
Mine and craft your way to orbit, build your own starship and explore a vast, dangerous galaxy alongside your crew. For players who love a meaningful survival progression, a unique and elegant building system, and epic space-opera scale.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 9 → 1/day in the week after.
About
A crash left you stranded on a planet. Mine and craft your way back into space, build your own starship and explore a vast, dangerous galaxy alongside your crew.
For players who love a meaningful survival progression, a unique and elegant building system, and epic space-opera scale.
- Mine and harvest resources, craft better gear, and build a hovercraft to explore the surface.
- Scale up production with an assembler, arc-furnace, and H2 farm. Meet the growing power demands and design an efficient inventory network.
- Build your first spaceship and reach orbit! Explore the starting system to acquire a faster drive and better weapons. Manage fuel and oxygen.
- Defeat the pirates blocking the Stargate. The galaxy is now yours to explore!
- Stretch bricks to the perfect shape and blend grid sizes from 0.125m to 32m to create anything from small starfighters to massive dreadnoughts, mechs to space stations.
- Paint everything and apply decals to make your builds truly personal. Share on the workshop or explore the thousands of creations made by the community.
- Engineer intricate cockpits, landing gear, and turrets using sliders, rotors, hinges, and pistons. Design the perfect interior for you and your crew down to every detail.
- Use systems like artificial gravity, life support, mag-lock, and shipyard. Wire everything together and trigger logic with event gates and sensors.
- Pick your fights: liberate sectors from pirates in the outer rim, or defeat factions for control toward the core. Come prepared!
- Visit space stations to trade goods and take on missions. Build the right ship for the job.
- Be the captain: hire crewmembers from several colorful alien races.
- Fly seamlessly from orbit to surface, explore planets and asteroid rings. Find your own place in the galaxy!
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has serious potential, however, until they remove this frankly garbage flight/mouse control model I can't recommend the game. At all... Piloting is such a huge part of this game that it just ruins the play experience currently. Pilot mode, especially the way it has been implemented in this game, is just clunky and not good. Combine that with the fact that it's near impossible to see the UI for it in most backgrounds, and it makes it near impossible to pilot correctly in most situations. Why won't they just give us a direct mouse control like nearly every other game in this genre?!?!? I don't care if they want to keep pilot mode, but it should be a setting AND it should default to standard direct mouse control. I really wish I had refunded before I played too long. However you will be out of the refund window long before you build up to this stage to notice how bad it is. I'll be happy to edit my review once such a change has been made.
I'm really on the fence with this. Building is indeed fantastic... Except the intricacies of building things functionally are absolutely stupid. 1. There's no instruction whatsoever about how to use a shipyard. You can't build on it, you can't build in it, it's a static structure, which means it's a building, not a ship. You can't fly a building. 2. You can't build a ship that links up to your fuel creation farm, because that requires it being a building, because magically, hoses don't connect things if they aren't perfectly lined up on the grid. Because hoses aren't... flexible, right? 3. Connector ports are supposed to transfer fuel and such, but they're constantly showing max connections even when they aren't connected to anything at all, so you have to constantly reload the game to force them to work. (They stop working immediately after you connect anything to them at all. Now for the obnoxious things. A. There's no "quit to menu" option. That's just dumb, considering how often you have to reload the game to make things work properly. B. There's no save feature, which means if you encounter a bug that destroys 4 hours of ship building in an instant, you're SOL. C. The copy tool empties if you reload to make things work correctly, waisting all of that time you spent building your ship-that-isn't-a-ship. Bottom line? I've spent more time watching youtube tutorials on HOW to play this game than I've spent playing it, because "just playing it and winging it" is so vile it's likely listed specifically as a no-no in the Geneva Convention. That being said... WHEN or IF this game works, it's delightful. But if the devs aren't going to fix these game-breaking bugs and add some tooltips or help guides that actually make sense to people with less than 180 IQ? The LEAST they can do is add a save feature so we can salvage countless hours of effort spent without having to start over on a nearly daily basis.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game made me fall in love with the survival crafting genre all over again. It game has the foundation of what I've always wanted out of a space sim. More depth and complexity than No Man's Sky and more to do than Elite Dangerous. With multiplayer now working, I'm excited to see where this game goes. If you're like me and wanted more out of a space/survival crafter and don't mind a game still being rough around the edges, give this game a try. You won't regret it.
Very enjoyable, even in early access. Fun and easy to navigate physical logic devices allow for a pretty broad range of mechanism construction. Good range of voxels makes shaping crafts pretty easy, and it's very satisfying to have vehicles so deeply enmeshed in a survival RPG. On the other hand vehicle physics are very bland; thruster and hover emitter positioning make no difference, thus removing your ability to tune performance to your preferences while also completely stifling the potential for any real enjoyment of the engineering aspect of building a vehicle. Feels like a serious missed opportunity, really; a more responsive physics system would make this the perfect game for building all sorts of things in a way that no game I've seen has managed. Still recommend, just be mindful that, if you saw the cool mechanisms and logic and thought you'd found a good engineering game, you might be disappointed.
41 minutes of "is it supposed to be fun yet" Im sure the game is great when you get into space but for right now the early grind is atrocious and just too boring. please for the love of all that is holy, allow queue crafting atleast. im fine with not having storage be accessible through out the base but there is no reason for me to just sit there and manually craft each and every single block. I see potential in the game but it is just not there yet. Edit: I was too quick to judge, after making the assembler, i'm starting to realize the game has a lot of QoL built into it and is actually really nice. Also the assembler autocrafts and removes the need to individually craft every component. just select what you want and if you have the mats then it will make everything you need for you.
This game has enormous potential, give it time. The guy's trying, it shows. It's a great build. I've been working on the ship for two weeks now, and I'll spend another two to create my own masterpiece, and then I'll have fun. Seriously, give it a chance. I see potential. Please stop leaving negative reviews.
not ready yet, still so so so many bugs. from basic logic to blocks randomly stop working.
Jank. Constantly have to restart because mechanics fail. Fun to build in, but the rest of the game is a half a$$ed mess.
I played for 9 hour and never made it to space. I kept running into piping logic for the fuel station etc, ship energy issues and figuring out the flight mechanics. It took way too long and was convoluted. Reminded me of why I stopped playing Space Engineers. Same reason I am moving on from this game. Sad too because I wanted to see more but could not get past the over complicated issues. Made it not fun. I know it is just one guy making this but try not selling it like it is something better or answers to the issues in space sims that make it too difficult. Developer, if you want this gem to be accessible you have to tone down the complexities in your logic systems. I shouldn't have to keep using reddit to figure al the work arounds to just fly my ship in a space ship game. I can not recommend this game at this point in it's development. Way too early. Hope it gets better.
Сама база игры в виде графики, оптимизации, строительства на отлично. Но ОЧЕНЬ не хватает контента! При чем вообще во всех направлениях! И крафта надо больше и награды за квесты и самих квестов больше и пиратство интереснее и самих пиратов бы разнообразнее и больше разнообразия в исследовании и смысл от планет хоть какой нибудь ну и т.к. Есть над чем работать,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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