
You find yourself closed in the multi-storeyed bunker with a mysterious artefact, a monster and the anomalities. If you want to survive, you must find a way to leave it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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По сюжету ты просыпаешься в заброшенном бункере, находишь загадочный артефакт, а за тобой начинает охотиться монстр - звучит перспективно, но на деле всё уныло до зубного скрежета. Игра, честно говоря, сырая и однообразная: основная механика - бегать по рандомно генерируемым коридорам, собирать энергию и балансировать между лечением и телепортами, чтобы сбежать от этого чувака. Графика и оптимизация оставляют желать лучшего, а в VR это особенно заметно и сильно бьёт по погружению. Проект ещё 2020 года, судя по всему, заброшен, онлайна нет, поддержка нулевая, а русский язык отсутствует, так что готовьтесь напрягать английский. И если этот обзор наберёт 50 лайков и 10 наград - сыграю 100 часов. Улучшу значок до 5 уровня и схожу в церковь помолиться за разрабов, чтобы они делали только крутые проекты… ⠀⠀⠀⠀⠀⠀⠀⠀⠀⡟⠀⠀⠀⢠⠏⡆⠀⠀⠀⠀⠀⢀⣀⣤⣤⣤⣀⡀ ⠀⠀⠀⠀⠀⡟⢦⡀⠇⠀⠀⣀⠞⠀⠀⠘⡀⢀⡠⠚⣉⠤⠂⠀⠀⠀⠈⠙⢦⡀ ⠀⠀⠀⠀⠀⡇⠀⠉⠒⠊⠁⠀⠀⠀⠀⠀⠘⢧⠔⣉⠤⠒⠒⠉⠉⠀⠀⠀⠀⠹⣆ ⠀⠀⠀⠀⠀⢰⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⠀⠀⣤⠶⠶⢶⡄⠀⠀⠀⠀⢹⡆ ⠀⣀⠤⠒⠒⢺⠒⠀⠀⠀⠀⠀⠀⠀⠀⠤⠊⠀⢸⠀⡿⠀⡀⠀⣀⡟⠀⠀⠀⠀⢸⡇ ⠈⠀⠀⣠⠴⠚⢯⡀⠐⠒⠚⠉⠀⢶⠂⠀⣀⠜⠀⢿⡀⠉⠚⠉⠀⠀⠀⠀⣠⠟ ⠀⠠⠊⠀⠀⠀⠀⠙⠂⣴⠒⠒⣲⢔⠉⠉⣹⣞⣉⣈⠿⢦⣀⣀⣀⣠⡴⠟
Stars received: 1.3/10 _ Note: v.6 [0.0 to 1] = personal impressions [0.2] Controls & Training & Help [0.1] Menu & Settings [0.2] Sound & Music [0.3] Graphics [0.1] Game Design [0.1] Game Story [0.1] Game Content [0.1] Completion time (level/game)? [0.0] is it Enjoyable & Fun? [0.0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0.0] BONUS point: Multi-Player related [0.1] BONUS point: Review for VR [N] - if Registration is required with providing PII [No = Categorical] - is it acceptable to Play the Game in 2023+ ? Game description key-points: This Gamash, a poorly made stalking monster Overview: this was replaced with a pack of snacks to get more positiveness for the same amount of time spent on it
Tudo sobre: Stoirs VR - "De verdade eu tentei entender o game mas não consegui." (Valxb21) recomendo. 1. **História:** - A trama do Stoirs VR é como um novelo de lã que se desenrola lentamente, te envolvendo em uma teia narrativa intrigante. Pode parecer confuso no início, mas a paciência é recompensada com uma história cativante. 2. **Jogabilidade:** - Navegar no Stoirs VR é como andar em uma corda bamba - desafiador, mas empolgante. Os controles são intuitivos, mas prepare-se para alguns momentos de frustração enquanto tenta desvendar os quebra-cabeças elaborados. 3. **Conquistas:** - As conquistas são como guloseimas jogadas ao longo do caminho. Cada vitória é celebrada como um pequeno carnaval pessoal. Ah, e desbloquear os Easter eggs é como encontrar tesouros escondidos! 4. **Bugs:** - Este jogo é mais limpo que a casa da vovó. Bugs são mais raros que unicórnios. Uma experiência suave e sem quedas inesperadas. 5. **Parte Gráfica:** - Os gráficos do Stoirs VR são um verdadeiro banquete para os olhos. Cada detalhe é polido como se fosse um diamante. Prepare-se para ficar maravilhado com a estética deslumbrante. 6. **Trilha Sonora:** - A trilha sonora é a batida do coração do jogo. Imersiva e envolvente, ela eleva a experiência a outro patamar. Ouvir a trilha fora do jogo evoca lembranças de aventuras épicas. 7. **Tutorial:** - O tutorial é como um GPS para os não iniciados. Simples, direto ao ponto e você não vai se perder nas complexidades do jogo. 8. **Legendas em Português:** - Para os lusófonos, péssima notícia: não há. **Nota Final: 9.5/10** **Crítica:** - A única falha é a falta de explicação em alguns momentos críticos, deixando os jogadores às cegas. Um mapa interativo seria uma adição bem-vinda. No geral, o Stoirs VR é uma jornada emocionante que vale cada minuto investido.
O jogo parece ser bem zoado... as unicas analises positivas sao russas. Essa e uma analise privada. Apenas uma anotaçao para mim mesmo.
免费游戏,不好玩,但是免费。
Stoirs VR is a survival horror experience that uses claustrophobic environments, resource management, and virtual reality immersion to create a tense journey through a mysterious underground research facility. Developed as part of the Conglomerat VR collection, the game places players inside a dark labyrinth where memory loss, strange anomalies, and an unseen predator combine to create a constant atmosphere of paranoia. While clearly built with a smaller indie scope, the game succeeds at delivering several genuinely stressful moments thanks to its oppressive setting and the natural immersion that virtual reality brings to horror exploration. The story begins with the player awakening inside an abandoned scientific bunker with no memory of how they arrived there. The facility immediately feels unsettling, filled with dim corridors, decaying industrial structures, and strange environmental anomalies hidden throughout its maze-like design. Exploration quickly leads to the discovery of a mysterious glowing artifact that changes everything the moment it is touched. An overwhelming realization suddenly strikes — some unknown entity is now aware of the player’s presence and has already begun hunting them through the underground complex. From that point onward, the bunker transforms into a desperate survival challenge where every decision matters. Gameplay focuses heavily on exploration and resource management while navigating randomly generated areas of the bunker. Players search for anomalous energy sources needed to power the artifact, which functions as the game’s central survival mechanic. The artifact itself is both a valuable tool and a dangerous responsibility because its energy can be spent in multiple ways depending on the situation. Players may use energy to heal injuries after dangerous encounters, teleport away from immediate threats, or temporarily slow the creature hunting them through the corridors. This creates a surprisingly effective risk-versus-reward system because every use of power could become a fatal mistake later in the run. One of the strongest elements of Stoirs VR is how effectively it uses virtual reality to amplify tension. Exploring narrow hallways and abandoned rooms while physically turning corners or peering into darkness creates a far stronger sense of vulnerability than the same experience would have on a normal screen. The feeling of physically existing inside the bunker makes even small sounds and environmental details feel threatening. Hearing movement nearby or catching a glimpse of something in the shadows becomes genuinely stressful because VR naturally increases the sense of presence and immersion. The randomized anomaly system also helps the gameplay maintain unpredictability. Since resources and environmental layouts change between runs, players cannot rely entirely on memorizing routes or repeating identical strategies. Every attempt requires adaptation and careful exploration, which strengthens the survival horror atmosphere. The bunker itself feels alive and unstable, constantly forcing players deeper into dangerous areas in search of energy while never allowing complete comfort or familiarity. Atmosphere is where the game performs best. The underground facility feels cold, isolated, and emotionally hostile from the moment exploration begins. Long corridors stretch into darkness while strange industrial noises echo through empty rooms. The lighting is minimal but effective, using shadows and dim environmental details to create constant uncertainty about what may be hiding nearby. The game does not rely excessively on cheap jump scares. Instead, it builds fear through anticipation and environmental pressure, making players nervous simply by forcing them to exist inside the bunker for extended periods. The sound design contributes heavily to this tension. Distant footsteps, metallic noises, environmental hums, and strange audio distortions constantly reinforce the feeling that the facility is not truly abandoned. The creature itself often becomes more frightening through sound than direct appearance because players usually hear signs of danger long before actually seeing anything. In VR, these subtle audio cues feel extremely personal and immediate, creating moments of panic even during otherwise quiet exploration. The crystal system adds another interesting layer to the gameplay. Special crystals hidden throughout the bunker increase the charging speed of the artifact whenever players interact with anomalies, encouraging exploration of more dangerous areas. Since escaping the facility requires fully charging and ultimately destroying the artifact, players are constantly balancing safety against progression. This creates a satisfying gameplay loop where survival depends not only on avoiding the creature but also on carefully managing limited resources and making intelligent decisions under pressure. However, Stoirs VR is far from a flawless horror experience. The game’s indie limitations are noticeable almost immediately through its relatively basic visuals and occasionally rough interactions. Environmental detail is functional but somewhat repetitive, and animations can feel stiff during certain sequences. Some VR interactions lack precision, which occasionally breaks immersion during more intense moments. Players sensitive to VR locomotion may also experience discomfort because movement systems sometimes feel awkward during longer play sessions. The gameplay loop can eventually become repetitive as well. Although the random generation helps maintain unpredictability, the overall structure changes very little between runs. Players repeatedly explore the maze, gather energy, manage artifact resources, and avoid the monster without major mechanical evolution. The survival mechanics remain engaging initially, but players hoping for deeper progression systems or significant gameplay variety may eventually find the experience somewhat limited. The monster itself creates strong tension during early encounters, but its behavior occasionally reveals the limitations of the AI systems. Some chases feel genuinely terrifying while others appear predictable or mechanically inconsistent. Technical roughness also appears throughout the experience, reminding players that this is a smaller indie VR project rather than a polished high-budget horror game. Despite these flaws, Stoirs VR succeeds because it understands how powerful atmosphere and immersion can be inside virtual reality. The combination of resource management, random exploration, and constant pursuit creates several memorable moments of fear and desperation. The artifact system adds enough strategic decision-making to keep survival engaging, while the VR presentation amplifies the claustrophobic horror far beyond what a traditional first-person game could achieve. Stoirs VR may not redefine VR horror, but it still offers an effective and atmospheric survival experience for players willing to overlook its rough edges. Fans of indie horror, maze exploration, and slower psychological tension will likely appreciate the oppressive bunker setting and the constant pressure of being hunted through dark underground corridors. While technical limitations and repetitive structure prevent it from becoming one of the genre’s standout titles, the game still delivers enough tension and immersion to create a memorable virtual reality horror journey. Rating: 7/10
Прикольно, але не прикольно 10/10 віарів
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