
Stickman: Waves of Doom is a horde survivor game with minimalistic graphics where endless enemies crash down upon you in waves of pure chaos and destruction while maintaining steady FPS.
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About
Prepare to dive into chaos!
Stickman: Waves of Doom is a horde survivor game with minimalistic graphics where endless enemies crash down upon you in waves of pure chaos and destruction while maintaining steady FPS.
Two brutal stages. Countless enemies.
Every run is a desperate fight for survival as hordes of foes swarm from every direction. Each minute, the hordes grows stronger — and deadlier.
2 Playable Heroes
Random Temporary Upgrades — every run, adapt your build on the fly with powerful upgrades, new weapons and more!
Permanent Unlocks — after each death, spend your hard-earned coins to invest in permanent upgrades like more health, speed and shield.
Face off against bosses and a wide range of enemy types.
Horde-survivor action
Two challenging stages with unique themes and enemies
Dynamic upgrade system with temporary and permanent progression
Multiple bosses to defeat — each deadlier than the last
Fast, satisfying combat and stylized stickman visuals
This game is around 1+ hour long, but can take longer depending on player skill.
Made with: Unity 6000.0.60f1
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Better than many $10 games in the genre. Great music, fun weapons/spells, and catchy music will keep you playing.
"Stickman: Waves Of Doom" is a ripoff of Vampire Survivors (Copyright Poncle, 2021). The concept, mechanics, and visual direction have been plagiarised wholesale from the original.At this stage no legal action has been taken by Poncle against the "developer" here, but it's never off the table, as previous copyright law cases have shown. Aside from the obvious ethical problems with just copying someone else's game, the least you could do if you're going to steal an idea is do it better than the original. Stickman: Waves Of Doom is noticeably worse than Vampire Survivors in every meaningful way. The game is very simplistic, small and limited in scope and ambition. This feels more like a tech demo, proof of concept or student homework assignment rather than a fully fledged product designed for PC gamers. As such it doesn't offer any real value as a serious PC game. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The visuals in this game are a complete joke, it's seriously just a bunch of MS-Paint sprites/images that look like they were lazily scrawled out over the space of a couple of hours. Like, with the mouse, it doesn't look like they even used a Wacom tablet or anything. It's so bad even pixel "art" would look better than this. Pure MSPaint. It's unclear if this is due to lack of budget to arrange someone who can create graphical assets properly, or lack of talent, regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Those technical issues put this game beneath what is expected from a contemporary, professionally developed PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Next is pricing and value. Is this game worth buying from among the 140,000+ games on Steam? Stickman: Waves Of Doom is relatively cheap at $1 USD, but it's not worth it. There's enough defects and quality problems with this game that it's really impossible to recommend to gamers. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote] [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer also shows startling ignorance of black letter law and copyright as it applies to video games. The standard "but you can't copyright gameplay mechanics" defence that cloners habitually retreat to has been substantially narrowed by US case law, most notably [b]Tetris Holding, LLC v. Xio Interactive, Inc.[/b], 863 F.Supp.2d 394 (D.N.J. 2012). In that case, Xio Interactive released "Mino", a mobile game that copied Tetris's gameplay. Xio's defence was essentially the one cloners always raise: rules and mechanics aren't copyrightable, and they had created their own audio and visual assets, so they were in the clear. Judge Freda Wolfson rejected this. Always, when developers steal someone else's concept for profit, and do a half-baked job of it, this is absolutely harmful to gamers. It's obvious this is a minimum viable product cash grab/scam attempt. This garbage is harmful to everyone. It harms Poncle, whose game was stolen and whose copyright was infringed. It harms genuine developers because it gives amateur developers an even worse name. It harms amateur developers because they have to compete with these unethical cash grabs/scams to get visibility for their genuinely made games. It harms gamers because we have to sort through these nasty scams and cash grabs to find genuinely made games from real developers. All of this harm so the "developer" of this garbage can scam a few roubles out of Steam gamers. Disgusting, isn't it? Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this ripoff to anyone.
Stickman: Waves Of Doom is an indie action roguelike developed and published by Relevation Studios that focuses on fast-paced survival combat against overwhelming enemy hordes. The game embraces a minimalist design philosophy, presenting players with a simple stickman protagonist placed in increasingly dangerous arenas where survival depends on reflexes, movement, and clever use of upgrades. Rather than relying on complex storytelling or elaborate worldbuilding, the experience is built around pure gameplay—dropping players into chaotic battles where the goal is to survive wave after wave of enemies for as long as possible. At the heart of the game lies a classic horde-survival formula. Players control a stickman warrior viewed from a top-down perspective, navigating a battlefield where enemies continuously spawn and attempt to overwhelm the player. Early moments of a run feel manageable as small groups of enemies approach slowly, giving players time to familiarize themselves with the controls and mechanics. However, as time progresses, the pace of the game intensifies dramatically. Enemy numbers grow larger, their movement speeds increase, and new attack patterns begin to appear. The battlefield gradually transforms into a frantic struggle where every second requires careful movement and quick reactions. Combat is straightforward but satisfying. The player character automatically attacks enemies or uses abilities depending on the current build, while the player focuses primarily on movement and positioning. Surviving the endless waves requires weaving between enemies, avoiding being surrounded, and strategically collecting upgrades that drop during battle. Because enemies attack from all directions, maintaining spatial awareness becomes essential. A moment of hesitation or poor positioning can quickly lead to being trapped by the swarm, ending the run almost instantly. A key element of the gameplay loop is the upgrade system that appears during each run. As enemies are defeated, players are periodically offered random upgrades that enhance their abilities. These upgrades may increase attack damage, improve movement speed, provide defensive bonuses, or introduce entirely new attack effects. Because the upgrades appear randomly, each run evolves differently depending on the choices the player makes and the options presented. This randomness adds replay value by encouraging experimentation with different builds and strategies. In addition to the temporary upgrades gained during a run, Stickman: Waves Of Doom also includes a system of permanent progression. After each attempt, players retain certain resources that can be spent to unlock long-term improvements for their character. These upgrades can enhance base health, improve speed, or strengthen other fundamental attributes. Over time, these permanent bonuses make it easier to survive longer against the ever-growing enemy waves. This progression loop encourages repeated play sessions as players gradually become stronger and push deeper into the increasingly difficult stages. The game features two playable characters, each offering slightly different attributes that affect gameplay. While the overall mechanics remain largely consistent between them, choosing a different hero can alter the pacing and strategy of a run. Some characters may emphasize mobility, allowing players to maneuver more easily through dense enemy groups, while others focus more on offensive capabilities. Although the character selection is limited, it still adds a small amount of variety that helps diversify the gameplay experience. Enemy design plays an important role in shaping the challenge of the game. At first, players face relatively simple enemies that move slowly and attack directly. As time passes, new enemy types begin to appear, each introducing different behaviors. Some enemies charge aggressively toward the player, while others move faster or attack from a distance. Eventually the player encounters powerful boss enemies that require greater skill and preparation to defeat. These bosses serve as major milestones within each run, testing whether the player’s current upgrades and strategy are strong enough to continue. The game includes multiple stages, each presenting a different visual theme and enemy combinations. Although the environments are not massive in scale, they provide enough variation to prevent the gameplay from feeling completely repetitive. Different stages introduce unique enemy patterns and environmental layouts that require players to adapt their movement and tactics. This gradual change in scenery also helps maintain the sense of progression as players move further into the game. Visually, Stickman: Waves Of Doom uses a deliberately minimalist art style built around simple stickman characters and clean environments. At first glance the graphics appear extremely basic, but this simplicity serves an important gameplay purpose. Because the game frequently fills the screen with dozens or even hundreds of enemies, a cluttered visual design could make it difficult to track threats. By keeping the visuals simple and clear, the game ensures that players can easily see enemy movements and react accordingly during intense battles. Despite the basic art style, the game still manages to create a sense of chaos and excitement. As waves grow larger, the screen becomes filled with enemy movements, projectiles, and attack effects. The contrast between the simple stickman visuals and the overwhelming enemy swarms creates a surprisingly engaging spectacle that emphasizes gameplay over visual complexity. The sound design supports the action with energetic sound effects that accompany attacks, enemy defeats, and other combat events. Each successful hit produces clear feedback, helping players maintain a sense of rhythm during battle. Background music plays throughout the stages, adding momentum to the gameplay and reinforcing the intensity of the endless waves. Although the audio presentation remains relatively simple, it complements the arcade-style nature of the game. One of the strengths of Stickman: Waves Of Doom lies in its accessibility. The controls are easy to understand, and players can jump into the action almost immediately without needing extensive tutorials. This simplicity makes the game appealing to players who enjoy quick action games that can be played in short bursts. At the same time, the increasing difficulty ensures that mastering the game still requires skill, patience, and repeated attempts. However, the game’s small scope also reveals some limitations. The number of stages, characters, and enemy variations is relatively limited compared to larger roguelike titles. After several hours of play, some players may feel that they have experienced most of what the game has to offer. Additional content such as new maps, enemies, or abilities could significantly expand the long-term replay value. Even with these limitations, the game succeeds in delivering an enjoyable survival challenge. The core gameplay loop of battling waves, collecting upgrades, and gradually improving through permanent progression creates a compelling cycle that encourages players to keep trying again. Each run feels like a fresh opportunity to experiment with different strategies and push survival times further. Overall, Stickman: Waves Of Doom is a straightforward but engaging roguelike survival game that focuses on fast action and simple mechanics. Its minimalist presentation, escalating enemy waves, and upgrade systems combine to create an experience that is easy to pick up but challenging to master. While the limited amount of content may prevent it from achieving the depth of larger roguelike titles, it still offers a satisfying and chaotic survival experience for players who enjoy fighting endless hordes of enemies. Rating: 6/10
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