
Starlit Bottle is a casual stress-relief game themed around starry sky bottles.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Starlit Bottle is a cozy and relaxing casual game designed to relieve stress. Its core gameplay is simple yet incredibly soothing: your goal is to pour water of different colors from bottles into separate cups until each bottle contains only one color of water to complete a level.
The game features three difficulty modes—Easy, Medium, and Hard—catering to players with different paces. As you progress through the challenges, the number of bottles you need to sort will gradually increase. Whether you want to unwind after a long day or enjoy low-stress puzzles during short breaks, this game is perfect for you.
Genres
Stats
Languages: English**languages with full audio support
Reviews
1/10 nothing of value here
Starlit Bottle, yıldızlı gökyüzü temalı şişelerden oluşan, rahatlatıcı bir stres atma oyunudur.
Somewhat functional but ridiculously barebones. There isn't even a quit button.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Yeah.. for such a simple game idea that's done in countless mobile games.. this game fails. Hard is not hard but it is hard to see the colors since they overlap a lot of times and I was stopped at level 93 in it the game broke the bottles didn't react and there was only two of them which didn't work together.. also when playing the Levels there's no number of which Level it is only level. It's also not very fun some games of this style have the ability that u can match multiple bottles at once if u click at them. So yeah.. don't play this
Fun and all but please dev add the "exit" or "quit" option in the menu :)
BGMがステージ毎にかかりなおしたりUIが見づらいのはまだゲームのプレイに直接的に関係ないのでいいのだが HARDのレベル12から容器が重なって色がとても見づらくなるのはどうにかしてほしい。
做得很粗糙,没有退出按钮,一个瓶子倒的时候别的瓶子都动不了,动画还很慢,动画效果也不好看,看得很捉急,别说解压了,真的还不如手机上随便找一个的那种。 有很多关卡,难度都不高,但是又没成就,总之很难有玩下去的欲望。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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