
Can you build the longest bridge before the storm catches up? Stormbridge is a roguelite city builder about growth, survival, and watching everything fall apart. Stay ahead of the danger, unlock upgrades between runs, and uncover the storm’s origin.
Modeled estimate, not a reported figure. How we estimate →

About

Manage your resources as you build, survive, and stay ahead of the relentless storm on your tail. Unlock new epic buildings, build shields to protect your structures, or place turrets and go on the offensive. Brave blizzards and fiery tornadoes - and discover ways to neutralize them before they tear your bridge apart.
Can you build the longest bridge and stay ahead of the danger?

Settlers are the lifeblood of your bridge settlement. They staff buildings, keep production running, and make sure your resource chains don’t fall apart. Keep them fed, warm, happy, and healthy as the storm closes in, and plan housing and essentials so your community can grow instead of panic.
As your settlement expands, assign specialized roles like farmers, scientists, and engineers to boost key buildings and unlock stronger systems. The right people in the right jobs can mean the difference between a smooth run and a collapse.
This bridge isn’t just a crossing - it’s a moving, living community you’re trying to keep alive!

Losing and restarting is part of the experience! Every run teaches you something new. Permanent upgrades carry over between attempts, making you stronger and helping you push farther each time.
Recruit adorable companions along the way - whether it’s five unicorns or a whole zoo of critters (dogs, penguins, frogs, chickens, even an armadillo). Each pet grants a unique buff that can shape your strategy. As you progress, you’ll also unlock traits that offer meaningful bonuses, like extra starting resources or faster production.

Travel across distinct biomes as you piece together clues about the storm’s origins. Each region brings new mechanics, new tools, and new threats - and forces you to adapt your strategy to survive:
Tundra: Find ways to withstand freezing temperatures, manage heat, and keep your settlers from shutting down in the cold.
Sky: Launch helicopter expeditions to reach far-off locations, gather valuable resources, and rescue anyone stranded there.
Underwater: Mine scrap and salvage lost tech to manufacture repair bots and keep your bridge running even when the environment turns hostile.
Every biome changes how you build, how you plan, and what you’ll need to overcome next.

And it’s not all pressure: between runs, you can slow down on your own peaceful island - a cozy, disaster-free space where you use the resources you’ve earned to build your dream home base.
Unlock cosmetics too, from glowing hair to fancy accessories, and personalize both your character and your bridge settlement in style.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Thai, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Game is a labor of love in something I can tell was made with a ton of hard work and dedication. Even though in my heart I want to give this thumbs up...I'm going to give this one a thumbs down only because just yesterday one of my friends asked me about this game and I couldn't recommend it to him. This is -almost- a great game in which tons of hours can be poured into. Please allow me to explain. I love the game's hook. Some games are just tried and true and doesn't introduce anything special. However, this game has that wonderfully ominous mechanic of the storm. Although this game is supposed to be a roguelike in that you will fail multiple times before you finally succeed, it doesn't do a good job especially for your first few playthroughs to make you feel like you actually have a chance. Here's the worst part about the game: randomness of the cards. Every building needs to be learned via the cards before you can start building them. Now I know that you can go to your home island to have some basic buildings unlocked without the cards. Problem is, it's extremely limiting for no real good reason except for the longevity of the game. In my opinion, every basic building should already be unlocked. It's already limited by the materials needed to build them. Perhaps the mid game buildings will be unlockable this way as well, but I'll never know since I'm done with this game at the 3.5 hour mark. Also along the same note: The settlers need to be taken through the cards. Once again, I realize that you can unlock the ability to gain settlers when building certain buildings however, for your first few playthroughs it is extremely painful to need settlers when the cards keeps giving me 2 choices of either food or wood for 3 options in a row when I really really really need settlers badly. The cards seem to think it knows what I want, but it doesn't always. It's great that the cards will allow me to build that thing even though I don't meet the requirements but at the same time in order to have it for the future, I have to "waste" my picks on that early so that I can ensure that I have the ability to build that later on (and this is IF I can get to the late game). Or perhaps this is unnecessary and I'm wasting my picks for no reason as the cards should "know" what I want later.... right? Ok something that isn't about the cards system: Dressing up. What's wrong with wearing a hat that actually gives you a boost? The developer teases "abilities" but doesn't actually do anything. Sure it's silly but at the same time, can't it be silly while actually being useful? My hope is that this review will help the developer in the long run and that person will continue to try to create great imaginative games. You're almost there!! Don't be afraid of what others say. Bad reviews with information like this are truly here to help you.
so far i am loving the game really makes you think on what your plan is to keep your settlers happy and not run out of key resources
Nice game, looking forward to playing it more and figuring out how to better optimize my runs. The game has some bugs and could use some sort of production menu where I can see all my buildings, consumption, etc. The information is accessible but it's a bit tedious hovering over every resource and and the build menu to access it. I'm enjoying the bridge-building aspect and the strategy surrounding it, but that part can sometimes be tedious as well since I have to run my character around the map to move buildings around. I wish I could zoom out more and do more of the city management with just the mouse.
This game is an absolute mess. A linear colony sim where you build everything in a straight line on a bridge while a storm frequently deletes all of your progress. I found very little strategy in basically rushing every piece of construction while simultaneously having zero clue which resources/buildings were being wiped 200 tiles behind me. You’re not strategizing, you’re spamming. Meta progression adds some legs to the game, but truly highlights how stat buffs just delay or weaken the storm mechanic while doing nothing to make the building any more strategic or enjoyable. I did like 3 runs and got progressively further each time, but not in an enjoyable or skillful way. Progress is purely a matter of attrition as you start each run with more money, resources, or villagers. You get further because you start with more, but the core loop of mindlessly spamming buildings to outrun a storm remains the same. It also reeks of asset packs. No cohesive art at all. Feels cheaply thrown together and uninspired.
Its good... But. The game feels like you're stuck on a tredmill; everything you do is so very quickly undone. there's very little time to develop a sense of satisfaction in a job well done. I think that is the point of the game, in which case it isn't for me, but might be for you. As far as indy games go, some aspects feel well polished while others are severely lacking; especially in the QoL aspect.
Storm bridge est à mon gout répétitif mais avec pas mal de contenu à débloquer 😊le gameplay reste vraiment très simple faire pleins d’arbre de l’eau et des ponts pour avancer plus vite 😉 il y a pas mal de style (entre roguelite, tower défense, achat de compétence, familier …. ) Avec l’offre de lancement à – de 9€ ça vaut le coup A voir avec le temps, l’évolution du titre qui pour moi est bourré de bonne idée 😊
I would recommend this game based on what I've played thus far! I enjoy the bridge building aspect quite a bit. I'm still learning how to better navigate each run. There are a couple of bugs, but saving, exiting, and restarting seems to fix them. (IT: Did you turn if off and back on again? :) ) Nothing that has stopped me from enjoying the game. I sometimes have difficulty finding the exact building I'm looking for, but that could be just a me problem. :D Things I feel are missing (if they exist, I haven't found them yet): 1. Some way to tell what my per second resource gain is. Or even gain vs loss (in the case of electricity) 2. When storms come, having a better idea of what was lost in the storm. If you're on the fence. Just do it! You won't regret it.
What a great concept for the game, and absolutely sticking the landing. "1 more run, oh no its 3 AM" I bought it on a steep discount, but even at full price I believe you would get your moneys worth.
Нестандартний геймплей. Було цікаво.
뭔가 번개가 칠때마다 게임이 자꾸 멈춰서 환불함.. 하 .. 좀 해보자 ..
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