
Grab your sword and set out to destroy incompetent programmers, game designers, and other developers. Revenge of the Gamer is a third-person slasher about a modern gaming company. You're a disgruntled player and have come to punish the bad developers. Demo available.
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Grab your sword and embark on a journey. Your mission is to end the tyranny of the big company and make games better.
Revenge of the Gamer is a third-person slasher that takes you inside the modern gaming industry. Incompetent developers, bad games, and a lack of optimization.
Dynamic battles with combo attacks against enemies with different abilities;
Diverse locations. Swamp, office, desert, and more;
Enemies with unique abilities;
A fun narrative to enjoy the game and have a good day.
This game was created by one person – me. Thank you for playing my games.
Welcome to Revenge of the Gamer!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Korean, Russian, Japanese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Reviews
An action parody about game development that stumbles hard, offering broken stages, bugs, and a price that feels unjustified. This game is a parody of video game development that places you in the role of a disgruntled gamer known only as “the player.” Fed up with the state of the industry, the player storms into a development studio demanding an audience with the boss. Words are unnecessary, because your oversized sword is more than enough to express your frustration. The gameplay is a simple action experience built around clearing floors full of office employees who have been reimagined as enemies. Your goal is to defeat everyone standing in your way and reach the exit or a boss. Enemies appear only when you approach a circle on the ground, which remains invisible until you step near it. This system prevents the game from overwhelming you. Unless you deliberately run through every circle in rapid succession, you will never face more than a handful of enemies at once. Your primary interaction is the attack button. Although this sounds overly basic, the game attempts to add some depth by including a small combo system. You activate it by attacking twice, then waiting briefly until your sword changes color. If your timing is correct, your next attack deals greater damage and may chain into an additional strike. Mastering combos is optional, since ordinary attacks are usually enough to defeat the basic employees that populate the levels. Gamepad support is included and generally more comfortable than subjecting your mouse to relentless clicking. Unfortunately, the gamepad layout cannot be remapped, which limits accessibility and customization. The most serious flaw, however, is the complete absence of a target-lock feature. Without it, you must swing the camera around constantly in an effort to keep enemies and projectiles in sight, which becomes especially frustrating during boss fights where the enemy teleports across the arena. While regular foes rarely pose a threat, the bosses require more attention. They force you to rely heavily on the dodge button, which becomes your most important defensive tool. The game also includes a jump command, but it contributes nothing and might as well not exist. Bosses rely on a small set of attacks that repeat in a predictable pattern, making them easy to memorize. The best strategy usually consists of spamming dodge right before they strike, sprinting in for a few hits, then backing away to reset the pattern. There is no stamina system, so you can dodge freely without consequence. Each boss represents a member of the game’s development team, from programmers and testers to artists and producers, culminating in a showdown with the studio head. At the start of every stage, you unlock a new move such as dodge or combo, though these additions rarely change how the game plays. Level design is plain and functional. You progress through bland office-style areas while fighting employees who may differ in appearance or attack animations but are mechanically identical. You heal a small amount automatically by defeating enemies, and there are no secrets or collectibles to discover. Although the characters joke about poor textures, AI-generated voices, and low-effort graphics, the game itself suffers from exactly those issues, as well as several bugs. A common problem causes enemies to launch into the air and land a short distance away. This glitch can occur during boss fights as well, which is irritating because it often triggers when you finally have an opening to land a combo, only for the boss to suddenly shift out of reach. The game is short enough to complete in a single sitting. In fact, you may finish even faster due to another bug. After defeating the second boss, the game abruptly skips ahead to the final cutscene, bypassing the remaining stages and the final battle entirely. You’ll earn the achievements for defeating the final boss and for finishing without dying, unless you somehow fell in the first two stages. However, you’ll miss out on four achievements tied to the stages that were skipped. There’s nothing at the end, not even stage select, so you’ll never be able to get them. Worst of all is a critical error that prevents the game from functioning after the first session. The initial launch works without issue, but if you close the game and return later, you will get no further than the main menu. Regardless of whether you start a new game or load a save file, a “GPU crashed” message appears and forces the program to close, rendering the game completely unplayable. You can technically fix the issue by deleting the “saved” folder in the game’s directory, but by the time you discover this, you’ll likely already be too annoyed. In conclusion, the game might have worked as a budget action title for a quick laugh, but its high price is impossible to justify when the product is this broken.
Awful, even as a parody. It's buggy, unoptimized, unbalanced and a mess gameplay and technically. Even as a joke or for laugh's please don't.
[h1] Una parodia que se volvió realidad (de la mala)[/h1] [b]Revenge of The Gamer [/b] intenta ser una crítica satírica a la industria, pero termina sufriendo de todos los males que parodia. Encarnas a un jugador harto que irrumpe en un estudio armado con una espada gigante, enfrentando oleadas de empleados en oficinas monótonas. [h2]Lo que debes saber:[/h2] [b]Jugabilidad:[/b] Es un sistema de acción simple con combos básicos. Los enemigos aparecen en círculos invisibles, lo que evita que te abrumen, pero el diseño de niveles es plano y mecánico. No hay fijado de objetivo [b](target-lock)[/b], así que prepárate para pelear contra la cámara tanto como contra los jefes. [b]Bugs Críticos: [/b]El juego está roto. Un glitch común lanza a los enemigos por el aire, arruinando tus combos. Peor aún, tras el segundo jefe, el juego puede saltar directamente al final, otorgándote logros que no ganaste y bloqueando permanentemente otros cuatro logros de niveles que simplemente se saltó. En mi caso logre conseguir esos logros pero morí un par de veces en el proceso, haciendo que conseguir el ultimo logro de completar todo el juego sin morir sea prácticamente imposible. [b]Error de Ejecución:[/b] Si cierras el juego, es probable que no puedas volver a entrar. Aparece un error de [b]"GPU crashed"[/b] en el menú principal. Pro-tip: La única forma de "arreglarlo" es borrando manualmente la carpeta Saved en el directorio del juego, pero aun así solamente podrás cargar la partida hasta donde lo dejaste, no hay opción de seleccionar un capitulo o secciones que hay en el juego y si lo reinicias totalmente ya no podrás jugar nunca por culpa de este error [h2]Veredicto:[/h2] Aunque tiene momentos de humor sobre las voces de IA y texturas pobres, el juego en sí es un desastre técnico. Por su precio actual, es imposible de recomendar un producto que requiera entrar a los archivos y borrar algo solo para abrirlo de nuevo.
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