
SteamWorld Dig is back! Dig deep, gain riches and unearth the terrors of the underworld in this platform mining adventure influenced by classic Metroidvania style games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 12 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 9.1Kreviews | 95% | — | $518.3K |
| $19.99 | 1.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I dig therefore I am.
SteamWorld Dig 2 is a Metroidvania centered around underground mining, platforming, and exploration. The story follows a female steam-bot searching for the missing protagonist of the first game, accompanied by a glitchy sprite/firefly, all while beating down local cultists along the way. [b]The Short Answer: Is It Worth Buying?[/b] If you love digging mechanics, secret-filled Metroidvanias, and steady character upgrades, it is definitely worth picking up for a couple of bucks during a Steam sale. [b]Playtime[/b] 3/10 It took me about 7 hours to complete the story and unlock most of the main upgrades. If you ignore non-essential upgrades and strictly rush the main narrative, it can be cleared in about 4–5 hours. If you go full completionist hunting for every hidden artifact and secret, expect closer to 20 hours. [b]Story[/b] 4/10 A female steambot searches for her lost friend with a glitchy firefly companion while uncovering underground mysteries and fighting off cultists. [b]Music[/b] 5/10 Mediocre overall. It's not inherently bad, but it gets pretty repetitive and wearing after a few hours. [b]Graphics[/b] 4/10 Visually nostalgic—reminiscent of old Nokia Java games mixed with a vibrant art style that leans close to Psychonauts. [b]Mechanics[/b] 4/10 Standard Metroidvania blueprint: progression blocks require specific gear or movement abilities to bypass, and plenty of rewards are hidden behind breakable walls. It sticks strictly to the classics without introducing anything revolutionary, though the charming steampunk western setting gives it character. [b]Personal Take[/b] It’s a great palette cleanser to take a break from intense or stressful games, easily worth grabbing for "the price of two coffees" during a sale. I wouldn't consider it a full-fledged, deep gaming experience since it felt a bit lightweight for my tastes, but it's still a solid, well-made indie title. [b]Overall Score:[/b] 68/100
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 23 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
| $19.99 |
| 1.4Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | 88%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从没想到类银中挖掘这一元素可以这么有趣。 在一个能力解锁有一定自由度的类银中,通过主线任务标识和优秀的地图设计构建出了相当丝滑的探索体验。 虽然可以感受到路线是被精心设计过的,但通过自己挖出来还是会有别样的爽感。 挑战洞穴更像是一个个解谜房间,难度并不高,是本作中的个人比较喜欢的高光点。 但后期解锁了[spoiler]无限飞行[/spoiler]后,感觉过于op了2333,不知是否和这个有关,或者是整个游戏艺术风格的气质,让我在通关后没有太多动力去找到更多的隐藏。
Mejor de lo que lo recordaba, habia visto su gameplay en su momento y recien hace poco lo compré por el buen recuerdo, pero superó las sensaciones. Utiliza excelentemente la idea del 1 puliendo cosas y con agregados en en sentido de metroidvania que le aportan mucha frescura incluso en pleno 2026. Y la historia se ambienta mejor de lo esperado para este género. Recomendadisimo post primera run (47%), ya editaré para las sensaciones del 100%
I dig this game
A fun little metroidvania that doesn't take too long to beat (I spent an extra couple hours going for bonus stuff). Controls well, I find the mining to be a lot of fun, and the upgrades are cool. Shows its age a bit in the writing (it's a lot of references) and controls can be a bit stiff but that doesn't matter much unless you are going to do the trials at the end, which I probably wouldn't recommend lol. A fun game and an improvement on the original.
very good, better than Steamworld dig 1
100% . Одна из лучших метроидваний, но первая часть всё равно в сердце
Честно, уже плохо помню первую часть. Без понятия насколько она была объёмной, но уж вторая часть точно вышла гораздо многограннее, разнообразнее и увлекательнее. Мне на самом деле и первая в своё время безумно понравилась, с которой у меня и началась любовь к подобного рода играм, уж особенно немногочисленным шахтёрским (уж слишком они специфичны, и потому ценны). Но не припомню, чтоб там был настолько грамотный подход к проектированию локаций, геймлейных ситуаций и создания такого множественного инструментария, который перекраивает игру так, что ты испытываешь совершенно иной экспириенс, благодаря чему отодвигаешь окончание игровой сессии на ещё час, потом ещё на два, и в итоге безвылазно сидишь на протяжении пяти, а то и шести-семи часов, и нисколько не замечаешь этого, и ловишь дичайший кайф. Особенно удивили хоть и простенькие, но ни разу не повторившиеся загадки, которые выполнены так хорошо, что заставляют не то что "мозг вскипеть", а скорее именно отдохнуть от хоть и безумно интересной, но всё же игровой рутины. Благодаря, как мне кажется, им я и смог просидеть безвылазно в игре, ведь с нетерпением ожидал и гадал, что же мне подготовят разработчики в очередной пещере, и каждый раз это ожидание оправдывало себя, ведь там не только загадки, но и эдакие мини-игры и ситуативные решения и секреты, ведь не просто копаешь, а именно что вдумчиво и внимательно, чтобы исследовать каждый угол на 100%, ввиду поначалу ограниченного инструментария, оный не позволяет размусоливать пространство, ведь "так можно и до сокровищ не добраться и что-то упустить, не дотянуться, не допрыгнуть" и т.д. Но уже потом, ближе к концу игры весь "страх перфекциониста" теряется, ибо практически всё прокачено и открыто, и есть огромное множество решений для тех или иных ситуаций. В общем, не припомню, когда в последний раз настолько хорошо отдыхал в игре, - обычно так или иначе всё скатывается в душнину и хаос, а тут чистейший расслабон и лёгкая "щекотка ума". Очень приятное воспоминание у меня останется касательно этого временного периода, это уж точно.
Une nette amélioration du premier, plus fluide, plus dynamique. Vraiment cool.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $517.8K | 1.2K | 86% | $14.99 | |
| $518.9K | 2.4K | 84% | $14.99 |
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| — |
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| $19.99 |
| $0 | 0 | 83% | Free |
| — | 0 | — | — |
| — | 0 | — | — |