
Explore a living galaxy in Stars Reach. Discover new planets, build settlements, and shape environments that react to everything you do. Players work together to transform untamed worlds into thriving civilizations across a single shared universe.
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About

An entire universe awaits you in Stars Reach. In this science-fantasy MMORPG, you'll visit strange, new worlds, become an explorer, and build a life on planets that react to everything you do. Your choices will change your world. And, you'll do it with every other player on a single server. Leave your mark on the galaxy!
Each world responds to your actions. A deep, reactive simulation allows water to flow naturally, forests to burn, and lava to harden into new materials and land masses. From lush forests to winding rivers to perilous mountains, every planet has its own ecosystems, resources, and challenges. Your decisions determine what resources are available to you, how wildlife reacts, and ultimately which settlements prosper.
Planets are living systems. Your decisions determine what resources are available to you. Climate changes, creatures migrate, disasters strike, and the world reacts in ways you can’t fully control.
Travel through wormholes to discover new worlds, explore, build, survive, and thrive. Every planet begins untouched. What it becomes is up to you.
Master one of dozens of skill paths, and live the galactic life you’ve always dreamed. Whether you want to protect settlers as a ranger, build a trade empire, or offer your services as an architect, Stars Reach offers many skill paths that allow you to chart a course through space that fits your play style. There are different weapons to master. There’s a career path just for you in Stars Reach.
You’re not locked into any single playstyle. Experiment with different skill paths and find the combination that suits you best. Build your own class from different skill sets and define your role in the galaxy.
Your first steps onto a new world take you far beyond the familiar. You’ll need to adapt to your surroundings by learning to survive. Every skill path has accompanying equipment, which you’ll gain proficiency with by using those tools.
More importantly, your contributions to the community will increase your proficiency. A camp you build will earn you experience when others rest at it. Community means survival, and we’ve built Stars Reach to support pro-social behavior and limit the ability for other players to ruin your experience through griefing.
You can build a cozy cottage on a remote hill, and carve out a living by yourself. But if you crave community, team up to build settlements and cities, shape how they grow, and decide how they are governed.
Team up and claim a large plot of land that isn’t just a home base. You and your friends can cluster your homesteads, build a community, and govern together.
The resources you gather can be sold in a unified galactic economy driven by players. Or, you can use them to craft tools and technology to supply distant worlds with vital goods necessary for their survival.
Trade with players across the galaxy, specialize in what you make, and become a master of your craft and earn renown across the galaxy.
Your choices determine what comes next.
Cities grow or decline, ecosystems shift, wildlife becomes extinct, and resources are used up or recover based on what you do. Protect the environment and its inhabitants, or strip mine it for profit. Other players live with the results of what you leave behind.
This is Stars Reach! What will you become?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was a bit scared of EA but it turned out very good compared with other EA releases, game well has a lot of work, but combat, crafting and base building is there some more than other but is fun! will update this review in 2-3 days
A "Technical Preview" Posing as an Early Access Release RECOMMENDED? No Playtime: about 30 hours before Early Access release [h1]Overview[/h1] Calling Stars Reach an Alpha is being generous—it feels far more like an unstable technical preview. As a realist who has played enough of these early builds to predict the outcome 90% of the time, this easily needs four more years in active development. If you are a true optimist who loves the vision and explicitly wants to fund development, consider buying in. Otherwise, stay far away. It is slated to be Free-to-Play eventually, and right now, it is completely unplayable. [h1]Pros and Cons[/h1] [b]Pros:[/b] • Great core concept and vision if you want to fund long-term development. • Will eventually be Free-to-Play, saving you money down the line. [b]Cons:[/b] • Severe Latency & Lag: Servers are US West only. Playing from Europe means non-stop rubberbanding, desync, and lag. • Broken Mechanics: Precision movement like the grappling hook is completely ruined by latency. • Abysmal Performance: Constant stuttering, massive frame drops, and frequent crashes. • Visual Glitches: Character textures fail to load, and other players frequently render with completely invisible heads. • Laughable Enemy AI: Every single creature spams ranged attacks—bunnies shoot, deer shoot, panthers shoot. • Dreadful UI & Quests: A horrendous user interface paired with endless, uninspired fetch quests. • Crafting is tedious, very click and UI Screen heavy. Recipe system is useless and only frustrating • Tutorial zones look like WarZones because of massive holes everywhere. When you need to do missions, instead of visting a nice planet you get to a wasteland having to climb and shuffle over craters to get to your mission objective. • MMO but not an MMO, almost NO social tools. like 600 players globally. • I can go on for a long time like this. [h1]Final Verdict[/h1] Instead of polishing a core experience, the developers appear to be using Steam Early Access purely to crowdfund basic ongoing development. Steam guidelines state that Early Access should feature a playable product, not a foundational repair job that clearly needs at least four more years in the oven.. Save your money and pass on this broken experience.
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Languages: English
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to like this game so bad and to an extent i really do. But Jesus Christ it is in such a rough state that it is nearly impossible to play. What in the actual hell were all of those months/year of playtesting for? Its just crazy how they fumbled this so much. "Oh but its early access" Yeah well early access is basically treated as a release. Especially if you charge money for it. People expect a working product. I literally cant do any missions or build my plot up like i wanted to because the lag is so bad to where it can be at minimum a 5 second delay and up to literally a minute. That's unacceptable. (Not my internet. 220down, 200up) I will continue to check in daily to see if they are fixing things because I really like the idea of the game and the overall atmosphere they are going for. After a month if its still complete aids, i'm considering it dead. Otherwise i hope to update this to a positive.
It's the best non AAA mmo I've tried in awhile. It's a bit laggy here on day 1 but it's still better than any other MMO launch that I can think of. There is frame stuttering issues but that isn't a big deal to me personally. I played eq2 at 10 frames per second when it launched, lol. I like it despite the flaws. I want to level up, actually have a desire to explore, and the game at this point in time holds mystery for me. I have a higher thresh hold for early access jank than some people though.
Worst EA title I have ever played. Considering I own most of the games published by Snail Games, that is saying something. Graphics are missing textures, UI is horrible, animations are whack, movement is jerky. All things that should have been addressed before launching. Oh, plus you have to pay a monthly subscription if you want a house.
this game is going to need a good community to succeed and you can not rely on people unfortunately. people like coldplay and voted for nazis
Its way better than it was in alpha but its still not good. The worst part really is the combat and creatures part of the game. its just so wildly different than the rest of the experience which feels like its aiming for a hyper simulated consistent world based on science or at least procedurally predictable results. But then you encounter ungulates (deer-like creatures) that shoot fire balls or blobs of purple goop. If that wasn't bad enough, these gloopy blobs track you, so they are homing goop balls. It just totally draws me out of the game with big WTF moments. there's no rhyme or reason to it either. Are they going for like some sort of wild Pokémon vibe or something? But even Pokémon have sort of an internal consistency within their wild abilities. Animals should not shoot anything at you, no laser beams or fireballs. They should run up and bite and kick. if They want combat with things that shoot then make NPCs with guns. You lose your entire inventory when your character is killed and need to do a corpse run like old school EverQuest. I thought MMO games evolved past full loot drop corpse runs? Oh and if you don't go loot your glowing death marker in that session its gone for good. I played a bunch in alpha but I've barely played at all since EA because every time a lagomorph (bunny like creature) pukes out an orange homing death ball at my character who is trying locate pathfinder points and kills me i just cant help but quit and go play something that isn't planning server wipes. oh yea and don't forget all progress in EA will be wiped before launch according to their FAQ.
As a former SWG vet, I followed the game with certain expectations. Unfortunately Stars Reach feels like and performs like it was developed in the early 2000s. "Outdated" is how I can describe it best. Not the Terrafrom Tech itself, but the overall implementation. The UI, movement, character design,... Because of this very poor impression, I refunded the game within an hour of playtime. This is NOT worth 30€ in 2026!
Ok time to be fair I gave it a try and its got a long long way to go BUT, its not bad. It's actually kind of fun and the PVE is actually a challenge.
40 million for this? Did they buy gold toilet paper for the office? Seriously. I could have made this myself, alone for 40 million. Hire me. In all seriousness this is a "we failed, we're trying to recoup some of our losses by launching on steam before shutting down." This is basically Ashes of Creation 2.0 If you do buy into this game, just know that this is very likely the reality of the game and you're basically buying it and hoping it survives long enough to be something good. Definitely do your research, I thought it would at least be playable but it very much was not. The lag was unbearable
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
Players also reviewed
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