
SteamWorld Dig is back! Dig deep, gain riches and unearth the terrors of the underworld in this platform mining adventure influenced by classic Metroidvania style games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 12 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 9.1Kreviews | 95% | — | $518.3K |
| $19.99 | 1.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная, залипательная, не сложная и супер дешёвая игрушка! Первая часть понравилась чуть больше! 7/10
Buen juego
I played the first Steamworld Dig game last year and had broadly the same opinion as I do for this game, though I will at least say this is a more polished version of the same core package. You start on the surface and gradually dig your way further and further down, occasionally hitting walls that require you unlock a specific item so you can keep digging further. There’s more to it this time with multiple areas and additional smaller challenge rooms but it's all pretty recognizable from the framework the first game laid out. ------------------------------------------------ So far as the gameplay goes I dont have much to say. It functions without much issue, but thats largely a product of its simplicity rather than anything all that impressive from a technical or polishing angle. The digging is the same as the prior game, there is more combat but just as before it's not a large part of the experience, and most of the other upgrades and mechanics are either the same as or slight adjustments of those from before. There is some amount of care you have to put into progressing, namely making sure you’re digging a good path for travel both downwards and upwards since you’ll often be making return trips to cash in on your loot, but its hardly anything that will require your full attention. And as for everything else, there isn’t all that more I can add. The music is fine for setting the scenes and atmosphere but nothing that sticks out in my mind. The visuals are the biggest improvement with a lot more vibrancy and sense of style (especially in some of the later regions of the game). And finally the story and characters…. Well they exist. This is clearly a case where they’re just an instrument for progressing gameplay and introducing mechanics rather than a core part of the experience in their own right so their lack of depth isn't really something that warrants complaining anyway. ------------------------------------------------ Overall though, Steamworld Dig 2 is fine. If you have a few hours to kill and want something to occupy that time then this is a decent enough option. Just as long as your expectations aren't set needlessly high for some reason then there’s little this game can do to disappoint.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 23 → 1.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
| $19.99 |
| 1.4Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | 88%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bom. joguinho.
Hmm, I don't know. I'm giving thumbs up because its absolutely NOT a bad game! The best part is that its quite similar in execution to the first game, so big kudos to the team that they stuck with the idea. Everything is more polished, from graphics to execution, upgrades, etc. There is fun to be found in here, if I'd be pressed I'd say its almost like a 'closed world mining game'. Meaning, your direction is quite strongly directed and that is NOT a bad thing. Mining to extract resources and sell for upgrades is an old thing, but the predecessor to this game was one of the first. Thing is, to me - the complete package is just not all _that_ fun. Sure, I'm gonna spend 20-30 minutes digging and puzzling about how to get to a certain place, but ultimately - I get bored after that amount of time, no matter the charm. So, your mileage may vary. I got it on special (because I own the first part) for ridiculously low price which is by all measures - absolutely unfair and this game is easily worth the asking price, HOWEVER you must be its target audience to appreciate it. Try it - it'll show its true colours within first 30 minutes (yet another big kudos to developers!), and if you happen to click with it, awesome. If not, refund. The only thing I don't get is bad reviews that basically boil down to "This game is not what I'd like it to be". So don't be one of those people - do better.
好玩!
GOOD GAME BUT NO CHINESE I PLAY JB
просто имба
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $389.8K | 11K | 94% | $1.49 | |
| $215 | 9 | 89% | $0.99 | |
| — | 351 | 90% | $19.99 | |
| $0 | 6 | 83% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $518.3K | 2.2K | 83% | $9.99 | |
| $518.3K | 958 | 55% | $29.99 | |
| $518.3K | 2.8K | 85% | $6.99 | |
| $518.5K | 1.9K | 86% | $11.99 | |
| $517.8K | 1.2K | 86% | $14.99 | |
| $518.9K | 2.4K | 84% | $14.99 |