
Enter an island full of puzzles and secrets as a stoneman and explore by harnessing the power to generate and manipulate stones. The gameplay is a unique combination of sokoban and one-line drawing.
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About
Stoneman's Adventure is a 3d puzzle game whose gameplay is a unique combination of sokoban and one-line drawing. Embark on an adventure as a stoneman on an island filled with puzzles and secrets.
Generate stones, push stones, build shapes!
Game mechanics full of possibilities
Handcrafted interesting puzzles
Introduce progressively advancing ideas with levels
An overworld breaks the barrier between levels
Relaxing and beautiful game soundtrack
Adorable ducks included.
Recommended configuration: Windows & keyboard and mouse
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
不错的体验,玩了12小时,石头人请神请到了墨菲特。。。。。
I found this game in the "hidden gems" category of the cerebral puzzle showcase. Initially I was a bit skeptical, because I tend to feel that I have played enough sokoban-likes to last a lifetime, but the lovely voxel look and the negligible price convinced me to give it a shot. After a few initial levels that introduced the basic mechanics I was surprised how quickly the levels got quite difficult without resorting to huge convoluted maps, where the complexity is mainly derived from the large space and high number of elements. Instead each level has a sometimes surprising key idea it is based on, resulting in quite a few of those "aha" moments that make puzzle games so addicting. The attach/break behavior especially is simple to understand but it takes quite a while to get used to the possibilities and challenges it adds on top of the classic sokoban movement metric. After one lengthy play session, that started with little more than a mild curiosity I can confidently say that I'm looking forward to return to the game with a more well rested brain in order to tackle the increasingly difficult puzzles the game still has to offer. The only truly negative thing I have to say about Stoneman's Adventure is that it is definitely to cheap for what it has to offer!
其实很多难关还没打完,但先来夸一下设计。关卡构造真的挺有意思,尤其喜欢“队列”和“奥德赛”,第一次见到船的那一刻也很惊喜。机制融合的那关设计得很巧妙,逻辑一环套一环。带史莱姆的几关也挺有趣,有些局面看似混乱,其实藏着很精密的限制,解开时会有种“原来如此”的感觉;也特别喜欢那些让人掉进思维盲区的小关,看起来简单,却总是被自己的直觉骗到。提一个小建议:带数字的石头关可以考虑放前面,因为构造的自由度少,可以起到教学引导的作用。整体节奏和机制递进都很棒,能感受到作者在逻辑铺陈上的思考!现在正在挑战剩下的成就。
Stoneman's Adventure:A,虽然没有什么特别让人觉得很意料之外的谜题,但是总体来说,谜题质量还是不错的,尤其是考虑到作者的大学生身份以及处女作,还是值得推荐的 低情商:模仿了很多推箱子游戏,高情商:看出了很多前辈的影子,尤其是画面真的有好强的即视感,不过考虑到也是近年发布的一款推箱子也是这种画面风格,可以说是基于成本考虑的一种“致敬”吧(无贬义),不过,实际上玩起来的感受还是区别较大的,虽然说整体打完没有什么印象非常深刻的(除了reload这关我觉得印象深刻),但是呢,胜在也没有什么很水的谜题,基本都是稳扎稳打,难度也比较低,一般都是十分钟以内能想出来,尤其是前中期相当快,后期有个别的几题略难,最长的一题大概也想了四十分钟左右(嗯我是猪头),不看攻略也完全能够想出来 全成就最后那个不用生成石头打完最后一关略麻烦,其他的成就基本跟着打就能都解锁,然后需要注意一下主世界的进度必须通过进入关卡才能够保存,我已经不知道第几次忘记这件事情把我主世界的进度搞砸了,需要注意
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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