
Explore a living galaxy in Stars Reach. Discover new planets, build settlements, and shape environments that react to everything you do. Players work together to transform untamed worlds into thriving civilizations across a single shared universe.
Modeled estimate, not a reported figure. How we estimate →
About

An entire universe awaits you in Stars Reach. In this science-fantasy MMORPG, you'll visit strange, new worlds, become an explorer, and build a life on planets that react to everything you do. Your choices will change your world. And, you'll do it with every other player on a single server. Leave your mark on the galaxy!
Each world responds to your actions. A deep, reactive simulation allows water to flow naturally, forests to burn, and lava to harden into new materials and land masses. From lush forests to winding rivers to perilous mountains, every planet has its own ecosystems, resources, and challenges. Your decisions determine what resources are available to you, how wildlife reacts, and ultimately which settlements prosper.
Planets are living systems. Your decisions determine what resources are available to you. Climate changes, creatures migrate, disasters strike, and the world reacts in ways you can’t fully control.
Travel through wormholes to discover new worlds, explore, build, survive, and thrive. Every planet begins untouched. What it becomes is up to you.
Master one of dozens of skill paths, and live the galactic life you’ve always dreamed. Whether you want to protect settlers as a ranger, build a trade empire, or offer your services as an architect, Stars Reach offers many skill paths that allow you to chart a course through space that fits your play style. There are different weapons to master. There’s a career path just for you in Stars Reach.
You’re not locked into any single playstyle. Experiment with different skill paths and find the combination that suits you best. Build your own class from different skill sets and define your role in the galaxy.
Your first steps onto a new world take you far beyond the familiar. You’ll need to adapt to your surroundings by learning to survive. Every skill path has accompanying equipment, which you’ll gain proficiency with by using those tools.
More importantly, your contributions to the community will increase your proficiency. A camp you build will earn you experience when others rest at it. Community means survival, and we’ve built Stars Reach to support pro-social behavior and limit the ability for other players to ruin your experience through griefing.
You can build a cozy cottage on a remote hill, and carve out a living by yourself. But if you crave community, team up to build settlements and cities, shape how they grow, and decide how they are governed.
Team up and claim a large plot of land that isn’t just a home base. You and your friends can cluster your homesteads, build a community, and govern together.
The resources you gather can be sold in a unified galactic economy driven by players. Or, you can use them to craft tools and technology to supply distant worlds with vital goods necessary for their survival.
Trade with players across the galaxy, specialize in what you make, and become a master of your craft and earn renown across the galaxy.
Your choices determine what comes next.
Cities grow or decline, ecosystems shift, wildlife becomes extinct, and resources are used up or recover based on what you do. Protect the environment and its inhabitants, or strip mine it for profit. Other players live with the results of what you leave behind.
This is Stars Reach! What will you become?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is amazing, even in early access. Yes there are glitches and some unfinished content. But what's available is a lot of fun. I have played this game since the start of alpha and I applaud the developers' dedication, creativity, and willingness to listen to the player base. This is early access. The game will only get better. If you enjoy a wide open sandbox with an entire galaxy to explore, crafting, homesteading, combat, and more, you'll enjoy this game.
Early Early Access
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Languages: English
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is very unfinish and janky, even for EA standards. But smells like SWG and I would gladly give to Raph 30$ each and every time he somehow attempts to bring the essence of SWG back to life. Keep the money Raph, even if this ends up being yet another failed MMO.
Probably better to wait until this game gets out of early access and/or they've had chance to put in more content and improve performance. There's a lot still labelled "WIP" (work in progress) but whilst on the face of it the game looks like it was released too early I can see (with a programmer's eye) that the main engine is pretty much complete and that whole tranches of issues are likely to be cleared up with single or rapid fixes on the server side, I can see why they've put it in EA now, it's not to rip people off! The only way to really test a system running thousands of players is to run it with thousands of players and the architecture is interesting, with a lot of work going on server-side. Just be aware that this is nowhere near a complete game - but I suspect development could go quite rapidly (the estimated EA time until release of 6 months hints at this as well). There's also a fair bit of the old SWG DNA in there which is no bad thing. But this is an MMORPG - expect the usual screaming for the usual reasons.
I played this game on launch into early access and I said to myself: If they keep communication open, they can weather the storm of a rocky launch. It is a rocky launch. There are lag issues. They have patched the game and will patch it again, working toward more stability and improved gameplay mechanics. The game is vastly improved stability wise from launch day. While it still needs work, this is a very promising sign of things to come. The roadmap is very ambitious, but it's not impossible and the team has already demonstrated a passion to do it properly, re-arranging the roadmap as bugs occur to make early access as enjoyable as possible while still updating the game in significant ways beyond bug fixes. Development is strong. I am confident we're going to see something special here. The game was pricey on release. This is the price I would expect for the finished product and it's certainly not finished. I would recommend this game at a discount - Unless you want to support the development team and that's a choice detached from this review. I had my doubts. I do not anymore.
If you've ever played an MMO in Beta, this will feel very familiar. Yes, it's rough. Yes, it needs improvement in all kinds of areas. But, this is what Early Access is for. I'm here for what this could become.
I almost never write reviews, but I felt like I had too. If I set aside the bugs, I can see the goal. I can see the shadow of SWG reimagined. SWG's original design was arguably unrealized and failed in the early 2000's due to a complexity that this game tries to realize and build on. I'd argue SWG lingered because of Star Wars fans and the underlying lore that directed and inspired players to sift through the bugs and complex systems, Stars Reach doesn't have that to rely on and to be honest didn't try all that hard to instill in the first 2 hours either. The comic book style/theme felt about as dated as the animations and graphics. What's sad is if that was all that's wrong with it, I could recommend it. The problems here is that it's put one too many nails in it's own coffin, at this point in time. The game feels like something from 2010ish, and with less bugs and a few more things to do I think it would have survived back then. My biggest issue with the game is that it felt like nothing is intuitive, polished, or even engaging. The skill system isn't even part of the tutorial, and arguably didn't matter because it doesn't adequately explain the skills you're learning or how to utilize them. reinventing the wheel is great, I was on board, wanted to learn how this new system works, but there was no direction or explanation to direct me. Then there's the worlds... Yes there's more than 4 but aimlessly floating through space and wormholes from one system to the next is the more unengaging discovery system I could imagine. And I think that's an aspect of the issue. Exploration has to be rewarding and hold your attention. I don't care that the worlds are small, but I do care that they're generally boring. I collected an entire inventory of random junk and honestly had almost nothing I could do with 90% of it other than sell it to other players who may or may not have a better idea of how to utilize it? I think Quality of Life wasn't a statement that was ever considered when writing the user interfaces of this game, because every interaction I made with the UI made me not want to use it. Descriptions were generally useless, mechanics of how to navigate through it were unintuitive, I couldn't tell you the details of what I was looking at on almost any screen. Some of SWG's best and worst features were back. Wounds and dancing... I always understood the intent, but could I get anyone to dance for me on launch... no, and to be fair, asking a stranger to dance for me feels very awkward. The part that made the UI worse was that more than half of it was WIP this left me confused when trying to figure out crafting and frustrated while trying to find a fun skill to work towards because there wasn't anything. The big skill tree works because I can set goals to work toward, but when most of it is not implemented, what's left to work towards? Then the bugs were bad. Especially for the low player count at launch. I get day one bugs, but I think at one point my server crashed I lost 10 minutes of progress (not the worst thing) but then to spin up a new server to join took 5 minutes of confessing loading screens and my character in a general void. Other bugs included the grappling gun misfiring, it only worked when equipped to a random slot. floating through space where I got stuck only going backwards and up for some reason. Numerous visual glitches, some obvious and some I'm assuming because it's the only explanation to why certain things happened, and at least a dozen more that I couldn't tell at the time if it was a bug or if I just didn't understand what to do. On performance... I mean a good chunk of the time the game did run, but not well, and it's to the point where I couldn't tell you what was a bug and what was just lagged responsiveness. One or two of these general issues, I could understand, tolerate and potentially recommend this game in spite of. The Idea is good, but it's not ready for the general public, and I didn't pay $30 to spend my free time writing up endless bug reports, so at this point I can't recommend it. I'll give it a month. Watch to see what happens and if it improves, maybe I'll try again, but for now I'm gonna sit just under 2 hours and refund if overhauls aren't around the corner, and it doesn't seem like they are.
The controls for building your Homestead are wonky at best and result in loss of building structures. Very common metals are depleted and mining them results in servitors killing you. This used to be solved by harvesting Hexavine, but apparently they removed that from the game leaving you basically screwed. the missions are glitching horribly. the servers aren't dropping as much anymore, but they are lagging horribly. the loot box puzzles used to unlock higher rarity loot boxes are confusing and convoluted the crafting material stats need an explanation as to what the differ values effect. over all, this game currently has WAY too many issues need to be resolved. when some of these things start getting resolved, i might be able to recommend it, but in its current state, it falls flat.
game had so much potential but feels rushed and half complete.. refunding it instantly. Sad, was really looking forward to this!
This game looks like lots of fun, but... Do not waste $30 on the minimum pack and for sure dont waste $80 on the pack that gives you everything in the $30 pack to support the game with an extra 50. - The names of items you need to progress are not named the same in the missions as they are in the skills and both are different from the items themselves in some cases. - It is not clear how to get your first free homesteader so you can build your base but if you dont get 1 on the first character you make your likely screwed and will have to spend hours doing monotonous missions to earn 20000 coins to get a homesteader or just never enjoy the base building content which is a good 80% of the game and 100% of progression currently. - The skill tooltips do not clearly explain the skills so you understand what you are spending your hours of coin and xp to get. - The item tooltips do not clearly explain what is needed to use an item or why you cant use it. - The missions sometimes give rewards but say they are giving you something else, example you get a starship key that unlocks the portals from the newbie area to the regular play area... - If you want to log off one character and onto another you have to quit the game and start the game all over again instead of just going back to the character select screen. - The help/tutorial videos made on youtube by the DEVELOPERS do not match the game at all right now as all the naming doesn't match and some of the skills are just gone now, or if they are there they are not clearly tool tipped so you know what they do. - The anti griefing statements should be completely ignored because players 100% grief each other by covering base entrances or building up mountains around bases so people cant get into their own base without dying from fall damage or having to dig tunnels to get to their own base. - There are no vehicles, space bases, or space ships in the game at all so ignore all those videos that stated anything about that existing. They are all locked behind WIP skills. My view is that the developer spend time making a time sinc so you would HAVE to pass your 2 hour refund window before you figure out how bad it is. There are MASSIVE time sincs all over the place that take way longer than other games of the same genre. I have bought $5 indie games that were alpha that were more finished than this early access game. If it used to be playable it is very nearly not playable in its current state.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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