
A strategic RTS in solo and multiplayer where you don’t micro-manage units, but design their behaviors, adapt tactics in real time, and grow a tribal team through RPG progression in a prehistoric world.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $69M | 72.3K | 86% | $39.99 | |
| approximately $64.4M | 21.3K | 83% | $49.99 | |
| approximately $40.5M | 35.9K | 54% | $49.99 | |
| approximately $37.2M | 40.3K | 57% | $23.99 | |
| approximately $18.8M | 20.9K | 91% | $29.99 | |
| approximately $12.4M | 9.8K | 88% | $39.99 |