
Assume the role of Julie Masters, a new Berkshire Paranormal investigator as she explores and investigates the Houghton Mansion using all the ghost-hunting tools of the trade!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
https://youtu.be/CeuvRXX4Mfs It's great to see a group of high school drama students get together and make an FMV game, it's just well, maybe it doesn't produce a product ready for prime time. The controls are fluidly while the chroma keying could have used anouther quality pass. The focus on investigating is a great theme but it falls flat due to none of the characters being excited or interested in the process.
Bought and played, While I did enjoy it. It's sad to know that the people that created it left it at that. Not a game I would honestly recommend to friends, but eh, if you manage to catch it on sale like I did during the steam summer sale, its not that much in all reality, but I would not spend $7.99 US for it though, so I ended up losing just 3 hours game play.
Coffee is my mana. *Slurps coffee* mmMmMMm.. HEavenly nectars of the Gods.
NIce, oldschool FMV point and click game. Sadly, it's too short, but as a game from cheap bundle, I'm satisfied enough.
English: well, the game would be not too bad without all the bugs and the poor duration. bugs: random freezes and crashes. after 3 crashes and 2 or 3 freezes i saved the game after each action for not losing any progress duration: i completed the game in 2 hours, including the two times i had to restart from the begening after a crash and the freezes. without the crashes i would complete it in 1H30 max. the story is nice, its like being part of a ghost hunter team from a show, like ghost hunters or ghost adventures but with the bugs and the duration 7.99€ is way to much. Français: bon, le jeu ne serait pas trop mal sans les nombreux bugs et la durée de vie très courte. bugs: le jeu freeze/plante de manière aléatoire; ce qui fait perdre la progression si on ne fait pas de sauvegarde régulière. durée de vie: j'ai competé le jeu en aproximativemnt 2H, incluant les deux fois où j'ai du recommencer du début après un crash et les 2 ou 3 freezes. après ces crashs j'ai sauvegardé après chaque action pour ne plus perdre la progression. sans ces bugs j'aurais terminé le jeu en 1H30 max. l'histoire et l'ambiance sont sympa, c'est comme participer à une émission type ghost hunters ou ghost adventures mais avec les bugs et la durée de vie très courte je trouve que 7.99€ est trop cher.
First off, this game is short - very short. I only reached an hour plus due to some random wandering around and missing some clues. And visually somewhat rough, but if you're a fan of Ghost hunting, you'll enjoy this little romp through the territory. But otherwise, it's a tossup on whether it's worth the time or not.
Bought this title for the wife since she wanted this, so far she seems to like it.
尴尬的真人演绎,超恶心的字体 外加完全不知道游戏里可交互的场景在哪里,只能乱点
game that would make Ed Wood proud - animated scenes take part during the night, scene with actress were filmed during the day, so while you walk between locations it keeps changing between day and night it is an old game with all the flaws of games of the era - poor animations, the perspective inside rooms just keeps changing, so sometimes the character is too short for the surroundings, sometimes too tall, it lacks atmosphere and it is really hard to get involved in the story
[H1]My eyes! MY EYES!!! [i]Princess Consuela Banana-Hammock[/i][/H1] * SIGH * God, give me strength with this one. OK, the first thing you should know about [b]STATIC: Investigator Training[/b] is that it's not a proper commercial product. More like a small project made by some enthusiasts. And, unfortunately, it shows. But let's not begin with the negative stuff. Because personally, I loved the idea behind this one. For two reasons. First, I'm a [i]huge[/i] fan of point-and-click adventures that incorporate video. You know, [b]Roberta Williams's Phantasmagoria[/b], [b]Tex Murphy[/b] series, [b]ToonStruck[/b]... Stuff like that. Up to this day I find something very appealing in them. Can't say what exactly, but... You know how it is. It's just funny and cool having those real actors in video games. As for the second reason, I always felt that the idea of ghost chasing is criminally overlooked in the genre. Remember the game called [b]A.M.B.E.R. Journeys Beyond[/b]? Designed by [b]Susan[/b] and [b]Frank Wimmer[/b], it was one of those games that jumped on popularity train of games like [b]MYST[/b] and [b]7th Guest[/b]. As usual with such titles, our hero arrived at some abandoned place in order to uncover hidden secrets. What made [b]A.M.B.E.R.[/b] different and unique is that it allowed us to play with some interesting ghost-detecting tools. And it was both funny and spooky. Place one of your toys in a room, leave and then monitor the activity by using your cool-looking helmet. Nowadays we can watch our cat doing its cat business at home while we're out by using security camera and smartphone. Back in [b]1996[/b]? Back in [b]1996[/b] some of us were monitoring ghosts by using [b]A.M.B.E.R.[/b] device. Unfortunately, even though paranormal activity is a pretty common motif in video games and we even got ourselves some juicy [b]VR[/b] stuff, almost nobody tried to play on that certain effect. The effect of being spooked by things that happen while we're not present. By the things we can't see. I mean, monsters are one thing. But things that can't be seen? The whole different kind of spookiness. [b]STATIC: Investigator Training[/b] tries to achieve exactly that. It gives you five tools (you can only choose three to use in your current playthrough) and it wants you to track ghosts. Personally? I think it deserves some praise for that. Checking the temperature, recording sound and video, doing some other things of that kind? It's just... interesting. On paper. Unfortunately, it's time for reality check. Since it's obvious that this game was made by amateurs, let's be honest, it fails at pretty much everything. And I'm not talking about the fact that it looks cheesy as heck. The way it looks, the way it sounds... Everything here screams “cheap porn!”. It's not just one thing. Like the way people are dressed, the way people talk... The entire atmosphere makes you wonder when they'll finally undress and start doing things. And before you ask, no, it's not about lookism. It's about those certain vibes that ruin the whole thing. You may call it a “b-movie effect” but somehow it's more than that. If that's a b-movie effect than the movie is [b]Aliens vs. Titanic[/b]. Don't watch that. Don't even google it. Bad for your mental health. But keep in mind, this game feels... wrong. Deal with it. They tried. They failed. And it doesn't look like they tried hard enough. I mean, come on! The lady who plays main character can't even stop smiling while walking around! What were they... Nevermind. Like I said, the real reason why this game sucks is not because it feels wrong, but because it's... a bad game. Simple like that. Some may end up being displeased by how dated this game feels, but [i]that[/i] I actually liked. The fact that this game doesn't have an in-built hint system and stuff. In other words no “press space to see things” here. For me, it's a good thing. That kind of stuff always ends up being the last straw to me. Turning the [b]Internet[/b] off and pretending it isn't there? That I can do. But pretending that there's no button that can help solving the game? It's just way too much for me. In other words, this game does let you experience it in a proper way, but the thing is – there's nothing to experience here. Literally. Nothing. Sure, you can use tools, watch and listen stuff, etc, but all of that serves no purpose. At all. To finish the game all you need to do is less than ten simple actions. Everything else is optional. And no, it's not satisfying either and you won't learn anything interesting by using everything on everything. The tools are just the idea that didn't become anything real. And without those? It's just a couple of items here and a couple of laughably poor puzzles there. Nothing else. [i]That's[/i] what really wrong with this title. Lack of content, lack of puzzles, lack of story... Lack of [i]everything[/i]. Duration-wise, at very best you'll spend an hour here. That'll be more than enough for you to deal with all the mindfarts you may get. If you're a fast thinker, though, or just using a walkthrough, half an hour will be more than enough. This game is [i]that[/i] short. You leave the house, you visit graveyard, [i]boom![/i] Credits roll. Is the story any good? Nope. Just some random dead people. Don't expect anything [b]Blackwell[/b]-like here. Just don't. Even though the guys behind this game did try to do similar things with presentation (music and stuff), like with everything else in here, they failed pretty hard. Finally, a couple of words about technical part. Controls are terrible. It [i]looks[/i] like the game was made with mobiles in mind and I did see mobile platforms mentioned on some resources, even though I've never actually seen a mobile version. Looks like the one was planned and ultimately canceled, but still left us with some terrible controls that'll often make you move from one screen to another against your intentions. Can't say the game is unplayable or something, but it [i]will[/i] make you say things like “danged controls...” pretty often. Finally, the game can freeze and / or crash now and then. Most likely, you won't have enough time to experience any technical difficulties (the game is too short, remember?), but still, those are there. So... What's in conclusion? Well, I can't say [b]STATIC[/b] made me hate people who made it. It looks like they love the same things with me and, let's just admit it, attempts to provide people with the proper old-school point-and-click experience are always welcomed. But no. You don't need [b]STATIC[/b] in your life. Even if you're die-hard fan of the genre who already played everything in your [b]Steam[/b] library, the answer is still “no”. You don't need this. Even for free. What surprised me the most, though, is that this game still costs [b]$7.99[/b]. I mean, what is this? An [b]Intellivision Amico[/b] game? [b]$7.99[/b] is a price tag for a decent indie game, not this. Even a bloody [b]SHARK! SHARK![/b] has more gameplay than this. That's probably why it costs [b]$14.99[/b].......... [i]Anyhow[/i], you've got the idea. We're in [i]that[/i] territory. And to summarize things – this game is ugly, cheesy, short, overpriced and you don't need it. But high five for the initial idea. Dixi.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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