
The retro-style Side Scroller shooting game with vivid storyline depicts fully charactered protagonists love affairs.! Colorfully themed game stages and variety of bosses infests here!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
슈팅게임인데 조작감이 완전 별로이며 정확히 캐릭터의 어느부분까지 적들 공격이 들어오는지 알수가 없다 그리고 적들 미사일과 캐릭터의 미사일 색깔도 비슷하다. 캐릭터성은 뛰어날지 몰라도 슈팅게임이라기에는 굉장히 부족해보인다.
2스테이지를 못넘어가누... 보스한테 한 대 맞으면 까이는 에너지가 큼
💋
재미있다 ^_^
횡스크롤 슈팅 게임치곤 나름 재밌음. 그런데, 패드로 하지 말고 왠만하면 키보드로 할 것. 내가 너무 발컨이라 그런 것일 수도 모르지만... 여하튼 할인된 가격에 사면 재밌게 할 수 있음. 그런데, 아무리 슈팅게임이라지만 세이브 기능 좀 넣어주면 안되었던 건지...
[h1]Overall, It's pretty good.[/h1] [b]Pros:[/b] [*]A challenging game. I'm personally not very good at these types of games, but the difficulty increase was pretty good. [*]Fairly Smooth controls with a controler. It tracks mouse pretty well. [*]A game that you can just jump into at any time. (kinda, but that exception is in cons) [*]Very Arcade-like. High score, and a full story playthrough (in one sitting) is expected. [*]Really good bosses. They can really tear up the field if you don't manage things well. A steap learning curve with some, but once you get a feel for the paterns, it gets a bit more enjoyable. [*]I love the added melee attack/reflect move. It can help in a pinch but also leaves you open for a few moments. Making it not as cheap as one may think. [*]There's a slow down button for fine tuning. (I never used it though.) [*]A great soundtrack! [b]Cons:[/b] [*]If you quit mid-game, it won't save your progress. It only saves your high score from a completed story and unlocked characters. [*]There can be some cheap deaths, but most of the time it's due to the player, more so than the game. [*]There's the classic "We turn into bullets when we die" enemies that just flood the game after a few levels. Normally, that's ok. However, it can become very annoying to deal with [*]Some poor translation (I personally don't mind, but I can understand why some may dislike this, so I put it in cons.) I'm not finished with all the character stories, but I am enjoying what I've seen so far. I'd recommend this to whoever is looking for a good challenge. [u]It's not for everyone, sure. However, it's pretty good for those who like bullethell or arcade shoot 'em up games.[/u]
Starry Night: Helix is surely one of the most painful cases that I've gotten disappointed by a video game. The art is fantastic and I really dig the soundtrack. But the gameplay? I am so let down... The very first thing that feels very wrong is the character's movement speed. The main character simply moves way too fast; an issue that is not very visible at first, but starts to cause trouble as soon as you get to more difficult patterns, requiring you to keep holding the slow movement button. This especially becomes a problem in the bossfights as the game suddenly shifts from a very easy game with very easy patterns to a more challenging one. I also do believe there is something wrong with the hit point of your playable character. I noticed that in the aforementioned bossfight, the playable character was getting hit even though the projectiles barely missed her. I reckon either the hitbox of some projectiles or the character is bigger than what it looks like. Next, we have the usual problem of many shmup games: Visual clarity issues. The main character constantly shoots barrages of bright blue projectiles that take a large portion of the screen, effectively concealing the projectiles that the enemies shoot at you. Not only that, enemies also leave large yellow collectables behind in the form of gems and powerup coins after death. Combine these two with busy backgrounds of some levels, an example being Neverland with a lot of colorful objects moving in the background, and you can see how this creates one of the worst cases of visual mess as a result. And finally, there's no saving in middle of the game. The game does not save your progress and if you quit to the main menu by any reason, whether it be by mistake or anything else, it forces you to start from the beginning. Now this is not an uncommon thing for shmups to do; but since Starry Night: Helix presents itself as a story-driven shmup experience, as evident with the dialogue sections before and after each level (albeit with poorly worded sentences that are full of grammatical errors), and the overall feeling of the game is also more leaning towards being boring and lengthy thanks to its difficulty, I believe progression saving was totally necessary here. Overall, Starry Night: Helix is an unfortunately disappointing shmup. While the art is amazing and the soundtrack is pleasant to listen to, the gameplay does not have the same level of quality put into it and suffers from major issues.
난이도 조절 실패한 슈팅게임으로 모바일에 비해 완성도가 떨어짐
游戏不错,为什么存不了档?
어려워... 캐릭 귀여움
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| A Night at the Watermill | $3.7K | 60 | 95% | $3.99 |
| Super Taco Crew | $3.7K | 59 | 97% | $4.99 |
| Legend of Feather | $3.7K | 50 | 78% | $3.99 |
| Energy Cycle | $3.7K | 73 | 77% | $2.99 |
| Lovecraft Quest - A Comix Game | $3.7K | 82 | 65% | $2.99 |
| Find Cats With Friends | $3.7K | 121 | 84% | $0.99 |
Related
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| DAVE THE DIVER | $67.1M | 158.8K | 97% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Slime Rancher | $65.5M | 137.8K | 98% | $19.99 |
| People Playground | $62.2M | 315.4K | 98% | $9.99 |