
Fast-paced top-down physicsy space dogfighting action
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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The controls lead to some interesting gameplay but i think the difficulty of the turret enemies really affect the games balance too much. If maybe their shots were a bit more random or they tracked the player a bit worse i would have gotten farther in the game. along with this, a level editor would add a lot to the game i think.
Fun arcady combat. Really can't go wrong at this price. Would be nice to see mouse sensitivity in the settings menu. Update: The recent balance update greatly improves the controls and gives the player 2 lives making levels a little more forgiving
https://youtu.be/ciEM4ngFs7M Made by an indie developer who wanted to create a commercial game in a week (or take a game jam game and refine it into a commercial game in a week). Starprey does not disappoint if your looking for a fast paced space dogfighting game. The game has been updated with better controls and extra health since launch which really help with the playability of the game. The controls are unique and the physics based walls make the game a lot different then just a normal space chase kind of game. For the price it is pretty fun game, however it can be difficult and those dang turrets are wayyy to accurate sometimes! 😊
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
Nice fast paced arcade action! I talk about it more[url=https://youtu.be/nNTDQTHGBg4] here. [/url]
Impressive effort for a quick godot game. The making of link shows the developers quick-dev process. Definitely worth a look-see for aspiring game devs. Starprey is a top down space action game which looks like a space fighting game but actually plays more as a puzzle game. Each level, you need to use the base controls to try and eliminate all enemies while surviving. This gets progressively more difficult as obstacles and enemies increase. The game is a bit short but it does what it says on the tin.
New update fixed character controll and that fixerd the game.
Basically Hotline Miami in space - addictive, fast-paced, and with a great synthwave soundtrack. The controls are easy to get into, and there's enough variations in the levels to be pretty compelling. My only complaint is that it is very short - I beat it in about a half an hour - but that's reasonable for a three dollar game.
Hey all, Tegus here. (yes, that was a Scott the Woz reference(no it did not make sense(and yes this is also a coding reference at the same time)))** ANYWAY! On with the review. So Imma keep it short and sweet. It might sound negative, but I actually just want to give a short concise constructive critique. And also, I'm gonna give it an overall positive review despite it's major issues. Not on part of any bias, simply because i think the game is playable in it's current state... Just extremely unintuitive for the most part... Unfortunately(or perhaps fortunately if you look at it the way i choose to look at it. THE REVIEW: This game has... Potential. It's fun, it's fast paced. It's probably one of the coolest and most easy to get into "puzzle" shooters I've ever gotten in to. In a weird way, I feel like this game shares some common DNA with a game like Hotline Miami or another of that sort. Just endless trial and error until you finally hit the nail on the head and get it perfectly right. That stuff is fun. BUTTT I think what this game lacks is proper controlling. Here's what I mean: Say you're flying your ship. Everything is mouse based. So you move the cursor up a little ahead in a certain direction. You lock your velocity with right mouse(by holding it no less). You go to shoot with left mouse(keep in mind your velocity is still constant). You stop shooting. You release right mouse. However. You've had a lapse in judgement. You release right mouse after shooting only to realize that by aiming in and shooting at said target... You have now shifted your velocity to light speed and are now hurdling towards and asteroid or turret ship at the speed of ♥♥♥♥♥♥♥ LIGHT... Now I don't know how much sense what I wrote just made. But the thing is. Aiming. Shooting. Velocity control. And rotation. They don't all "fit" on the mouse. At LEAST, they don't "fit" intuitively on the mouse. My issue with this game - being the control scheme aforemtnioned - is also a bit of a non issue. Because whilst unintuitive and I sort of kind of hate it. It's also LEARNABLE. And if it's learnable... It can be mastered. I guess. If this game had a more conventional and evenly divided out control scheme like say movement and velocity control with WASD + SHIFT and shooting being relugated to the mouse quarters... This would probably be a damn good intuitive puzzle shooter. BUT. As it is. It's a damn good UNINTUITIVE puzzle shooter. So yeah. I wrote this kind of quasai while i waited for the last few minutes of my youtube video to upload. So sorry for mistakes. But i hope i made enough sense. Miziziziz. If by happen chance you're reading this, I love your content and your games. Keep it up.
I really enjoyed this game it may be short but it is really challenging. There are some minor things which could be improved like adding the setting to change the resolution. But for the price it is a really great game.
- New Balance Update- Sadly still a lot of shortcomings, wherefore I can't recommend it. - Old negative Review - I tried really hard liking this game, especially after playing Theyest Thou which I absolutely adoured. Sadly the difficulty is really unbalanced and the controls are the cause of many, many deaths and just don't feel right. I think one of the greater problems is that you can die in one hit, it happens too often that I fly into an asteroid and just die. Turret ships also shoot you in a rate that you can barely escape. I hope this game get's a patch regarding the balancing, so it is playable.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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