,混乱的风暴逼近几乎是轻松的3倍,且建筑成本很高。 [h1]在家园岛屿探索[/h1] 游戏中除了风暴之桥外还会有一个家园岛屿,开始游戏前你可以在衣柜里更换角色的发型,发型,肤色以及面部等,当然除此之外还可以给角色佩戴饰品,比如口罩减少瘟疫的概率,眼镜减少被晒的概率,派对盒子会在意夜里发光,粑粑人,增加拉肚子几率等。 还有一项比较重要的特性,比如增加初始铁矿石,增加初始沙子,增加最大人口,增加和平持续时间等,可以选中后带上一样进入游戏。在家园岛屿上还有一个科技研究,有些会有特定条件,比如每当你在游戏中获得100经验值就会解锁阿波罗护身符,每招募50名定居者就会获取万神殿印记等。当然研究的要素也很重要,比如农业,起重机,初始木材增加,饥饿值减少等。然后你还可以在家园里看排行榜,有幸福度,居民,得分,等级等多种。 [h1]拥有你的生活体系[/h1] 要想存活就需要不停的建造。而你可以控制角色在已建造区域走来走去。建筑有基地类,比如说井每秒会生成脏水,而蒸馏器则是会把脏水变成干净的水,木材农场可以采集木材,而木炭窑可以把木材变成木炭。当然食物也很重要,因为有居民要定居,所以你需要建造农场,钓鱼小屋以及厨房。 既然有居民就有幸福度的需求,所以你可以建造舞池,水上花园,迪斯科灯等让居民们快乐的生活在风暴之桥上。除了这些外你还可以给你的建筑进行升级让它们的生产速度加快。需要注意的是每一次打卡卡牌都会重新刷新。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote] 最后 一款画风有点简约抽象的肉鸽卡牌建造游戏,游戏中我们将在不同风格的岛屿上选择不同的难度开始搭桥之旅。而在这座桥上需要建造设备建筑,增加居民并提高他们的好感度。游戏的操作比较简单,但是在桥的搭配上还是比较需要玩家的策略,同时也要注意风暴与你的距离。比较游戏的是你可以缩小桥梁看远景或者放大桥梁去看近景,会有各式各样的生物以及居民让你的桥看起来充满生活的气息。
看到略显抽象的小人和依旧生草的动物形象,《海港物语》的制作者依旧还是在大海上,素材复用制作了《风暴之桥》。虽然建筑人物形象都没怎么变化,但这次的玩法极具创意,突破了传统建造的束缚,以桥作为核心形成了平面长铺的城市。用各种建筑创造不断延伸的桥梁,尽可能撑过甚至是消灭一轮比一轮猛烈的风暴,寻找大科学家法拉第的踪影,解开异常风暴的秘密。 游戏的玩法节奏属于左脚踩右脚不断攀升,有着作为桥面无限衍生的空间,再加上无穷无尽海洋打捞的物资,桥最终能有多长,区别于你想点多久。开始时会需要通过抽卡来获取初始资源,建造一些基础的资源创造点,主要为木材和水,有木头就能打水净化生产水,有水就能建造木头农场生木材,其中只需要一点沙子作为媒介,无限螺旋延长的木水之桥就初现雏形。为什么要建无限多的桥呢?因为风暴将至,摧毁一切。风暴会按时出现,雷劈火打毁掉玩家从头开始的桥梁建筑,第一次游玩真的奔溃了,对一个经营玩家就这样丝毫不讲道理的摧毁直接击破了心理防线。玩家师承法拉第,修仙渡劫神器法拉第笼专克闪电呀,怕什么鸟风暴,但是学过物理的朋友都知道,这玩意要接地呀,我们可是在还海上呀。所以玩家只能使用较为传统。。高科技的电磁炮和电磁盾来与风暴作斗争,以生存更久为目标,不断积累经验最终击破风暴。 游戏有点肉鸽成分就在于开始的抽卡,基本上还是攀科技的老一套思路,只是对开局运气的要求比较高,抽不到更高科技的卡牌就无法解锁对应建筑,只能一直树生水,水生树延缓风暴摧毁的影响。而且这个事情还是纯随机,可能开局第一张卡就是顶级炮台,或者抽了十几张也不来发电装置。好在游戏中内置一个保底系统,交易者可以购买图纸并立即建造一个。这方面的思路就有点《风暴之城》了,没有图纸就用多余的生产资源靠商人转化为有用的强力建筑,毕竟某种程度上而言,可以贩卖的基础资源就是无限多。只要攒够资源来一波交易,买下几个史诗建筑,资源的产量翻几倍的成长,面对风暴根本不在话下。感觉这一套路复制性极高,比靠运气博抽卡或者精打细算稳定多了,但重复感也会明显。于是游戏中有另一种变量,黑奴给城市带来了活力,也是一种限制底层设计,需要维持幸福度和饱食度保持人数,钓鱼屋子我一算,钓上来的还不够这个人消耗,钓鱼佬真的活大爷。哪怕有电动的建筑可以直接采集资源,但发电的产业链上也离不开人工的痕迹,而且人数归0也是游戏失败的唯一标准。不过游戏纯粹很难达到失败,基本是资源链发展跟不上风暴摧毁自己投降,就光木头桥都能让风暴劈到猴年马月,所以不存在死局,完全看玩家有没有重头再来的勇气。 失败不惩罚、成长有积累,给玩家带来更加直观的成长反馈。每一轮挑战结束后,玩家都能解锁永久升级,关键是开局的建筑蓝图让每次起步更加顺利。局外养成真的是五花八门,沙雕卡通的宠物充满趣味性,获得粉翅蓝毛独角兽作为坐骑,玩家还能利用每局剩下的资源,建造家乡岛进行装扮。不过游戏的难度曲线还是太离谱了,风暴加快就也算了,这个防御建筑成本4倍也太贵了吧,感觉正常和混乱直接需要一个难度缓解过度。当然新地图本身其实就增加了不少难度,在保持原有机制上的同时,增加新的限定条件,黑奴需要御寒衣物和治疗药品,甚至鱼都不能无限钓,不能高级料理刷钱,但企鹅真的好可爱,真是让人又爱又恨的设计。 比较有新意的建造模拟游戏,与风暴的生死追逐可能会劝退不舍的劳动成果的玩家,但适应这种无限攀登的资源产出形式后,炸我一块桥,建出十座桥就没那么难受了。但桥的数量太多了,后期会出现一定卡顿,整座桥自己都走不到头,希望更新批量建造节省鼠标耐久。简单易上手摸清资源循环逻辑,通过布局优化、特质搭配追求更高通关效率,兼顾休闲与策略。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
很好玩!很有创意的玩法!但是有点bug,两三百米的时候没法移动建筑了 气死我了。画风和ui有点像抢先体验的游戏,但还好游戏好玩。 机翻也很好笑,建一口嗯 XD
[h1] 《Stormbridge (风暴之桥)》简评[/h1] [h2] 风暴来袭,我们能否在风暴席卷万物之前成功抵御风暴? [/h2] [h3] 经营建造但是肉鸽!? [/h3] 《Stormbridge (风暴之桥)》是一款超乎你想象的城市经营建造加之肉鸽元素的策略游戏。在游戏中,我们需要不断地拓展我们桥梁的长度,做到尽量的远离即将生成的风暴,并不断地发展壮大自身,在产业的不断膨胀以及科技的不断发展中达到最后消除风暴的既定目标。 [h3] 核心玩法及亮点 [/h3] 游戏的玩法其实也是比较简单的。游戏也非常贴心的在你初入的时候提供了非常详细而又简明的教程,通过各种指示性的标识任务驱动我们完成各种目标,并最终完成教学关卡。在我们出生在初始地点,我们就会获得一些基础的物资,例如木头、淡水等等。而通过游戏的指示,我们也了解到游戏的水资源是需要通过蒸馏器进行蒸馏净化的。在此如果我们细心观察的话就会发现发现,两个装置的资源产出速率是不对等的。脏水的收集速率是4s而蒸馏器的蒸馏时间是8s,这就非常容易造成脏水积压过多的情况,这种时候解决方法自然就是保持1:2的比例建造这两个建筑。 游戏除去我们的终极目标,抵御风暴消灭风暴之外。首先也要保证自身的生存以及各种基础功能不停摆。与大多数的经营游戏类似,我们需要为我们的“城市”招兵买马并放置各种功能性建筑达成我们的目标,而本作比较特殊的是我们的获取方式可以通过游戏中非常具有肉鸽特色的“卡”来获取随机多选一物资以及各种亟需解锁的建筑卡牌。比较良心的是,我们在卡中获取的建筑卡牌可以直接原地免费部署一个,这一点还是非常不错的,为我们节省了非常巨量的资源。 那么说回正题,我们在游戏中需要为我们的人口建造房屋、果园或者其他获取食物、建造娱乐设施保持幸福度……游戏中人口还是非常重要的,这款游戏中的各种建筑都需要我们分配人手才能投入使用。尤其是一种比较特殊的卡“工坊”在初期即可获得,但是他的效果直接作用与我们“卡”的刷新时间,同时也需要五个人口的消耗。需要注意的是,如果工作必须人口数量大于我们当前的人数,我们的居民会陷入疲劳,食物消耗加快。同时,本作的幸福度消耗是会随着人口的增加而增加的。虽然本作并不特别强调幸福度,但是也不要过低,过低是会导致我们的居民逃跑的,这就比较难受了。 游戏的风暴应该算是重中之重了,风暴会随着倒计时结束而到来,在有限的时间内会不断的前进,并摧毁沿途的一切物品,我们要做得就是在风暴到来之前,成功的抵御,并使用各种电力驱动的武器攻击风暴,最终彻底消灭他。在前期,想要做到消灭还是比较困难的,因为很多东西都亟待解锁,但也不用过于担心,游戏的机制非常优秀,在每一次失败都可以获得比较丰富的局外加成点数,我们可以点出非常不错的加成,一次更比一次强,而且游戏还有着拥有可携带入局内的特殊加成宠物,以及随着我们桥的长度而不断解锁的特性,可以说本作还是有一定的创造性的。 [h3] 题外话以及遇到的问题 [/h3] 游戏的翻译其实有点差,包括各种不明觉厉的错翻以及未翻译的页面,但这也算是小问题,无伤大雅,期待后续的补足。 还有就是遇到过在游戏途中点击返回家乡岛屿,结果又重新触发了一次岛屿教程。 [h3] 总结 [/h3] 《Stormbridge (风暴之桥)》是一款超乎你想象的城市经营建造加之肉鸽元素的策略游戏。在游戏中,我们需要不断地拓展我们桥梁的长度,做到尽量的远离即将生成的风暴,并不断地发展壮大自身,在产业的不断膨胀以及科技的不断发展中达到最后消除风暴的既定目标。总的来说,本作还是可圈可点的,创意有、可玩性也有,整体上虽然看着粗糙,但实际上相当的有趣,推荐一玩。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
Lustiges Spiel für zwischendurch
Overall a really enjoyable game. I was really hooked until I finished the game. This game has a lot of depth. Lots of upgrades and a mini skill tree. The last level underwater was too easy though. I think it needs a few tweaks as well. This game makes you click too many times to do simple functions that all other games don't. 1. Overlays should not overlap other items. I kept having to close one to open another. When you have a window to the left open. it partially covers the buttons where the achievements are below. Also when you open another box it should close the one you had open 2. Pet buying in bulk instead of clicking 100+ times to buy 50 of one pet. 3. Upgrade all option for that building type. 4. Selling is annoying. I have to "buy" gold for the items I am selling. Too many extra clicks to sell items. 5. You want us to build 5000M. Let us be able to buy more than 10 at once. Again making us click so much 6. Robots were pointless. 7. Sometimes you build a lot and want to go all the way to the right. Holding shift or spacebar still isn't that fast. Pet upgrade for speed isnt much either. Would be cool to have a button that teleports you to the end of the bridge. 8. A mini map would be cool to see what is coming up
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Cross Maid | $9.2K | 243 | 94% | $2.99 |
| Days With Ollie | $9.2K | 76 | 70% | $6.99 |
| Penguin Lifter | $9.2K | 53 | 94% | $4.99 |
| Haunted Property | $9.2K | 191 | 93% | $2.99 |
| Darkarta: A Broken Heart's Quest Standard Edition | $9.2K | 91 | 78% | $5.99 |
| Ru Lin Wai Shi Fan Jin | $9.2K | 148 | 95% | $2.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Schedule I | $144.4M | 308.4K | 98% | $19.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |