
A story about the self—and about others. A toy factory, several cursed dolls, and a horror novel… This quiet seaside town throws Noele's love life into chaos and dredges up the old wounds she has tried for years to forget.
Modeled estimate, not a reported figure. How we estimate →
About
This is a first-person psychological narrative game. Your choices shape the story, reveal the heroine's past, and open a path toward the people around her.
Noele is a police officer whose biggest monthly expense is treating her chronic neck pain at a massage parlor.
Late in the fall, a strike erupts at a toy factory. Cursed dolls begin appearing in an abandoned tower…
And a reunion with her ex-girlfriend completely upends her life.
A lecturer from a no-name college.
A blind massage therapist.
A glamorous entrepreneur.
Which one of them is The Flayer?

Noele *First-Person POV*
The heroine. A small-town police officer—practical, analytical, and not great at reading people.
Her day-to-day work ranges from mediating neighbor disputes to dealing with murders, arson, and even AI dogs getting stuck in trees.

Nil
Lecturer in experimental art, Noele's current boyfriend. Gentle and easygoing.
His biggest worries are publishing, getting promoted... and navigating his relationship with Noele.

Will
Massage therapist at AAA Massage Parlor. Visually impaired.
Thinks in odd, unpredictable ways.
Seems to have nothing more than a straightforward client-therapist relationship with Noele.

Grace
Works in new media. Noele's ex—and a mother.
Confident, smart, ambitious.
Claims she calculated Noele's misfortune this year using her birth chart, and she seems interested in getting back together.

Flint *Unavailable Route
Freelance writer. Noele's college friend—though that changed later.

Dog *Loyal Companion
Noele's partner at the station. A personalized AI canine who has a knack for picking up on the strangest things people say.
Over 100,000+ words of story and 2–5 hours of gameplay.
Three romanceable characters, four branching routes, and seven endings.
A unique, colorful paper-craft visual style blending nostalgic retro textures with modern tech aesthetics.
100+ expressive CG illustrations and 30+ original character portraits.
A modern soundtrack created by two artists, each bringing a distinct musical style to deepen the emotional experience.
Interact with the map to trigger special story events.
Make choices that influence Noele’s attitude, shape the narrative, and lead to different endings.
After completing your first playthrough, additional story content will appear at the beginning of the game.
Neck Stiffness is not a lighthearted AVG. It includes the following content, which may be uncomfortable for some players. Please review before playing:
The story is set in an oppressive survival environment. These depictions are intended to trigger psychological conflicts within the characters through extreme scenarios; they serve a specific narrative purpose and do not represent normative social values.
This work has no intention of exploring grand narratives, nor does it purport to represent any specific group or collective.
Flawed Characters: Every major character carries emotional burdens and personal biases. Their choices may be irrational or deviate from typical expectations.
LGBTQ+ Themes: The story includes diverse expressions of gender identity, sexuality, and relationships.
Character Views ≠ Developer Views: All dialogue, behavior, and worldviews depicted in the game represent the characters—not the development team.
Mental Health Depictions: Includes portrayals of anxiety, depression, trauma, and emotional distress, which may trigger PTSD.
No Traditional “Happy Ending”: Relationships tend to be complex, ambiguous, and difficult to define.
Religious Elements: Contains references to religious beliefs and practices.
Fictional Setting: This work is purely fictional and bears no connection to any real person, group, or organization.
If any of the above may cause discomfort, please consider carefully before continuing the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩的好折磨。。。。怎么能抽象浮夸,矫揉造作成这样
作者ego很明显的作品,属于那种需要对电波的作品,反正我是觉得很有意思的,和普通文游不一样的感觉(也可能是我玩的不够多没吃过好的哈哈)
非常有意思,玩了很多遍才找完了结局,有些实在过不去找了攻略才过去,真的很意外顾淑芬和伏愿的两条线,怎么说呢,玩了很多遍才发现选项的含义,不剧透
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
能对上50%的电波就差不多回本了,编剧完全把自己写爽了也没考虑玩家死活的一个游戏。很适合拍图发到社媒搭配抑郁症文字。不建议抑郁症患者游玩。
好玩死 誰沒玩誰損失,玩完OST一樣聽到不能停很好聽,文筆超頂,各種呼應各種探討 文本量多但讀得完全沒負擔,超過癮,瘋掉,前女友好香,但其他線也好棒 很久沒有玩到欲罷不能每個人每條線都好享受,玩就對了 不後悔
体量很小剧情中规中矩,感情线不太经得起推敲。最大的败笔就是全篇文案过度词藻堆砌明明一句话就能概括的事非要长篇大论地来有点矫揉造作了。不过国内lgbt的视觉小说还是挺稀有的希望越做越好吧
好玩。 经验包一般的艺术作品,醍醐灌顶的浓缩咖啡! 最喜欢社会性动物这个结局。人生就是这样庸俗呀,人人只是猴子而已,但为什么不做一只幸福快乐的猴子呢?尽情享受人生吧,接受本我和世界都只是猴子,大家一起啃香蕉!
喜欢文本内容
“你为什么不能和正常人一样”
有些东西,还是看不懂,氛围很压抑,我也难受。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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