
Stormblades Remastered delivers fast-paced sword combat for a new generation. Enhance your blade with mystical powers to face colossal Guardians and carve your legend in ancient ruins.
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About
Embark on Stormblades, the action adventure where tradition meets fierce combat. Take on the role of a young warrior in a sacred rite of passage through a world of ancient ruins and forgotten temples. Your mission: hunt down and defeat the legendary Keepers, creatures that protect ancient secrets.
Channel the mystical energy of the ruins by awakening ancient altars and strengthening your blade with the Essence of defeated enemies. Each victory brings you closer to becoming a legend—claim your opponents' Relics as proof of your conquest. Master the art of combat—dodge the Guardians' relentless attacks, counter with furious precision, and destroy their defenses with devastating blows.
Stormblades Remastered returns with the fluid sword combat that made it famous, now more precise than ever.
Dynamic, action-packed sword combat
Upgrade your weapon and infuse it with mystical powers
Face ruthless enemies and colossal Guardians
Explore jungles overgrown by nature and ruins forgotten by time
Achievements to unlock as you master the way of the Warrior
Compete with Warriors from around the world in pursuit of glory
Save system to record your progress
Full controller support for an enhanced experience
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Move your mouse around to swing your sword and press space to dodge. That is litterally all of it, so this seems to be a just ported mobile game. And not a good one. Don't bother.
It's not a good game. It's a waste of money. Look, Infinity Blade basically single-handedly established a new genre of games, and I'm as eager as anyone to see a new entry in this space - but Stormblades is amateurish and underbaked. The worst offense is the fact that mouse movement is not constrainted to the game window - so any time you move the mouse outside the bounds of the game and click, your controls become disconnected from the game - and this is a game where you click and drag to slash your sword. I just don't get how it was even possible for the game to be released in this state, let alone continue to be sold - did they just assume that every single player would always play in fullscreen mode on a single monitor, and nobody would even play in windowed mode, or in fullscreen mode on a multi-monitor setup? It's unforgiveable and it's a shame. Do better next time, guys.
Stormblades is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is an ultra simple QTE game where you swipe your iPhone screen at each prompt to make the 3D rendered sword guy slash or dodge. Like Dance Dance Revolution but without any decent music or depth... it really is garbage. The mobile port here is so lazy the developer didn't even bother changing any of the mobile app prompts so you get "tap" and "swipe" prompts. Ugh. Mobile phones have made gaming worse for everyone. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for, in this case, somewhat low poly count game assets (that look ok I guess but not great), low res textures and very shallow gameplay. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this game below acceptable standards for any modern PC game. It's worth noting this mobile app port is so bad it only ever had two concurrent players on Steam... gamers have been avoiding this like cancer. And so they should. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $4 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free mobile game just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are?
is pretty decent feels like punch out with swords
Bizarre que steam dise que j'ai joué 5 heures alors que le jeu est resté bloqué au même endroit que sur la capture d'écran et ce pendant plus de 5 heures.
2 reseñas? Bueno, ahora viene la tercera. No es mal juego. Es entretenido y muy adictivo. Controles fáciles de aprender y sencillo. Gráficos de ps2, safa. Juego de celular porteado a pc. Excelente rendimiento. Ahora se viene lo negativo. A veces la pantalla se queda negra y no hay mas que cerrar a la fuerza. Lo peor de todo es que al inciar el juego otra vez, empieza del nivel 1. Entonces, como solo hay 3 niveles quise hacerlo de corrido y al nivel 10 se me quedó negro. Y devuelta desde el nivel 1 por más que solo sea 20 minutos de juego? No, gracias. Como dije, el juego está bien, pero tiene varios problemas y lo dejaron abandonado. El precio no lo vale en su valor original. Me enganchó a la primera igual. 5/10.
ถึงด่านที่ 10 พอผ่านจะเล่นต่อละจอดำ กดด่านต่อไปไม่ได้ แก้ไขด้วย
not work infinite loading if you don't change not the region i have put in ♥♥♥ region and after and the game works now nice game so i change the note
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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