
In Stealth Inc 2, you play the role of a clone escaping a sinister and high-tech testing facility. Stealth Inc 2 tests both your brain and your reflexes over 60 varied levels linked together in a sprawling overworld.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Death comes quickly, and trying again comes even quicker.
《潜行公司2:克隆游戏》作为《潜行公司:黑暗克隆》的续作,是一款横板过关的动作游戏,非常考验玩家的操作技术,玩家需要在机关密布的场景中操控自己的人物突破难关。 前作中大部分设定和玩法都在此作中得以保留,但最明显的变化是增加了一个银河战士风格的世界。当玩家完成一组给定的关卡后,他们将能够在更侧重于探索的部分中使用该部分的小工具。虽然本作的一些谜题设计迫使玩家忍受痛苦的试错考验,但这款残酷的隐形游戏的绝大多数谜题都是精心设计和直观的。游戏玩家喜欢益智游戏,因为他们能从克服看似不可逾越的挑战中获得实实在在的满足感,而Curve Studios确实做到了这一点。当然,有时候快速寻找解决方案的过程会被无数的死亡打断,但一旦玩家找到了前进所必需的技巧,这些环节就会变成常规。
Decent gameplay and puzzle solving . some puzzles do need some redo.
I enjoyed this platform puzzle gameplay. I started on the keyboard and quickly realized using a controller would be much easier. Good mix of easy and difficult puzzles as the game progressively gets harder. My only annoyance is some levels you have to do a lot of waiting and re-trying to get the timing right. The jumping and throwing together was difficult at times. Not sure if that is mechanics of game or limitation of the controller setup i used.
Not Recommended
[h1] LO CU RA [/h1]
one of the best puzzle-platformer-metroidvania w/o standart abilities (like dash, double jump etc.)
лучше первой части
パズルよりアクション要素が強い そしてアクションが難しい WHY DON'T YOU DIE? 面白いよ クローンたちの命は軽くリトライも早い ガジェットの投擲や操作がけっこう大変だった
The idea is nice, but the execution is botched. This is not a stealth game, it's just a puzzle game with unwieldy mechanics that will get you killed constantly with its ever increasing jank.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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