
A digital comic about the story of Emeline. She tries to live her dream of being a superheroine after her friends decided to change their career paths. A gentle and moving story, drawn by hand.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]If you change, let it be your choice. Not something you’re pressured into by time, society, or disappointment.[/i] A short digital comic with interactive elements that tells the story of a hero named Emeline. This a good value when picked up on sale. https://steamcommunity.com/sharedfiles/filedetails?id=3617176113 https://steamcommunity.com/sharedfiles/filedetails?id=3617176315
como uma apreciadora de visual novels e comics/hqs, fico ansiosa para jogar mais jogos neste estilo feito com carinho, história linda e a montagem dos quadrinhos me pegou de calças arriadas. aguardando outros trabalhos da exaheva :3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esse jogo foi criado para um público muito específico, e eu fico feliz em fazer dessa parte desse público mesmo que isso signifique que a minha vida não esteja exatamente em momento bom.
3/10 Цифровой комикс с крайне банальным сюжетом и посылом без каких либо выборов и вариативности, не особо приятной рисовкой и очень короткой продолжительностью. Единственным плюсом является хоть какая-то интерактивность и слабые намеки на режиссуру, дабы оправдать существование этого проекта в виде игры, а не комикса.
the stuff with the dad got to me, there were a few tears
qui bunitinho
Mais do que um simples jogo, é uma experiência que convida o jogador a refletir sobre suas próprias dificuldades. Ele transmite a ideia de que, mesmo nos momentos mais escuros, sempre existe uma chance de recomeçar e encontrar um novo caminho.
Still Heroes developed by exaheva and published by Plug In Digital is an unconventional narrative experience that blends elements of interactive comics, visual storytelling, and light gameplay interaction. Rather than relying on traditional game mechanics such as combat, puzzles, or exploration, the title focuses on emotional storytelling delivered through animated comic panels and subtle player interaction. The result is a short but thoughtful experience that explores themes of identity, friendship, ambition, and the difficulty of holding on to personal dreams when circumstances begin to change. The story revolves around Emeline, a young woman who has dedicated herself to becoming a superhero. In her world, heroism is not merely a fantasy but a meaningful pursuit that defines her sense of purpose. Alongside a small group of friends who share similar aspirations, she has spent years building an identity around the idea of protecting others and embodying the ideals of heroism. However, the foundation of that identity begins to crumble when her teammates unexpectedly decide to abandon their superhero lives and move on to more ordinary paths. What begins as a seemingly casual gathering quickly turns into a turning point in Emeline’s life, leaving her alone with the difficult question of whether she should continue pursuing her dream. Unlike many narrative games that rely heavily on dialogue or text, Still Heroes tells its story primarily through visual language. The experience unfolds through a sequence of illustrated comic panels that animate slightly as the player interacts with them. Facial expressions, body language, environmental details, and shifts in color palette convey the emotional tone of each scene. This approach allows the story to unfold in a more subtle and interpretive way, encouraging players to pay attention to the nuances of the artwork in order to understand the characters’ feelings and motivations. Interactivity in the game is intentionally minimal but thoughtfully implemented. Players progress through the narrative by interacting with elements within each comic panel, triggering small animations, uncovering hidden details, or advancing the sequence of events. These interactions are simple yet effective, helping the player feel connected to the story without interrupting its pacing. Instead of solving puzzles or making branching decisions, the player’s role is closer to that of a participant in the unfolding narrative, gently guiding the story forward. The artistic direction is one of the most distinctive aspects of the game. The visuals resemble a hand-drawn graphic novel brought to life through subtle motion and lighting effects. Each panel is carefully composed to emphasize mood and character expression, with colors shifting to reflect emotional transitions throughout the story. Bright tones accompany moments of friendship and optimism, while darker or muted palettes emerge during scenes of doubt and reflection. This strong visual identity helps create an atmosphere that feels both intimate and expressive. Sound design also plays an important role in shaping the experience. The soundtrack features soft, atmospheric music that evolves alongside the narrative’s emotional progression. Instead of dramatic orchestral themes, the audio design favors gentle melodies and ambient tones that support the contemplative mood of the story. Small sound effects accompany certain interactions, such as environmental cues or character movements, further reinforcing the sense that the illustrated world is quietly alive. Thematically, Still Heroes explores a deeply relatable question: what happens when the people around you begin to abandon the dream that once united you? For Emeline, being a superhero is not simply a hobby but a core part of her identity. Watching her friends walk away from that shared dream forces her to confront doubts about her own future. The narrative focuses on the emotional consequences of that moment, portraying the confusion, loneliness, and determination that follow. In doing so, the game transforms the concept of superheroism into a metaphor for personal ambition and the struggle to remain true to oneself. Despite its artistic strengths, the game’s scope is intentionally small. The entire experience can be completed in roughly one hour, making it closer to an interactive short story than a full-length game. Because the narrative unfolds in a largely linear fashion and contains minimal gameplay systems, replay value is limited once the story has been completed. Players who expect complex mechanics, branching narrative choices, or extended gameplay may find the experience somewhat brief. However, the game’s brevity also contributes to its emotional impact. By focusing on a concise story and presenting it through a carefully crafted visual style, Still Heroes manages to deliver a memorable narrative without unnecessary filler. The experience feels like reading a short graphic novel that has been enhanced with animation, sound, and interactivity. Ultimately, Still Heroes stands out as a creative experiment in storytelling within the medium of games. Its blend of illustrated art, quiet interactivity, and emotional narrative creates a unique experience that prioritizes atmosphere and character development over mechanical complexity. While its short length and minimal gameplay may limit its appeal for players seeking traditional gaming experiences, those who appreciate narrative-focused indie projects and artistic storytelling will likely find it a thoughtful and memorable journey. Rating Score: 7/10
A great story; it's a linear kinetic novel, but I didn't expect how much interaction I actually would have with the story. Those interactions were pretty cleverly implemented, and definitely a richer experience than just hitting spacebar page after page. From the clicking to the typing, you felt like you were living her life. In that respect, It did a good job driving home the monotony of Emeline's life at times. Interactions were pretty honest and occasionally brutal, which just served to lend more authenticity. I thought the first interaction at the bar with Myriam was rather forced, and they did need to work on building up their interactions a bit more, but it didn't spoil the story. Ending was a bit rushed, but I get the feeling they were going for. I would have liked it to be a bit more interactive there so I could pause and absorb everything that was actually going on in the vignettes, but that might have also been a poignant statement about how fast life goes sometimes when so many things are going on. I can see it as an effective vehicle to contrast with Emeline's life at the beginning. A lot of love and hand-drawn art was created for the game, and you can feel how much thought was put into animating and unfolding the story. In the current age of AI, that intent means a lot!
I'm a quick reader so I managed to finish this in about 30 minutes. It was an nice read. There's not much interaction here, quick click here and there but I don't really think that's entirely a bad thing. There's a few meaning you could catch out of this one but for me I think it's this: Passion and hope come with vulnerability, loneliness, and uncertainty. And I think that was worth the 30 minutes. I think many modern games have really forgotten what the ♥♥♥♥ we are doing all this for. In between the 80 side quest, 300 notes to find, 600 weapons, 1,000 items, there's should be a meaning somewhere, but somehow there just isn't in so many titles. Games should have the power to change us if we let them. And I think Still Heroes had more of an impact on me than titles I spend hours/days on. Go on, just buy it, it's worth the few cents.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $368.9K | 2.1K | 97% | $9.99 | |
| $3.5K | 25 | 100% | $8.99 | |
| $478 | 2 | 100% | $11.99 | |
| $0 | 0 | — | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6K | 52 | 96% | $5.99 | |
| $6.6K | 126 | 87% | $3.99 | |
| $6.6K | 81 | 83% | $3.99 | |
| $6.6K | 77 | 95% | $3.99 | |
| $6.6K | 74 | 95% | $3.99 | |
| $6.6K | 53 | 81% | $6.99 |