
Hello Dear Friends, we are a team of free developers of two people. And we are proud to present to you our game - Steel Punk Ball!
Modeled estimate, not a reported figure. How we estimate →
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Nothing spectacular,but it's not a bad game or something and if you compare this with some atrocities called "games" you'll find it even better.
This started off okay. Though much slower than in the trailer. (Not sure why people feel the need to speed up trailers to make their games look more responsive, instead of just making their games more responsive??) I didn't mind the tight times for getting 3-star completion on stages, at first. The last 5 or so levels seem to get [b]so heckin' long[/b] though that I no longer had the patience to bother replaying them if I only got 1 or 2 stars. The game has 3 music tracks, but for some unholy reason, they play in sequence, so you only ever hear 2 and 3 in the much later stages. Also, the music resets every time you restart a stage, resulting in hearing the [b]same start of song 1, over and over[/b] until you get annoyed and turn the music off for a while. Normally I wouldn't even bother about the music in a review, but it kinda grates after a while because of this unfortunate design. Ultimately: The levels get gradually longer and less fun, until the game feels like a chore, and completion is unwanted. I understand difficulty curves, but tedium is not good difficulty. a 10-minute long stage without any way to recover health just means you'll play for 9 minutes, make one particularly grave mistake (Get hit by something, get bounced in an unpredictable direction into another thing that also hurts), and start the whole thing over. No thanks.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 32 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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