
You are flesh, blood and bones. A fragile mortal, in a land of something far bigger than yourself.
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About
Make your way through a land of unknown horrors, where the walls are made of flesh and seem to breathe as one.
Find strange growths and insert them into your body to acquire new abilities to use in turn-based combat.
Encounter hostile creatures and defend yourself against them with your newfound abilities in unique puzzle-like RPG combat.
Guess enemies' weaknesses based off their appearance, all the while predicting and negating their attacks using temporary adaptations to protect yourself against certain types of damage. Your foe begins to glow with blinding light? Simply Rotate Eyeballs to avoid taking damage.

Set up camp at long-abandoned campfires to sleep and dream of the world you left behind, slowly piecing together the memories of your old forgotten life.
Pet your strange dog-like companion. He is the only company you will ever need.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I streamed this game to the end looking for diamonds in the rough in Steam's newly released section. I didn't realize it was an RPG maker game until about halfway through, thanks to the deliberately beautiful, surreal, bizarre claymation artstyle present throughout almost the entire game. I am very conflicted about this game first and foremost. It is rife with somewhat obtuse design and enemy encounters, most of which is eventually straightened out and improved upon as you progress, and as your understanding of the combat deepens. There is not a whole lot of mechanical depth in the game though- you do not get XP or even items to aid you in battle, most you find seem to do nothing at all. The story is also somewhat convoluted and hard to follow to a tee, but is still surprisingly captivating at times if you stick with it. I love the art style in this game, it seems to be something the developer has been honing in on for a while, and I think he should pursue this further. While not a horror game, there's a very distinct disturbing vibe to a lot of the areas, and the atmosphere is just oozing out of the walls, especially in the lava/red lake areas. Maybe it's because I was streaming, maybe it's because the writing and storytelling is intentionally murky, but I do sense that there's a strong story trying to break through the mold here, but I couldn't quite fully grasp all the themes at play and tie them together effectively, even after seeing the ending. This is frustrating because there's a lot of very sharp and deliberate imagery about the mind, the senses, religion, self fulfillment, and more, and lots of compelling scenes, but there seems to be something missing that glues it all together in a satisfying way. I really wanted to see something more deliberate in that sense, but again, maybe I just missed the point. I wish on top of all of this, as much as I can given the scope of the developer being one person, that there was just more meat on the bone. More mechanics, items, enemies, more shake ups in boss design, music, etc. There is definitely a game and a story here, but it does feel like there's so much more that could be elaborated on without bloating it too much. However, it didn't need those things to be an enjoyable time for me and my stream, which is why I'm recommending it to fans of obscure cult classic surreal RPGs, though this one definitely punches above its weight bracket and comes so tantalizingly close that I'm left wanting the developer to take their obviously unique mind and really apply some simple things that will exponentially enhance the experience. Combat is very simple at face value, revolving around determining what type of element an enemy is weak to, and which element they may attack with, to which you must block accordingly. If you choose wrong, and thanks to some of the more obfuscated hints in the game, you will, you take quite a staggering amount of damage, since it shouldn't be something you could mess up more than once or twice anyways. Sometimes the mixed or obscure messaging causes a death which can be frustrating when you have to navigate back to said enemy, especially if you didn't rest at a save spot nearby. Overall, if you like to peer inside the mind of devoted, creative people and their passion projects, or you just want to sink your teeth into an obscure RPG with a bizarrely enchanting story and world, I would recommend this game. I don't know how much my streaming of the game enhanced my enjoyment, and I tried to separate these things for this review. Cool game, and I will definitely be watching for more. Link to VOD: https://youtu.be/Qz1wzRt1-Rc Edit: I went through the game a second time seeing as the developer updated the game with some quality of life fixes and even added an NPC. I am planning on making an analysis of this game and its story. My recommendation is stronger with these fixes he implemented.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
I played the dev's other game (Skeleton Rebellion) and I hate to admit it, but I feel that was a slightly better game. Not saying this one was bad at ALL. I rather enjoyed it! I just think I preferred the other game a little more. I loved how this game initially set itself up to be a kind of lore-seeking game where the story unfolds with exploration and the environment. The addition of a new party member kinda killed that vibe, but not totally. And no spoilers, but the ending was decent, BUT [spoiler] ok small spoiler, the MC is kind of a ♥♥♥♥ in the ending.[/spoiler] Still, well worth the price of admission, and I look forward to whatever this dev creates in the future, I will ALWAYS try their stuff out. OH, I ALMOST FORGOT: I friggin' love the art designs in these games. The claymation is awesome.
I loved this heaps :)
This is a delightful little surreal experience. You awaken in a horrifying place, and discover that you can shoot flames out of your fingers to attack enemies, among other powers. It's a short game, but it's beautifully made.
A wonderful claymation RPG
really neat game. has some fun ideas with the adaptations and stuff, though i kinda wish there was more puzzles based around them outside of combat. the only real problem i had with the game was that the menu's highlighted color could be abit brighter.
A short game ~ 3 hours total but one filled with a very alternative handcrafted journey making it stand out and highly memorable. Would recommend
pretty cool! :)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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