
Team up with friends and run your own storage! Receive, store and ship items to make a profit. Handle everything from boxes to hazardous goods. Design and expand your warehouse, manage workers and drivers, and keep supplies fully stocked.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.17/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Что за дибилы? Своей тупой обновой сломали всю игру! Настолько неклиентоориентированный интерфейс я еще не видел, фигня
[h2] Storage Guys [/h2] Imagine a game that gives you a total "poof, good luck, sucker!" feeling right from the start. It expects you to already have 5 years of warehouse experience on day one, blasting you with incoming stock and complex mechanics from point blank range. It’s like being hired for a job and immediately thrown into a Black Friday rush without training. [b] Gameplay: [/b] The learning curve isn't a curve; it's a brick wall. Instead of a satisfying progression where features unlock gradually, everything hits you at once, making it feel less like a game and more like stressful, unmanaged chaos. The Loop: Trying to keep up with overwhelming stock while fighting the controls and UI. The Variety: It could be interesting, but the pacing is so rushed and poorly tuned that you never get the breathing room to actually enjoy organizing or automating your warehouse. [b] Graphics: [/b] Honestly, if you look past the bugs and the glitchy animations, the graphics are actually quite nice. The environment and the warehouse setup look good and have the right vibe for a simulator like this. It’s just a shame that the visual appeal gets constantly interrupted by things clipping through the environment. [b] Bugs: [/b] This is where the game completely falls apart. There are too many bugs to count. Hired Workers: The AI is broken. Hired workers constantly clip straight through the ground or float around like useless ghosts, leaving you to do all the work anyway. The GameBreaker: I was looking at the menu that shows section resources and accidentally grabbed a pallet cart at the same time. The game locked up completely I couldn't close the menu, couldn't let go of the cart, and was forced to Alt+F4 to escape. [b] Player-Friendly: [/b] Non existent right now. While they added a guide manual recently, it does nothing to stop the brutal shotgun blast of day one mechanics. It completely fails to respect a new player's time, forcing hard restarts due to bugs rather than rewarding actual progression. [b] Overall Verdict: [/b] Fun Factor: 2/10. Managing a warehouse has great potential and the game looks good, but right now it just feels like working an unpaid, chaotic tech support shift. Recommendation: SKIP. This was launched as the big "Storage Guys 2.0" update, but with this many game breaking bugs and zero balancing, it feels way more like a version 0.2 alpha. Until the developer introduces a slower, phased progression mode and aggressively patches the menu and worker bugs, this one is a total miss. Don't waste your time being stressed out by a broken system. [h2] All Verdicts [/h2] [url=https://store.steampowered.com/curator/45770882-Funnect%2527s-Verdict] Recommendations [/url]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, Russian, French, Spanish - Spain, Korean
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Que decepcion. prometieron que ya estaba en fase de pruebas los ayudantes, pero nada, el desarollador nos vio la cara de estupid0s y solo gastamos el dinero a lo tonto por este juego, nunca vuelvo a comprar un juego que ni a beta llega y solo promesas, no compren este juego , no regalen su dinero , hay mejores simuladores que este.
Absolute garbage. Open the game an it instantly boost me to the largest resolution and makes it impossible for to play the game. Can't change the resolution in the config files cause it doesn't keep what i change and no matter what i change add or do differently on launch i cant change it. Completely unplayable. Garbage
An sich ein schönes Spiel nur ist es blöd das man gleich alles Freigeschalten hat also die Waren und Arbeiter. Ein Start step by step wär nicht schlecht. Das man in Ruhe rein kommen kann und alles nach und nach freischalten kann. Die Arbeiter also Sortierer sind manchmal noch etwas verbugt. etwas nervig, wenn man selbst grad zu tun hat.
A good basis - but gets OLD real quick. . It starts out okay but there is NO progression. No automation, You simply carry boxes and sort them and thats it from minute one to minute 100.
Storage Guys, developed and published by Raynmakyr, is a cooperative warehouse management simulator that builds its identity around teamwork, organization, and controlled chaos. It takes a simple logistical concept—receiving, storing, and shipping goods—and turns it into a fast-paced, task-driven experience where efficiency and coordination determine success. While the premise may sound routine, the game’s appeal lies in how it transforms mundane processes into something active and, at times, surprisingly hectic. The core gameplay loop is easy to grasp. Items arrive at the warehouse, and players must quickly identify where they belong, transport them to the correct storage areas, and prepare them for shipment. Each item comes with specific requirements, such as temperature conditions or handling restrictions, which prevents the process from becoming purely mechanical. As more goods flow in, the challenge shifts from simple sorting to maintaining an organized system under pressure. This creates a steady rhythm where planning and execution must work together to keep everything running smoothly. Where Storage Guys truly stands out is in its cooperative design. The game is clearly built with multiplayer in mind, encouraging players to divide responsibilities and communicate constantly. One person might focus on incoming shipments, another on storage organization, while others manage outgoing deliveries or system upgrades. When a team finds its rhythm, the experience becomes engaging and satisfying, with each role contributing to the overall efficiency of the operation. The sense of shared responsibility adds energy to the gameplay, turning routine tasks into moments of coordination and problem-solving. However, this reliance on cooperation also highlights a major limitation. Playing solo removes much of what makes the game enjoyable, as a single player must handle every aspect of the operation. This not only increases the workload but also reduces the dynamic nature of the experience. Without the interaction and unpredictability of other players, the gameplay can feel repetitive and less engaging, revealing how much the design depends on group play. Progression is tied to expanding and improving the warehouse. As players earn money, they can unlock new equipment, upgrade storage systems, and introduce automation through workers and delivery drivers. These additions help streamline operations and create a sense of growth, as the warehouse evolves from a basic setup into a more efficient system. While this progression is rewarding at first, it does not significantly change the core gameplay. The same fundamental tasks remain at the center of the experience, which can limit long-term engagement. The game introduces some additional mechanics to maintain interest, such as item expiration and fluctuating demand. These elements add a layer of urgency, requiring players to prioritize certain tasks and adapt to changing conditions. While these systems help prevent the gameplay from becoming entirely static, they are relatively light in complexity and do not dramatically alter the overall flow. Visually, Storage Guys takes a straightforward approach. The environments are clean and functional, designed to make navigation and item identification easy. This clarity is important for gameplay, especially during busy moments, but it comes at the cost of visual depth and personality. The presentation is serviceable rather than memorable, focusing on practicality over style. Over time, repetition becomes the game’s most noticeable issue. Despite the variety of items and upgrades, the core loop of sorting, storing, and shipping remains largely unchanged. Without new mechanics or more complex scenarios to build upon, the experience can start to feel predictable. This makes it best suited for shorter sessions rather than extended play. Ultimately, Storage Guys is a game that thrives in the right setting. With a group of players, it delivers a lively and cooperative experience that turns simple tasks into engaging challenges. On its own, however, its limitations become more apparent, with repetition and simplicity reducing its long-term appeal. In the end, it stands as a solid but narrowly focused simulator—one that offers enjoyable moments of teamwork but lacks the depth needed to sustain interest over time. Rating: 6/10
Takes about 30 mins to start getting buggy then crashes at about the hour mark every single time. Solo play and Multiplayer. I have a decent set up as well.
esta entretenido pero se vuelve caótico el tener que recoger, almacenar y vende tantos paquetes, me gusta el juego pero uff haria falta bots que te ayudara, pero de todos modos el supermarket togheter esta free y para mi es mas interactivo tambien repetitivo pero cuando contratas a los bots se te hace mucho mas ameno, luego ya es mas como administrativo pidiendo la comida y ta... resumen mola pero repetitivo
steamdeckにてプレイしていますが、互換性が無いためかプレイ中固まってしまいゲームが強制終了します。 面白いゲームなだけに残念です。 改善されることを期待しています。
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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