
Ride a massive open world across the Alps, where the powder is always fresh and the run never ends. Defy and master the mountain alone or with friends on skis, wingsuits, snowboards and paragliders. Record and share your best stunts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #66, worst CN #87 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NO.
MUTEVAZI BIR OYUN
good
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 24 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese, Traditional Chinese, Japanese*, Dutch, Polish, Portuguese - Brazil*, Russian**languages with full audio support
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game best for real skiers and snowboarderss the bes game ever
hei
I didn't like that I had to make an Ubisoft account just to play the game, but once that was done and I was in, the game was actually pretty good and fun. I love the graphics, the music, the challenges, and the voice acting/narration. I also like that on the slopes you run into other players and see other people doing tricks or going down mountains live. That's a cool touch. There is a little bit of a learning curve in figuring out where everything is, how things work, and what everything does, but I think with time and practice it becomes easier. My MAJOR gripe/issue with this game is the controls/gameplay when trying to do tricks. It's not an exact science, or a smooth responsive, and easy experience each time. Sometimes I can land a cool trick, sometimes. But, half the time, even when pressing the right buttons at the right time- nothing happens 😒. My character just jumps, or flies off a cliff and...nothing. Sometimes the character gets "stuck" inbetween rocks or tight spaces and it's annoying as hell to get out 🙄. It's just...*aggravated sigh* annoying things like that. I like the style of the game, as I said the graphics are cool, but a part of me wishes doing super cool tricks like what you'd see in the SSX universe- or "Tricky Madness" for Steam- was a part of it. In Steep you can't even do a railslide. It's mostly flips, twists, and grabs- if the game recognizes your button input 😕. You also can't recover if you stumble/fall. You just flail wildly around, tumble down the mountain, bang into rocks and trees, wipeout, then your character slowly comes to and you can start again. Through all of this, you're losing time to keep going and enjoy the track/try again without having to start over. So, if not super (and admittedly) unrealistic cool tricks- but then again, there's a talking mountain in this game and monster snowmen...? 🤔- then at least EASIER and more reliable/responsive controls/gameplay. This was found in the SSX games, and is in Tricky Madness as well. I just wish we could do combos and have more control over what kind of trick the character does. This game feels and acts annoyingly glitchy asf at times, and not as responsive as I would like, or as it should be. Especially for an extreme sport/snow game. I hope the developers improve this and fix it in an update, or something. Another annoyance is that there isn't a Pause feature. If you try to pause, you're forced to start over. Another thing I feel is missing is a History of where you've been in this open world, or a way to Favorite places you like so that you can easily return--- versus hunting and searching a mountain for it. Also, the font for locations on the mountains are really small, as well as their descriptions. I have to squint to read most of it. That aside, I still recommend the game because it is fun. Just glitchy and frustrating in ways that I think can be avoided/improved on with some tweaking. But if you want to play another fun snow game that is strictly snowboarding, and you were a fan of the SSX universe--> crazy tricks, fun, easy enough controls/combos- give Tricky Madness in the Steam Store a try 👍. It's still in Demo/Beta mode, but a lot of fun for quick gaming.
peak shi, uwielbiam smigac w spermie
love this game ngl
вырубил звуки в игре, врубил плейлист на спотике и е#ашишь по холмам на сноуборде(но надо признать, музяка в самой игре тоже хороша), игра - ах#енно чиловая, залететь вечерком, улечься на диван, врубить на телеке, а чё ещё для жизни надо собственно
extremly good and well made i would highly recomend for thrill seeking gamers
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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