
STEAMRUSH is a third-person Boss Rush game featuring fast-paced melee combat against unique bosses, punctuated by exploration segments that gradually unveil the captivating story of the isolated city-state of Haze.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As for me, truly a solid work done by a team of dev students. It definitely has some rough edges in every aspect, but it plays pretty smooth, though, and... Hey, it's FREE, come on! There are tons of free projects here in a much worse state, so... Yep, I wish, we could've seen some development of this game's ideas in future!
ideazione del gioco buona, aggiungerei effetti sonori e allungherei il gioco ma chiaramente va sviluppato. soulslike con del potenziale alto, migliorerei anche la resa grafica ma fatto da dei studenti va comunque benissimo, spero che venga migliorato ancora.
I wish this game was longer
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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ÇOK BOKTAN
Tengo sentimientos encontrados... Por un lado, mi PC sobrepasa los requerimientos recomendados y sigue yendo fatal, con caídas de fps, un poping horrible y todo jugando al mínimo. El sistema de combate esta muy poco pulido, los tiempos no dan entre los movimientos ni siquiera de los propios personajes. Los sonidos no van con el movimiento del jugador, las hit-boxes son bochornosas... Por otro lado la verdad me divertí, al menos hasta llegar al jefe final, donde lo deje mi salud mental. Tenia que cerrar el juego y volverlo a abrir porque se ve que esta optimizado con los pies y conforme jugaba andaba peor. Dejando de lado todo eso, la estética y la idea me gustaron bastante, es como jugar una especie de demo de un sekiro steampunk, si te funciona bien puede que lo disfrutes, por lo que vi en youtube incluso se resuelve alguno de los probleams que comente.
I won't be to harsh on the devs, Just because it was a school project, However- That doesn't mean they're not at fault for a lot of problems! First, The game looks great. But that's mostly due to UE5 (Which runs pretty well) The combat and story is solid. Which is great, I hope that was a big part of thier final grade! The level design is pretty good as well. As for the problems, First- You can't upgrade anything, As there is no currency to do so or upgrade items! And that makes the game much more difficult. Secondly, The combat. Which is very solid, But doesn't allow you to mix up different styles. again- making the game much more difficult! Healing exists, But it's very odd.. Akwardly taking a bloodborne approch favoring haste, But not executed the same way.. It's a damn good game for a project, Which the poor studends were clearly rushed on! So it's getting a positive.. Honestly, it's mixed (Valve! Add a mixed option)
blocken ist nicht möglich genau so wie dashen wenn du gegen einen gegner kämpfst!
Un juego que claramente no está terminado. Podría decirse que es una DEMO de lo que algun día será un hack n slash. Recomiendo al Team que trabajen en los combos ya que no hacen a una jugabilidad fluida. Respecto al apartado de sonido me gustaría oir los gemidos de los personajes al ser golpeados o al realizar esfuerzos como saltos, golpes, etc. Y realmente el sonido de la espada subiendo la temperatura por cada golpe se vuelve repetitivo y cansador. Respecto a las mecánicas creo que deberían trabajar en el Blocking. Hay mecánicas interesantes como el Counter, incluso la de Break Guard... creo que hay muchisimo trabajo por delante para volverlo un juego "potable" Los controles no son cómodos, ya que si corremos con el círculo, es incómodo mover mientras tanto la cámara con el analógico derecho. VISUAL: 65 HISTORY/CAMPAIGN: 55 GAMEPLAY: 45 AUDIO: 55 FUN: 65 MI NOTA: 57/100
does not deserve to be mixed. Solid free bossrush
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.