
Build amongst the stars in Starport Delta, a light sci-fi strategy game that focuses on survival. Station Commanders across the universe will turn to you for guidance to expand, defend, and survive. Help them build a thriving station, but watch out, there are many dangers hiding in space...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Spanish - Spain, Polish, Hungarian, French, Romanian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Received a review copy of the game. The devs are actively working on the game, but as is I think the idea they have here is simple yet effective. More of a casual experience but can be challenging as you like, personally I am very impressed with the voice acting - they have more variation than some AAA titles I have played. Try it, you might like it!
Starport Delta is a really fun Space centered, colony-building RTS. Its gameplay and mechanics are very easy to grasp, and because of that I'm sure any player that picks it up who doesn't have a background with similar Space RTS games (grid-based or not) will be able to understand and enjoy it. But don't mistake that for the game lacking in depth. There's a lot to master for people who really want to dig into it. The campaign is fun but the game really shows best in sandbox mode, which teaches you the basics of colony management - so no need to go through the campaign to learn if you don't want to.
防御炮跟个摆设一样,看着海盗拆,动都不动。真的厉害哦
Great game. Love the sandbox and the campaign. Being able to airlock grandpa is hilarious. Its one of the few games where I don't turn of the music. Its also really nice to see how dedicated the developers are to improving the game and talking to the players.
三合一的范围加至少还要加大一圈
Having made my way through most of the campaign, I've really enjoyed what I've played so far. I really like sandbox mode. Being able to create my own space station is a really zen experience and keeps me coming back. I'm looking forward to discovering more upgrades and way to play as I continue the campaign. The devs are super open to feedback and their community is really lovely.
I enjoy the game so far. Its a nice casual sci-fi city builder with some good missions. Tempo and flow of the game is nice and has a good difficulty curve thus far. Its not super in depth compared to the more hardcore games of the genre but good to just have a nice time without having to worry about micromanagement.
This game is absolutely broken. When a game shows that you have a positive resource flow yet you are losing said resources every single tick instead of gaining them - then the game is broken, END OF.
If you enjoy a heavily strategic game, Starport Delta is the game for you! It will take many attempts to complete the more difficult levels, and learning new strategies is key. The campaign serves as a great tutorial, and the challenges are very, very challenging. It may look like like a "place and wait" game, but it's actually very hands on, with many events happening to try hinder your progress. You may encounter the odd bug, but they are ones you can play around, and the developers are very open to communication to try and improve their game.
Not a well-made game. Buggy, boring, and rather annoying at times. It will happily start you out without what you need, so you have to restart multiple times until you get RNG in your favor. They will ask you to do something without showing what it is they even mean. Half of your game play is reliant on you clicking through your station modules looking for some icon to be different than others for the 20th time. It's less about placement and more about finding stupid icons for random scraps. Just.. not enjoyable at all.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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