
Join Griffri, the wizard, on a quest to not only rebuild his village, but to put an end to the treacherous reign of evil that threatens the realm.
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About

Sharpen your sword and take up your bow - it’s time to fight back a powerful sorcerer and his mighty dragon. Join Griffri, the wizard, on a quest to not only rebuild his village, but to put an end to the perilous reign of evil that threatens the realm. Play bonus mini-games with cool 3D hidden object scenes and jigsaw puzzles. Beat the obstacles and win many trophies on your journey through this addictive match-3 game. Bring the peace back to this fabulous land. Are you ready for an adventure?
Rebuild a legendary 3D medieval village
Play cool 3D HO scenes and bonus jigsaw puzzles
Enjoy multiple boards and blasting obstacles with all new cannons
Fantastic characters with full voice-overs
Prove your skill and win more than 50 Trophies
Choose the mode and difficulty to match your mood
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Dutch, Japanese, Portuguese - Brazil, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
전작과 거의 같은 게임으로 54개 도전 과제도 1대1 대응합니다. 90개 레벨 깨고, 소드, 매직 스태프 파워업 20회 쓰면 과제 거의 다 깹니다. 신경 쓸 과제로 게임 끄지 않고 25개 레벨 연속으로 플레이하기, 6일 연속 게임 플레이하기가 있습니다. 마을이 3D 그래픽으로 바뀌고, 새로운 퍼즐이 추가됐습니다. 가장 좋은 건 속도가 빨라진 것입니다. 로딩 속도가 크게 줄어들었고, 매치 맞출 때 속도도 빨라졌습니다. 한국인이 가장 만족하는 업그레이드입니다. 이거 때문에 2편을 추천합니다. 마을에서 ESC 기능이 안 됩니다. ESC 메뉴 호출은 국룰이고, 다른 화면에서는 잘 됩니다. 그런데 마을에서만 ESC가 안 되고, 마우스로 메뉴를 눌러야 합니다. 그리고 메뉴에서 'QUIT GAME'이 빠졌습니다. 전작은 ESC 누르고 클릭 한 번 하면 게임을 끌 수 있었는데 이건 다운그레이드입니다.
Storm Tale 2 developed and published by Green Sauce Games is a polished casual match-3 experience that leans into familiarity while adding just enough structure and variety to keep players engaged beyond its core puzzle loop. It doesn’t try to reinvent the genre, but instead focuses on refining what already works—clear mechanics, steady progression, and a relaxed pace—making it a comfortable and accessible entry for players who enjoy methodical, low-pressure gameplay. At its foundation, the game revolves around classic tile-matching mechanics, where players align pieces on a grid to complete objectives tied to each level. These objectives range from clearing specific tiles to removing layered obstacles or activating interactive elements like cannons. While the early stages are straightforward, later levels begin to demand more careful planning, as moves become limited and board layouts more restrictive. This gradual increase in complexity helps maintain engagement without overwhelming the player, striking a balance between accessibility and challenge. What gives Storm Tale 2 a stronger sense of progression compared to simpler match-3 games is its integration of a rebuilding system. As players complete levels, they earn resources that contribute to restoring a damaged medieval village. This visual progression provides a tangible sense of accomplishment, turning each completed puzzle into a step toward a larger goal. While the system itself is relatively simple and does not deeply influence gameplay, it adds context and motivation that extends beyond individual levels. The game also introduces additional activities, including hidden object scenes and puzzle variations, which serve as brief diversions from the main loop. These segments are not particularly complex, but they help break up the repetition of continuous match-3 gameplay, offering moments of variety that can refresh the pacing. Their inclusion gives the game a slightly broader feel, even if they remain secondary to the core mechanics. Visually, the game adopts a bright and inviting aesthetic that aligns well with its casual tone. The environments are colorful and easy to read, ensuring that gameplay remains clear even as boards become more complex. Character elements and light narrative touches add a bit of personality, though the story itself remains simple and primarily serves as a backdrop for progression. The overall presentation is clean and functional, focusing on clarity rather than visual complexity. Despite its strengths, the game’s reliance on a familiar formula becomes more noticeable over time. While new level layouts and mechanics are introduced, the core gameplay does not change significantly, which can lead to a sense of repetition during longer sessions. The village-building system, while satisfying as a visual reward, lacks depth and does not meaningfully alter how the game is played. For players seeking innovation or deeper systems, this may limit its long-term appeal. Difficulty is generally well-balanced, with occasional spikes that require more thoughtful planning or multiple attempts to overcome. The presence of helpful features such as hints and adjustable modes ensures that the experience remains approachable, even when challenges increase. This makes the game suitable for a wide range of players, from casual audiences to those looking for a slightly more involved puzzle experience. In the end, Storm Tale 2 succeeds by delivering a consistent and enjoyable match-3 experience that understands its audience. It offers a steady progression system, a pleasant visual style, and enough variety to keep the gameplay engaging, even if it does not push the genre forward. It is best appreciated as a relaxing, incremental experience rather than a deeply complex one, providing satisfying gameplay in manageable sessions. Rating: 7/10
无中可玩,有宝藏游戏潜力,低价的时候推荐入库。 we need cn. 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
I loved the first game and probably would love this one as well if it didn't crash alot. In a half hour of gameplay I had the game crash twice on me which makes it impossible to get the playing 25 levels in a row achievement. I am sure this game is just as fun as the first one, probably even more so. I loved the idea of two boards being played at once. I am extremely disappointed I couldn't get this game to not stop crashing.
This game has more interesting gameplay than the first one in this series and I enjoyed playing it very much. There were a couple of things I'd improve, but neither was a deal-breaker. One is that the voiceovers are at a lower volume than the background sounds, so it's hard to hear what's being said. The VR effect when you buy a building was very nice, but it goes away after you click on the screen to return to the game and you can't get back to it to look around at what you have built. The storyline is similar in both games and not the reason I play it. It's great fun to make explosions all over the place with the powerups, which are easy to earn. I play in relaxed mode in all games and the challenge level in this one was just right for me -- not boring and not frustrating. Overall, I think it's worth buying and playing and I'm glad I got it on sale, because I like it so much. I'll probably replay it again from time to time.
다른 분들 평가처럼 시스템자체가 핸드폰 과금용게임을 PC판매용으로 수정해놓은 티가 팍팍 나는 게임입니다. 실제로 과금용 아이템 사용을 유발하기 위해 좀 꼬아놓은 스테이지가 보이기도합니다만 아이템 구입을 위한 충분한 보석을 쥐어줘서 플레이에는 별 지장이 없고 실제로 지금 현재 75판을 넘어가는데도 아이템 사용에 관한 도전과제는 꺠지를 못했습니다. 진행이 빠른게 마음에 듭니다. 특히 블럭을 없앤 후 새 블럭이 떨어질때 빠른속도로 떨어져서 시원시원하게 플레이가 가능해요. 이런 종류의 게임이 많지만 그 중에서도 확실하게 재미있는 게임들이 있는데 이 게임도 그중 하나입니다.
Gut und knifflig
The most Match-3 fun I had without my Wifu.
Honestly, I preferred the first one. The Good: I like that I can play on casual difficulty without time or move limits. this is one of very few games that I can play when I don't want to have to try hard. When I'm tired or just overstimulated and I don't want any kind of challenge but I still want to play a video game then this is perfect, just match at my own pace and zone out. But the first game has this as well without the punishing mechanics in the bad section below. This game has additional game modes like jigsaw puzzles and find the item, which are okay I suppose. They break up the gameplay a bit, but I would prefer if they were a separate game mode in the menu with their own progression rather than randomly interspersed. That way I could choose to play that mode, rather than have it sprung on me when I might not be in the mood for it. I also, like that you can choose to skip these levels because some people may not want to play them, also there is no negative consequences for skipping those sections. Overall I do like the ethos that the Storm Tale games let you play as slowly and methodically as you want to, or add difficulty if you prefer it. The Bad: I don't like that the majority of levels are actually three separate boards. So when you complete the board you get a nice animation and all the explosive items trigger just like the first game, but you actually need to swipe over to another, and sometimes yet another board, to complete the level. It takes the pleasure of completing away completely and there's no knowing when you select to play how many boards are in that level. I only ever enjoy the first one, the subsequent ones feel like I was tricked into playing them. In the first game (and most games) that 'just one more' is what keeps me playing, with this set up I feel anxious about starting another level and I don't get the satisfaction of finishing a level. When it's finally complete I feel... relieved more than anything, I guess? It might make sense if the board above dropped into the board below or was otherwise connected somehow but it's actually just three separate boards. Why? So overall, I don't think this adds much that is worth having over the first game
veel variatie leuke verhaallijn goede uitdagingen
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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