
A short incremental game about expanding a star-system wide factory to build giant megastructures in space. Deploy swarms of drones, mine resources, unlock upgrades and harvest the power of the stars!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Starvester is a short incremental game about expanding a star-system wide factory to build giant megastructures in space.
1. Deploy drones to automate mining
2. Gather various resources and unlock upgrades
3. Expand your factory and build megastructures.
4. Harvest the power of stars and other celestial bodies!
Features in the full game:
- Active incremental progression through resource gathering
- Tons of upgrades with prestige system and unique mechanics
- Approximately ~5 hours of gameplay to complete the campaign
- Mesmerizing drones and relaxing soundscapes to get into a flow state
- Strictly NO AI was used in the making of this game
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short, sweet. If you like Idle, I'd say $5. I mean you can pay more, but honestly if they want more than $5 they can add more to the game. This feels like they could have added a few more layers and maybe something other than just clicking. It ends to fast for a $6.49 game. Honestly, it feels like this and games like it are all made by one company overseas, and they have a bunch of shell/temp Developers/Publishers and each one is designed to last just long enough to get past the 2 hour refund window.
Build a factory - IN SPACE - that spans multiple star systems, utilizing a fleet of configurable drones to run it all. Each place you visit lets you build a different piece of your factory, and each piece gathers a different resource. You'll need all of them to finish the final project for your corporate overlords: making a self-sustaining ring-world around a star, and then encasing a black hole in diamond to siphon its energy to fuel the ring-world. You can beat the entire game in about 10 hours if you're in a rush. But there's no reason to rush. And it has meta-progression. Every so often you'll hit a wall where progress gets too slow, so you can "prestige" and use your skill points between runs to purchase new skills that let you make certain resources faster and thus make your next run a little bit easier. The graphics are just "kinda meh" 4/10. The soundtrack isn't that great either, 4/10. The sound effects are also a 4/10 but at least they work. And there are times when some of the drones and menu screens can get a bit buggy... but exiting the game and reloading that save almost always fixes the problem. But the progression loop is SOLID, it's fun to see how far you can get in each run. I only needed 3 runs to complete my factory, and one final run to blow up the entire galaxy... it's a shame they didn't include any visual or sound effects of that final kaboom though it just drops you in the credits screen and then back to the main menu. Sigh. But yeah, it's good fun for 10 - 15 hours total. And you can leave it running in the background while you go do something else for an hour or so, come back and you'll have a mountain of resources to work with. The ideal way to play is build your factory for half an hour, then let it run on its own for an hour, then come back and build for another half hour, then let it run in the background for another hour, rinse and repeat. And then you can prestige when you have about 7 skill points saved up, even though the game tries to convince you to do it with just 4 points in the bank. Like I said - this way it takes about 3 runs to reach the "end" and another run to reach the final end-game achievement.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game imo. This game doesn't give jumps in power like some most idle games it's a steady pace, I finished it in about 8hrs. The resource scaling is fine, infact the price rise for precious ore caps at e18 (I didn't know that and went to e26) which is very achievable with spice trade. The progression is very smooth, you just need to read the descriptions of the perks and you will connect the dots, I believe in ya. Tho it is a little depressing that [spoiler]for a race so advanced they decided to annihilate themselves and everything around them becoming space dust to make new planets and systems[/spoiler].
hell yeah, probably the best clicker so far. Yeah a bit buggy but ♥♥♥♥♥♥♥♥♥ the aesthetics!!!! space!!!! black holes!!!!!!!!!!! hell yes
太糙了,中文UI属于接近不可读的状态,很多命名也没有对应UI,很难理解不同强化到底是给我强化了什么的获取 有个点小行星的挑战,点了半天小行星环没反应,结果是要点绿色的游离小行星,数值也感觉没有设计,随便填了个很大的数,玩的烦躁
I would agree that this game is nothing special to write about. Just imagine any other idle clicking game but make it space themed. The only thing I'd write what I love about it is the OST, but again I'm not sure if its from the dev or just collected it from elsewhere Otherwise, I didn't hate the game, but nor did I really love it. It's okay. for that price? It's worth trying to check it out
Best kind of clicky click watch number go up I've had since Universal Paperclip. Would click again.
Вперше відкрив для себе схожий жарн гри. Медитативно, не на в'язливо. Цікаві технології розвитку цивілізації. Візуал достатньо приємний, як на піксельну графіку. Гра сама по собі досить коротка, і дещо затягнута на фінальному етапі, але чудово працює у згорнотуму вікні)
Petit jeu incrémental avec un style graphique vraiment très sympa ! Je recommande grandement le jeu !
Прикольний тайм-кіллер. Можна клацати на фоні. Красива піксельна графіка, наукова фантастика.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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