
"Starweaver Express" is a unique visual novel that blends poetic storytelling with dreamlike visuals. As the mysterious transfer student Tsubaki Ueshima, you'll step into a cloistered academy and follow the paths of girls searching for starlight, love, and meaning.
Modeled estimate, not a reported figure. How we estimate →
About
[Notice Regarding Supported Languages]
Currently, the game only supports Traditional and Simplified Chinese. English localization is planned and will be added as a post-launch update. If you are interested in playing in English, please add the game to your Wishlist and stay tuned for our localization update!

Starweaver Express is a narrative-driven adventure with a unique, poetic atmosphere.
Woven through layers of symbolism and metaphor,
you will slowly uncover the secrets hidden within "Hoshiori Academy."

By "touching the tickets," you can experience fragmented tales:
The lighthearted daily life of the Literature Club, a mysterious galactic train, a girl's recurring dreams, and strange rumors about butterflies and Joan of Arc.
As the truth draws near, you will walk into the hidden hearts of the girls through the eyes of the transfer student, Ueshima Tsubaki. When the sound of the approaching train echoes once more—
What choice will you make?


🎥 A unique narrative and art style that captures dreamlike vistas.

🎥 An original soundtrack of over 60 tracks by composer 10lulu, creating a one-of-a-kind atmosphere.

10~12 hours


A transfer student who carries an otherworldly atmosphere.
Gentle and kind-hearted, with strict views on etiquette, yet prone to flights of fancy. Her inner thoughts often slip out unbidden.
She’s good at taking care of others, yet unconsciously keeps everyone at a distance.
Deep in her heart, she yearns for "genuine friendship."
A quiet, enigmatic girl who speaks in phrases that sound more like cryptic codes than conversation.
Harbors a twisted streak—if she found a fish tank, she might just “accidentally” kill the goldfish inside.
President of the Literature Club.
Whimsical, emotional, and full of dramatic flair. Loves acting and harmless pranks.
If she lived under internet coverage, she'd probably be a YouTuber doing challenges like "Reading Wordsworth While Eating Million-Scoville Spicy Ramen."
A classic "tragic beauty" with the grace of a Yamato Nadeshiko.
Calm, distant, and self-destructive, she spends most of her time indoors reading or playing piano.
Though she appears cold at first glance, only with Ria does she open her heart, bantering like old friends.
Her sharp retorts are renowned for their ability to drag Ria from her theatrical daily life back to reality.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
燃尽了,太长了,感觉有点臃肿了,没有高潮的爽感,特别是三番五次同伴的力量,把L123角色拉出来,受不了 就像看了部看不懂的电影,虽然看不懂但并不讨厌,因为跳脱的对话很有趣,童话谜语很迷人,音乐演出掉书袋造就的氛围感也很棒,但拉长到十几个小时就很累,只想说谜语人滚出哥谭了 剧情只看懂了小司本意是好的,镜和纱乃执行坏了,神子椿vs宗教大法官镜、纱乃,自由、真理vs幸福,欲望着欲望本身,而非欲望的实现云云,等人分析了 尖锐粗鄙的批评总是容易的,言之有物的温柔赞美总是困难的,这正是我浅薄、能力不足之处
一切都是心象天仪的指引! 这是一顿旅程,是由符号,隐喻与象征编造而成的星之物语。如此简言便足以完成对游戏的评价。一切的美术,文本,音乐和游玩方式,无不都充满了制作方拼尽全力的让你去感受。对,仅仅需要去感受,不需要带着理想,逻辑与批判。我们知道故事会怎么发展,知道人物会有哪些成长转折,知道随着音乐氛围,甚至是已知信息的深浅来判断游戏进程。这是我们不断感受着一个个故事,又或说是梦所形成的直觉,第六感。所以,也请你再用一份不到一顿疯狂星期四的钱,去再次体会制作方为一份美好的梦所演绎的一场包含着一切的梦想吧。愿你所得所感终化为你所拥所有,一切都是心象天仪的指引。
神 我写完攻略再来写评测 冲着lsp而忽略游戏质量打差评的 真是一对苦命鸳鸯啊 能分清发行商和制作商吗
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] 「果然……好作品要有的是,蝴蝶、列車……還有輕飄飄的衣服呀……」 [/h2] 如果你對這句台詞感到熟悉,那麼大抵能理解我在打開《心象天儀本線》時產生的錯覺,它並非某些所謂的「致敬作」那樣直接挪用或埋藏經典場景與台詞,而是從結構層面拆解了《素晴日》的核心——現實與虛構的邊界模糊。 [h2] 青春、車票與封閉學園 [/h2] 遊戲採用詩意化的碎片式敘事,透過「觸碰車票」,閱讀「椿樹島」,踏入一所與世隔絕的學園,日常與異常相互纏繞,意象密度極高,對話與獨白之間的界限被刻意模糊,似乎讓玩家始終處於夢與現實的夾縫中,分不清哪一層是真實,哪一層是投影。 當然,這種手法本身是成立的。《素晴日》的「不可靠敘述」之所以能支撐住,是因為它背後有一套明確的哲學基底在托底,而《心象天儀本線》目前呈現的,更多依賴氛圍渲染而非文本邏輯,在後續信息不足的前提下,朦朧的表述很容易成為解釋的替代品,用氛圍去填補因果的缺口。 [h2] 換句話說,它目前有「心象」,有「天儀」,但「本線」還未能出現,但答案其实就在標題中。 [/h2] 遊戲的拉丁文副標題「Per aspera ad astra」(歷經坎坷,終抵星辰)其實已經暗示了方向,這所學園不是終點,列車追逐的那片星空才是,每一張車票都闡述著屬於自己的故事,少女踏上了列車,追逐美好的願景,散落的意象在最後的最後收束成一個自洽的體系,最終故事的伏筆回收,拼圖的輪廓逐漸清晰,藉由學園這份封閉空間,講述一段通向更高維度真相的旅程。 音樂方面,編曲方向清晰明確,由作曲家10lulu所打造,也相當於買音樂送遊戲。但美術才是這款遊戲最獨特之處,風格顯著且統一,類似水彩與光影疊加的狀態,又帶有些許寫實感,色調偏冷,高對比度場景較少,採納復古的4:3畫幅,陽台、少女、輕飄飄的衣服……在初入的調性確實很容易讓人幻視成《素晴日》。 如果你對電波系、碎片化敘事、以及《素晴日》那種氣質的作品有興趣,《心象天儀本線》或許是個不錯的選擇,它的底子扎實,美術和音樂都有明確的辨識度,敘事野心也擺在了明面上。 [quote]这里是桃之妖妖测评组DA★ZE!! 欢迎加入[url=https://steamcommunity.com/groups/beiyingyao]桃之妖妖组 [/url] 喵~ 欢迎关注[url=https://store.steampowered.com/curator/45588223/]桃之妖妖鉴赏家 [/url] 谢谢喵~ [/quote]
非电波系或者氛围系gal的狂热爱好者不建议游玩此游戏,此作属于相当有趣的无趣,无聊的有趣和有趣的无聊,我敬佩能一口气通关此游戏的人,就像我敬佩能读完追忆似水年华的人一样。流程长到有点令人生厌了,最佳游玩体验应该是在饭后半小时,睡前半小时,等车的时间选一张车票来看,而不是强行一口气看完,因为此作视角切换的速度过于频繁了,即使断章也不会感到难受,或者说作者会强行断章,本作最可圈可点的应该是ui和音乐了,剧情如果全是demo的节奏我会很喜欢,可惜流程太长了。
作为一名demo玩家,也是终于盼到正式版上线了。浅浅玩了九个多小时,还没打通关,先来说下我的游玩感受吧。 有一说一,这画风实在是太戳我了,JK少女赛高!作为一款古早画风的电波作,玩的时候我真的有在幻视《素晴日》,不过没有素晴日那么变态就是了,毕竟人家“圣启示录”可不是白叫的。 游戏用“车票”作为揭开故事的钥匙,串连起整个故事线,剧情较为零碎,可能会让部分玩家觉得节奏偏散,玩起来就会比较折磨。同时再加上电波作抽象难懂的特点,就需要慢慢打通路线、完善剧情才能获得较好的游戏体验。接受不了电波,单纯追求线性爽快叙事的玩家大概率会被劝退。 哦,还有一点,游戏的BGM旋律还是很棒的,氛围感不错。如果比较偏好BGM,也可以试试。
没有故事,不够电波
豪玩
大変素晴らしいのですが……↑上のスクショで察せられる通り、1.文字が小さい(切符のように意図的に潰して「見せない」前提のものも)、2.ダークの上に輝度最大を乗せる、3.要所で点滅演出、というのは[b]ガリガリ目を削ります[/b]。 ごめんなさい。大変素晴らしいのですが、やはり駄目です。オススメできません。
听10lulu大佬的配乐已经值回票价
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Players by region
Where this game's players are, estimated from review languages.
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