
Explore a living galaxy in Stars Reach. Discover new planets, build settlements, and shape environments that react to everything you do. Players work together to transform untamed worlds into thriving civilizations across a single shared universe.
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About

An entire universe awaits you in Stars Reach. In this science-fantasy MMORPG, you'll visit strange, new worlds, become an explorer, and build a life on planets that react to everything you do. Your choices will change your world. And, you'll do it with every other player on a single server. Leave your mark on the galaxy!
Each world responds to your actions. A deep, reactive simulation allows water to flow naturally, forests to burn, and lava to harden into new materials and land masses. From lush forests to winding rivers to perilous mountains, every planet has its own ecosystems, resources, and challenges. Your decisions determine what resources are available to you, how wildlife reacts, and ultimately which settlements prosper.
Planets are living systems. Your decisions determine what resources are available to you. Climate changes, creatures migrate, disasters strike, and the world reacts in ways you can’t fully control.
Travel through wormholes to discover new worlds, explore, build, survive, and thrive. Every planet begins untouched. What it becomes is up to you.
Master one of dozens of skill paths, and live the galactic life you’ve always dreamed. Whether you want to protect settlers as a ranger, build a trade empire, or offer your services as an architect, Stars Reach offers many skill paths that allow you to chart a course through space that fits your play style. There are different weapons to master. There’s a career path just for you in Stars Reach.
You’re not locked into any single playstyle. Experiment with different skill paths and find the combination that suits you best. Build your own class from different skill sets and define your role in the galaxy.
Your first steps onto a new world take you far beyond the familiar. You’ll need to adapt to your surroundings by learning to survive. Every skill path has accompanying equipment, which you’ll gain proficiency with by using those tools.
More importantly, your contributions to the community will increase your proficiency. A camp you build will earn you experience when others rest at it. Community means survival, and we’ve built Stars Reach to support pro-social behavior and limit the ability for other players to ruin your experience through griefing.
You can build a cozy cottage on a remote hill, and carve out a living by yourself. But if you crave community, team up to build settlements and cities, shape how they grow, and decide how they are governed.
Team up and claim a large plot of land that isn’t just a home base. You and your friends can cluster your homesteads, build a community, and govern together.
The resources you gather can be sold in a unified galactic economy driven by players. Or, you can use them to craft tools and technology to supply distant worlds with vital goods necessary for their survival.
Trade with players across the galaxy, specialize in what you make, and become a master of your craft and earn renown across the galaxy.
Your choices determine what comes next.
Cities grow or decline, ecosystems shift, wildlife becomes extinct, and resources are used up or recover based on what you do. Protect the environment and its inhabitants, or strip mine it for profit. Other players live with the results of what you leave behind.
This is Stars Reach! What will you become?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bugs? Yes, a couple: Rubber-banding, some terrain artifacts, a couple items (starter repair kits) not working properly, certain progression not seeming to be saved properly. Unfinished content? Yes, but it's early. Quite a few of the negative reviews I've seen haven't taken a few things into consideration... It's now day-2 of "early access". But even in that - those points listed above, are being corrected or addressed today. * There had been some spots with rough movement but even after a little time playing, but after playing more than a little time, I found it was only limited to the starting area (tutorial purpose) and did not persist outside of the instanced-area. * Repair kits not working has been fixed. * In-game function of surveying the map was identified to the starter-area instancing and has been fixed. * Items and content are "locked" due to character leveling and progression... None of these things problems are unique to Stars Reach - however - the developer's responses and communication is something that seems to be, in this day and age. While there are very clear parallels to SOE's Everquest Landmark (for a particularly good reason), I could easily see Stars Reach being something I'll be putting a considerable amount of time into.
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Languages: English
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just nope. As a kickstarter backer, it is very disappointing. Sadly, im stuck with it. I have roughly 30 hours between the test builds before E.A. launch on Steam and had high hopes.
I seen all the mixed reviews. There was a little lag at the start but I also have a fast internet 600-900M. I thought this would be like (planet crafter or similar), however, it reminds me like a Roblox game for some reason. There isnt a wow factor. I roam around gather items, shoot semi stationary things, some have massive dmg capabilities. Roam some more scanning those red gems (1 was almost impossible but I got it, on the side of weird mountain.) Mining you have to go off planet and cant terraform on Haven. I probably didnt touch the surface. I will recommend however, not my taste. (I be placing this in my Meh folder come back to someother day.)
I'm disappointed that they brought this to early access, in it's currently state I would barely call it early alpha. Add it to your wish list, but don't pay for this right now.
If they keep the updates rolling, this game has huge potential. It is rough around the edges, but that is part of the process. Go in knowing you are playing a work in progress, but that progress is going steady. Combat already feels 100x better, lag and stuttering has improved a lot, and the bug fixes are being handled quickly. I am excited to see what the future of this game can be.
[b]Raph Koster Helped Define What an MMO Could Be. I’m Betting He Can Do It Again.[/b] My love for MMOs probably started before I ever knew what an MMO was. As a kid in the '80s, I played tabletop D&D with friends. I dabbled in MUDs, and I have great memories of huddling around an Amiga with friends playing single-player RPGs. But I remember always wishing for something more. I wanted that fantasy world to be a place where [i]all of us[/i] could be there together, each on our own computer, having our own adventures and creating our own stories. Years later, [b]Star Wars Galaxies[/b] finally gave me that. It somehow brought together my love of D&D, video games, Star Wars, and shared worlds in a way I'd imagined since I was a kid. It wasn't just a game I played—it helped define what I believed an MMO could be. That's a big reason I'm supporting [b]Stars Reach[/b]. Raph Koster belongs on the Mount Rushmore of MMO designers. His influence on this genre, and particularly the idea that virtual worlds should be more than combat treadmills and queues, is enormous. Supporting Stars Reach feels like an opportunity to support Raph and a team attempting to build the kind of [i]world[/i] that made many of us fall in love with MMOs in the first place. [b]So, you have my support.[/b] Now for the difficult part... I honestly can't make it past the character creator yet. I've tried. I really have. But the current art style is a pretty significant hurdle for me. And that's especially unfortunate because creating your character is one of those magical first moments in an MMO. It's the doorway into the world. I need to look at that character and think, [i]"Yep. That's me. Let's go have an adventure."[/i] Right now, I'm just not getting there. But I'm also not writing Stars Reach off because of it. I'm going to let the game cook. I'll continue supporting it, watching it develop, and hoping that the visuals—particularly the characters—continue to evolve alongside everything else. I've waited a very long time to experience another MMO world from Raph Koster. [b]I can wait a little longer.[/b] [b]Recommended[/b]—not because Stars Reach has already become the MMO I've been waiting for, but because I want to support the people still willing to try to build one.
Love the game idea that it has, but why would you release a game , even in early access, when game is unplayable? I just got out of the laggy tutorial to be bugged out in the garden area, not able to go anywhere.. tried restarting game, others have issues too and we are all stuck here.. paid $40 to be stuck not able to move or go anywhere... why do devs do this to their players..
A Negative Review That I Hope Turns Positive I really want to like this game, but right now it feels like the studio tried to build a bigger vision than the current systems can support. Movement feels buggy&laggy, combat is funky, and inventory management is unnecessarily messy. The biggest problem is that identical items from different planets don't stack. An apple from Planet A and an apple from Planet B are apparently completely different apples, so they take separate inventory slots. The market inherits the same problem, which makes the whole economy feel more complicated than it needs to be. The graphics also feel like they're from the early 2000s. Normally I don't care much about graphics, but in this case some areas are genuinely hard to overlook. There are quests across four different planets, but the way you travel between them is probably the strangest part. You leave the space station, slowly make your way toward a teleportation device floating in the middle of space, and then teleport to the planet. It feels unnecessarily complicated rather than immersive. My biggest concern, though, is that the game doesn't seem to communicate its potential very well. Maybe I'm missing something, but the bigger vision the game seems to be aiming for never really came through for me. It feels like the studio may have bitten off more than it can currently chew. Untill the studio keeps improving the core systems, fixes the awkward parts, and manages to bring that bigger vision to life, its a No from me.
В игру пока не играл. + Сказалось быстро. +- Создал персонажа (для беты есть что выбрать но выбор не велик). --- Уже минут 50 сижу жду загрузки в мир. но если переходить между меню настроек и обратно к загрузке я вижу как кто то бегает и прыгает (то есть есть те кто загрузился).
Good idea ruined by jank, bugs and bad graphics.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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