
STEINS;GATE returns! Rebooted for the modern era! Featuring fully updated visuals, UI, and an all-new story that breathes new life into the streets of Akihabara.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
STEINS;GATE Returns! Rebooted for the modern era!
Updated visuals, refined UI, and a revitalized story!
STEINS;GATE follows a ragtag group of tech-savvy students led by Rintaro Okabe, whose latest invention accidentally gains the ability to send messages to the past, unleashing the power to alter history itself.
As global conspiracies stir and timelines begin to twist, the curtain rises on a future steeped in chaos.
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Characters, artwork, and the user interface have been completely refreshed in this reboot, while an original new scenario expands the world's story. Akihabara has been recreated with stunning realism and depth, drawing you deeper than ever into its streets and secrets.
Character designer huke returns with redesigned outfits and accessories that bring a contemporary flair to the cast. The cityscape has been meticulously reconstructed using authentic references from the era, adding new layers of nostalgic immersion.
With brand-new scenarios and optimized systems, both newcomers and longtime fans can experience STEINS;GATE like never before, a true reboot of the legendary story of time and fate.
Gameplay Features:
Your choices shape the fate of the characters and the world itself! Featuring multiple endings that branch based on your decisions.
A text-based adventure where controlling Rintaro’s phone can alter the course of destiny.
Beautifully remastered visuals rebuilt in stunning high detail.
Playtime: Approximately 30–50 hours.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1Kreviews | 90% | — | $1.7M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 735 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
再玩一遍还是当初那份感动,去欺骗世界吧,拯救助手,阻止第三次世界大战!
第一次玩背景设定吸引了我,比市面上很多文字游戏好看很多,三小时就打到第二章,期待后期慢热
Its so peak
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #55, worst CN #99 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 735 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你说他重置敷衍吧他给你全cg重绘 / 原班人马cv重配 / 系统小规模重置 / 剧本修正, 你说他重置诚意足吧他又给你端上来 神秘pc键位 / 只有手柄 ui / 2026年最高1080p , 不知如何评价了. 先说一下剧本修正吧: 前面大幅删减了日常部分, 好处是节奏更加紧密更符合现代阅读习惯一些, 坏处是如果只看reboot的剧本的话labmem之间的羁绊感觉也没那么深, 更加让人不太能接受的是吧真由理「嘟嘟噜」的记忆锚点基本删干净了. 至于γ线, 说句难听的, 本来个人线也就是基本凑数来的, 多一个少一个质量如何感觉都没太差. 总得来讲功过相抵吧, 毕竟节奏确实快了很多, 打通鈴羽线可能也就用了个位数小时, 但确实少了点味道, 还是推荐能接受长日常的去玩原版. 再谈一下今井麻美阿姨, 确实是夹不住了, 夸张到一直自诩木耳的我一下听出不对劲的程度. 但又迫于这个原班人马的完整性估计也是赶鸭子上架, 属于没办法中的没办法, 但受制于剧本台词也大幅度更改了, 原版配音也没法直接用, 因此再度推荐原版. 虽然推荐两次原版但也还是不得不说本作reboot在画面上来讲确实比原版现代不少, 可能有些人更喜欢原版的美术风格, 但是个人感觉客观上来讲本作无论是引入live2d还是cg的重绘都让表现力更上一层楼, 如果你没玩过原作, 甚至没玩过视觉小说品类, 那么我觉得本作reboot应该无疑是现在更适合入坑的一作.
新瓶装老酒但是神作依然是神作,伟大无需多言。全程L2d感觉就和看重置之后的番一样!所以什么时候重置命运石之门0???
神作
[2.0] ++ GLOBALEMENT, Steins;Gate reste Steins;Gate. Et puis relire une légende du Visual Novel, retrouver la bande du labo, ce sont toujours des instants précieux. + Un peu de contenu supplémentaire ; la nouvelle fin (meilleure que ce que raconte certaines personnes) et une scène qui ajoute un lien vers Steins;Gate 0. + OST/Musique : les nouveaux arrangements sont vraiment réussis. Plusieurs fois, je me suis arrêté de lire pour savourer un morceau. + La fonction "Observer" pour mieux suivre notre voyage temporel (ou pour se rafraîchir la mémoire). +- Oui, je le confesse, j'aime bien le "E-mote" (c'est plus vivant qu'une image fixe). Mais je me dois de reconnaître que le modèle de Mr. Braun est raté. Il perd un peu trop de sa superbe, de son côté imposant. +- Un petit changement de style côté Art/[i]CharaDesign[/i]. Je suis content d'avoir plus de CGs. Sauf qu'on perd un peu du charme du travail original de HUKE... - Rabotage du script (je sais ça vient de la version Elite). C'est particulièrement violent sur le chapitre 6 (pauvre Faris). - Beaucoup de plantages. Quand je changeais de chapitre ou au moment d'un saut temporel (j'ai failli rater la "vraie fin"). ATTENTION : c'est un avis positif mais devant certains problèmes, j'ai longtemps hésité. Steins;Gate est mon dans mon Top 5 VN et donc j'ai certaines exigences. J'ai quand même opté pour le "pouce bleu". Parce que ça reste une expérience de qualité supérieur. Cela dit préférez la version JAST. Si vous le pouvez. Rien que pour le [i]CharaDesign[/i] original ^^
在很长一段时间内,作者痴迷于轮回或者时间回溯等设定,486的死亡回溯,yuki漫无止境的八月还是晓美焰一次又一次回到过去的拯救,错误的路径和记忆无休止的叠加总会让人唏嘘不已,作为只看过石头门动漫真结局线的作者第一次尝试长篇gal,当时追番时的感受在打开游戏看开场cg的那一刻又实现了时间跳跃,降临到我身边。 石之门是非常著名的慢热型作品,这点在当时看动漫之前就知道了,游戏的前五章是前期铺垫,简单来说是作为大学生的冈部伦太郎遇到接二连三的怪事后发觉世界线的变动,在组建的“未来装置研究所”小社团中成功发明出能向过去发送邮件的时间机器,而与此同时,他们得知了名为SERN组织也同样在制造时间机器,并被自称来自未来的约翰提托说明,如果任由SERN组织制造出时间机器,人类未来将成为彻头彻尾的反乌托邦社会,生机不在,而在每一次修改过去的同时,都将以身边伙伴的愿望或是生命作为代价,而只有主角会承受一次又一次痛苦的回忆,所以,究竟该怎么找到完美的世界线呢? 作画和cv方面,动态cg让人物形象丰满很多,也可爱很多,只是画风偶尔会感觉有点太过于明媚,没有动画版或者原版那种生锈的感觉,但是张力是完全足够的,也将原版画崩的地方都一一改了过来,整体观感其实很不错。Cv这里,由于时间跨度大,有的声优老师的声音变化也比较大,个人感觉凶真的配音反而更贴脸,桶子的配音听起来没有之前超级嗨客的可靠,助手的cv变化是最大的,所以我在推线时选择了旧版助手的语音补丁。 对比之前玩的gal,石之门的操作显然会复杂一些,也更丰富一些,比如说tiplist和用手机发送邮件控制剧情走向的设计,因为一周目的时候不会有提示,所以本人在第一次玩的时候不出意料进入了铃羽线(笑),但是这条线反而让我印象很深,不管是逃避现实的两天无限循环,还是铃羽绝望的信件,都真真切切让我为之一怔。还有新增的时尚小玩具(bushi)observer,可以看见所有存档中走过的分支,只是没有办法通过这个进入分支,但是这种安排更让作者有代入感,仿佛自己也是凶真,在掌握的不同时间线之间跳跃,寻找最优解。 后记:一些有点想说的话都会写一点后记,而这次我想说的是关于时间回溯的话题。原版的真结局线中我总觉得是类似于电车难题的一种考验,牺牲所有人的愿望去拯救一个不该死去的朋友,而作为观测者的凶真可以说是其中最痛苦的一位,α线的两条轨道上,一条轨道上他目睹真由理一次次的死亡,一条轨道上他目睹大家愿望一个个的黯淡。和晓美焰不同,他在一次次回到过去的过程中,他甚至没有可以作为锚点的追求,用枚举法在数据集中进行选择实在是太庞大的过程,不过结局好在存在变动率为1.048596%的世界线并被他成功发现,代价则是无数次实验中累加的痛苦和无奈,只是现实生活中,我们并没有电话微波炉,也没有观测变动改变过去的能力,所以这究竟是恩赐还是缺憾呢? [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
已经有原版的不推荐原价购买,没有原版的可直接入!
重启画风翻新有好有坏,我个人感觉伦太郎桶子mr.布朗还有红莉栖的旧版画风好,但是新版看多了也别有一番风味,配音方面是真能听出来声优老了夹不住了,但是还是有挺多小问题的,总体来说不错
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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