
Storm is an atmospheric survival game. This is the first, short introduction to a series of episodes of Storm. You wake up in an intense snowstorm. As you look around for ways to get out of the biting cold, to somehow find shelter, your body gets colder, your hands freeze up, and the storm intensifies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dull and boring.
[h1]Storm VR[/h1] Uma experiência gratuita em realidade virtual, bem curta também e até que bem tranquilo de se resolver, mas precisa entender um pouco de inglês pra uma dica ou outra na hora ali do jogo. Também é um jogo tranquilo pra quem quer fazer 100% conquistas, já que a maioria vc pega só por completar o jogo e uma ali precisa que vc faça um malabarismo, no jogo tem pedras, só toma cuidado com a primeira pedra do tutorial pois se vc tentar fazer a conquista com ela vai bugar sua mão e vc vai tem que reiniciar o jogo, então vc completando o tutorial (que leva só alguns segundos) só ache uma outra pedra qualquer e faça, por exemplo tem uma perto do carro.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⠀
[h1]Played On: [b]HTC Vive[/b][/h1] Storm VR is an atmospheric puzzle game that is set in the middle of nowhere, in the midst of a snowstorm. Players are tasked with finding shelter in order to survive the frostbite inducing -30C temperatures, all the while having little visibility as a windy winter storm rages around them. The adventure is short, clocking in at around 8 minutes when completing the scenario flawlessly. However, learning the puzzles well enough to reach the end will push the longevity of the title up to about half an hour. The very first playthrough is almost a guaranteed failure, Storm VR is built for trial-and-error repetition; learning from previous mistakes so that on the next attempt one is able to progress more quickly through the previous puzzles. While many gamers, including myself, are lost at the very beginning, it soon becomes clear that there are only three landmarks worth visiting, though it does take some effort to find them due to the obscured visibility. Speed is a key factor during gameplay, and the in-game watch ticks away the seconds of life that players have left; death via hypothermia and frost-bite are always imminent. Locomotion is always a make-or-break for potential buyers, and many may be disheartened to hear that the only available movement type is teleportation. Each teleport takes away anywhere from 1-3 seconds from the in-game timer, so calculating the moves to complete the puzzle is another factor to consider. The graphics are decent, at least as far as anyone can tell due to the unrelenting snowstorm. The most impressive thing is that the closer to death one becomes, the in-game hands become more red, and slowly more black from frostbite. Storm VR is a small part of a larger picture that has yet to be unveiled; at the very end, the game alludes to the fact that this release is merely one small part of an episodic adventure. Although a large portion of the gameplay is trial-and-error, Storm VR is a very enjoyable timed puzzle game if one has the patience for that kind of thing. The minimal visibility creates a more hefty challenge as well. For the small price of $2.19 CAD, it's a half-hour well spent. However, it's still uncertain if the remainder of the game is being worked on, and if it will ever be released; the developer isn't very active or timely in answering questions in the forums. [h1]Rating: [b]3.0/5.0[/b] - Average, can take it or leave it.[/h1] The VR Network [url=https://store.steampowered.com/curator/33182845-The-VR-Network/]Curator[/url] | [url=https://steamcommunity.com/groups/thevrnetwork]Group[/url] Click for More
no longer updated
abandoned
I had some hopes that this might develop into a decent game however it seems to have been abandonded. It starts off well, nice little puzzler but soon you realise there is very little content there. The other major downside for me is not being able to get the last achievement, juggler, because there only seems to be one rock in the game (not counting the tutorial one that disappears). There seems to be absolutely no communication from the devs either saying if they are going to take this any further.
Quality: 8/10 This will be a great game, but this is just a demo / trailer. See below. Graphics are great, there is no locomotion, which really sucks. You just teleport around stupidly in a way that really breaks immersion. Value: 1/10 Cheeky f****** developers have released a trailer / demo of a full game and charged us a price. Rebel people. This is not acceptable.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Storm VR is a free VR survival game. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok. This is a quick game, you only have a few minutes to live, up to 14. You will have to play this game several times to get the lay of the land, memorize where everything you need is at, plan a good route, and carry through with your plan. Has 5 steam achievements that are doable within the time it takes to win. You have a choice of language, English or Chinese. This was at one time a paid product, now is free to play. The voice over is English and understandable. The teleport beam shoots straight out rather than in an arc like it should, which makes the bumpy hilly terrain difficult to navigate. Your virtual hands are weirdly positioned, making the code plate hard to work. [spoiler] The car tag plate changes each run. After you win you get a trailer of what the dev is maybe making next. [/spoiler] Try this, if you like survival games.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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