
Outlast the onslaught in a sci-fi survivors-like where your decisions matter as much as your firepower. Command customizable starships, enhance your arsenal with 100+ strategy-defining upgrades, and annihilate endless fleets of cosmic combatants! Carve your legacy among the stars or die trying!
Modeled estimate, not a reported figure. How we estimate →
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About

Forge a single starcraft into a fleet-leveling warship through the combination of salvaged weaponry and strategy-defining augmentations in this sci-fi survivors game! Weave through asteroid fields, aid galactic denizens, and use collected resources from each failed expedition to become permanently stronger! Your goal is survival; your legacy is inevitable.
Intense Bullet-Heaven Combat - Obliterate endless swarms of combatants on your journey to challenge the enemy flagship! Evade devastating bombardments with unique movement abilities and return fire automatically or manually.
Customizable Starcraft - Master 6 ships, each with distinct starting armaments and combat styles. Customize your ship's systems to fine-tune your strategy with unlockable alternate loadouts!
Weapon and Ship Augmentation - Forge endless builds with 12 core weapons and over 160 augments and enhancements to empower your arsenal!
Galactic Navigation - Navigate a galaxy that changes every expedition—traverse sectors with treacherous, gameplay-altering conditions to complete missions that are no less dangerous.
Meta Progression - Exchange salvaged resources for permanent enhancements, new starcraft, and more to aid you in future runs!
Dynamic Narrative Events - Gamble for glory across 30+ unique encounters. Measured risks could reap vital rewards or fatal consequences.

Master unique starcraft across three classes: nimble frigates, versatile cruisers, and titanic battleships. All ships—through their special augments, weapons, and movement abilities—lend themselves to unique playstyles and combat specializations.

Discover over 100 augments and enhancements to create game-breaking synergies and redefine your strategy each expedition!
Transform your hull with augments like Pulsing Plating, enabling your ship to release a forceful burst of energy when sustaining damage, or deploy Proximity Mines to eliminate pursuing fighters.
Enhance your combat prowess with Smart Rounds, ammunition that ricochets between targets, or Nuclear Warheads, radioactive payloads that leave a damaging, lingering cloud in their wake!

Your Starmap is a web of opportunity and peril. Choose your path through hazardous sectors and encounter space stations in need of reinforcements, sectors dotted with gravitational wells, and derelict ships with priceless data in need of salvaging. Completing these missions, as well as random secondary objectives, will earn you rewards crucial to your survival.

Death is not the end. Battlefield wreckage, recovered data, and alien technologies salvaged from your failed expeditions can be exchanged for powerful, permanent upgrades to your arsenal!
Starforged Legacy is currently in early development. The features we currently have and those planned for the future may change as we gather feedback from our community. You can expect to see these changes reflected here as they occur.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Legitimately really fun. Hope it's successful and more content (particularly enemies and bosses) are added. Definitely worth the price. Having a minimap would be very helpful for navigation.
I've long been a fan of rogue-likes and sci-fi, so Starforged Legacy had me at "hello." I played the early access version and quite enjoyed it. Each ship felt different and each had four variations. As of this writing, the game is in a very good place. I'd like to see more in the way of music but, honestly, there's not much to add. If you've played similar titles, like The Spell Brigade, you have a good idea what you're in for.
EDIT: The devs already patched out a lot of my criticisms and complaints in my original review! Wow kudos to them! [b] [u] Definitely recommend [/u][/b] this now! [strike]Tentatively recommended now for $8.[/strike] There's actually a lot going for this game that asking $8 is bit of an undersell at this point. That said, I'd recommend waiting for some more tuning by the devs because the balance is pretty rough. Level up upgrades giving a tenth of a second faster reload time is.... oh ... oh so satisfying (not). You're only in each sector a limited amount of time before you're forced to jump, so any level up you get is very important as each sector becomes more challenging. That said, I'm sick of getting the majority of offered level up rewards being these 1/10th of a second reload speed buff or projectile speed buff. Really? The game will swarm you, as we'd expect in a survivors-like bullet-heaven, however it's to a point where it's unfair. You're slow, unless you get 10 of those 0.10 speed upgrades in a row, so you can't outrun the kamikaze ships or the million suicide ships with massive AOE. My CPU and GPU skyrocket to 100% utilization during initial startup and the shader compilation loading screen. I've seen this in other games where FPS isn't capped in the game during this process. But I'm not a dev. Loading between sector jumps can take longer than it should. I was concerned my PC crashed, but given the game isn't graphically demanding I was surprised this was the case. The sector loading time combined with the 100% utilization shader compilation at start up has me worried about how the game may crash or lag in hectic, late-game runs. All that aside, there's a lot of depth in the combat and meta progressions that I think it can be really fun after some balance passes. Right now, at least for me, it's too frustrating to keep trying the game out. I don't find joy in slamming my face against the wall for a couple hours to stack up meta upgrades to offset the poor level up cards you get during a run. I really like these space focused bullet heaven survivor games, so I look forward to coming back and seeing the progress the game has taken.
Best Bulletstorm in Space so far!!!
muito bom
I realize this game is early access, however, this is SO poorly designed (its not even an optimization problem) that even with the frame rate set to 30 fps, everything set to low, my gpu is pinned at 90C (its a watercooled xt6900 never have this issue with games like crimson desert or even star citizen). The idea is pretty neat but the graphics need a major rethink before this is playable without thermal throttling.
This game has some real potential, but also some real jank. Music is repetitive and droning, enemies are one note at best - basically just follow you around. Sound effects could also just genrally use a pass, plus eventually some kind of loose narative would be helpful for whyever we have to fight vice dread admiral peet or whatever. But the ship design is good, weapons are rather fun, and it fills a huge niche that was missing with the big chonky capital ship design. I want to FLY one of those, or even better BUILD one. Grab it on sale and hope the project keeps going. It'll need more investment, but there's something neat here.
Fun game, Lots of progression, its starts off simple, and feels initially a bit underwhelming (although fun). However after a couple of games, and see how the progression opens up, it definitely starts to pull you in. Its nice there's different set ups for the ships, rather than just the ships alone. Worth the price.
I like space ships.
Obwohl ein kleiner interessanter SCI FI Autobattler, langweilt es mich nur noch zu tiefst wenn etwas Rougelike ist... Ich ertrage es schlichtweg nicht mehr 100 mal von vorne zu beginnen nur um ein klein wenig mehr frei zu schalten. Was ich nämlich freischalte, wiegt den Zeit und Spass Aufwand einfach nicht auf... Weiters sind die Schiffe total unbalanced und vor allem auch die loadouts die man zu den Schiffen frei schalten kann. Sprich beginnt man mit dem falschen Schiff oder loadout, kann man sich sicher sein, dass man sogar auf normal wahrscheinlich scheitern wird.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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