
A story about the self—and about others. A toy factory, several cursed dolls, and a horror novel… This quiet seaside town throws Noele's love life into chaos and dredges up the old wounds she has tried for years to forget.
Modeled estimate, not a reported figure. How we estimate →
About
This is a first-person psychological narrative game. Your choices shape the story, reveal the heroine's past, and open a path toward the people around her.
Noele is a police officer whose biggest monthly expense is treating her chronic neck pain at a massage parlor.
Late in the fall, a strike erupts at a toy factory. Cursed dolls begin appearing in an abandoned tower…
And a reunion with her ex-girlfriend completely upends her life.
A lecturer from a no-name college.
A blind massage therapist.
A glamorous entrepreneur.
Which one of them is The Flayer?

Noele *First-Person POV*
The heroine. A small-town police officer—practical, analytical, and not great at reading people.
Her day-to-day work ranges from mediating neighbor disputes to dealing with murders, arson, and even AI dogs getting stuck in trees.

Nil
Lecturer in experimental art, Noele's current boyfriend. Gentle and easygoing.
His biggest worries are publishing, getting promoted... and navigating his relationship with Noele.

Will
Massage therapist at AAA Massage Parlor. Visually impaired.
Thinks in odd, unpredictable ways.
Seems to have nothing more than a straightforward client-therapist relationship with Noele.

Grace
Works in new media. Noele's ex—and a mother.
Confident, smart, ambitious.
Claims she calculated Noele's misfortune this year using her birth chart, and she seems interested in getting back together.

Flint *Unavailable Route
Freelance writer. Noele's college friend—though that changed later.

Dog *Loyal Companion
Noele's partner at the station. A personalized AI canine who has a knack for picking up on the strangest things people say.
Over 100,000+ words of story and 2–5 hours of gameplay.
Three romanceable characters, four branching routes, and seven endings.
A unique, colorful paper-craft visual style blending nostalgic retro textures with modern tech aesthetics.
100+ expressive CG illustrations and 30+ original character portraits.
A modern soundtrack created by two artists, each bringing a distinct musical style to deepen the emotional experience.
Interact with the map to trigger special story events.
Make choices that influence Noele’s attitude, shape the narrative, and lead to different endings.
After completing your first playthrough, additional story content will appear at the beginning of the game.
Neck Stiffness is not a lighthearted AVG. It includes the following content, which may be uncomfortable for some players. Please review before playing:
The story is set in an oppressive survival environment. These depictions are intended to trigger psychological conflicts within the characters through extreme scenarios; they serve a specific narrative purpose and do not represent normative social values.
This work has no intention of exploring grand narratives, nor does it purport to represent any specific group or collective.
Flawed Characters: Every major character carries emotional burdens and personal biases. Their choices may be irrational or deviate from typical expectations.
LGBTQ+ Themes: The story includes diverse expressions of gender identity, sexuality, and relationships.
Character Views ≠ Developer Views: All dialogue, behavior, and worldviews depicted in the game represent the characters—not the development team.
Mental Health Depictions: Includes portrayals of anxiety, depression, trauma, and emotional distress, which may trigger PTSD.
No Traditional “Happy Ending”: Relationships tend to be complex, ambiguous, and difficult to define.
Religious Elements: Contains references to religious beliefs and practices.
Fictional Setting: This work is purely fictional and bears no connection to any real person, group, or organization.
If any of the above may cause discomfort, please consider carefully before continuing the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行,一开始因为音乐,美术风格和端着的文字是当助眠玩的,看了几段之后秒睡。玩到后面神奇地对上了电波就把全成就打了,明白主创是想讲什么,但内心还是毫无波澜只能说出句还行
五月份左右玩了这款游戏,体验完demo后直接玩正式版了。总体感受还可以,但我不太适合玩文艺的游戏,感觉有些台词有点云里雾里,看了解析才了解的。其实本人更期待案件进展,但剧情主要聚焦于对人生,宗教,哲学的探讨,稍微有一点点小落差。这个画风好喜欢。
好玩,第一个打出的结局就是顾淑芬的结局1,花了点时间把全结局都打了,我才意识到这不是什么恋爱游戏,这三个人都是我命中的劫,只有和顾淑芬一样搞事业赚大钱才是最紧要的
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
欲望 野心 怨念 就像颈椎病一样 玩了好几个结局还没能拼出最完整的故事 很神奇的作品
I only need one more ending to finish the game and i thought i should write about what i think... IMO it's one of the very well written queer vns I've seen. Visuals of it is also crazy good and I had so much fun reading through. Will, especially, felt like a character I felt understood by. As someone who was in a similar position to him (minus the. yeah.) Seeing how someone explore toxic gender roles like this brings a huge comfort to me because especially it's way more serious in eastern countries and the current media (queer media especially) doesn't reflect that well. it's just. I don't know!!! if i saw this game as a teenager it would definitely change me as a person and how i viewed gender back then. only complaint I have is that for some reason even though I left the game, it still counts as "in the game" and i had to close it manually on steam as well but its nothing compared to the positive experience i had with this game i think
很好喜欢这个文字风格
我很喜欢的作品,但是很对电波。 伤官的两部作品都玩了之后感觉会更喜欢颈椎病一点,文本的表现力很强同时又和美术之间有一种神奇的贴合,喜欢。
文青病犯了,赞美这个隐藏线
In some places, the author made the “mistake” of “prioritizing a concise writing style over plot coherence, resulting in a lack of proper connection between two events,” but the story itself is very, very impressive.
刚打通了一条线,这个游戏文风和故事我很喜欢,黑色冷幽默之感
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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