
The evil Empire is currently creating a doomsday army behind a veil of secrecy. However, they are no match for the Rebel Alliance's covert operations division. Your mission is to infiltrate the Empire and put an end to their plans for terror and domination.
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About
Star Wars™: Dark Forces Remaster has been brought to life by the team at Nightdive Studios, fully remastered through its proprietary KEX engine, allowing the game to run on modern gaming devices at up to 4K resolution at 120FPS. New and returning players will enjoy Star Wars: Dark Forces Remaster’s upgraded gameplay, high-resolution textures, enhanced lighting and rendering, and support for gamepads.
The original 1995 Star Wars: Dark Forces raised the bar for FPS games, offering players a significant degree of movement and interactivity, a large selection of items and power-ups, and engaging environments.
In the first Star Wars FPS video game, players assume the role of Kyle Katarn, a defector of the Galactic Empire turned mercenary for hire. Katarn joins the Rebel Alliance’s covert operations division tasked with infiltrating the Galactic Empire, where he discovers the secret Dark Trooper Project. The development of this powerful new series of Imperial battle droids and power-armored stormtroopers stands to strengthen the Empire’s grip on the galaxy unless Katarn and the Rebel Alliance intervene.
All fourteen original levels, featuring Star Wars™ worlds and capital ships
Experience the classic version of STAR WARS™: Dark Forces using the in-game toggle/settings
Use your ability to jump, duck, and crawl to solve puzzles and defeat enemies
Your Personal Digital Assistant provides you with in game information such including map, inventory, and mission briefing
Engaging first-person ground combat featuring ten weapons and twenty types of enemies
Up to 4K 120FPS visuals
Advanced 3D rendering enables updated lighting and atmospheric effects
Modern gamepad support adds a new weapon wheel, and rumble
Controller Support - vibration and gyro controls
A variety of power-ups are made available to the player, including health, shields, weapons and ammunition
For combat, the player may use fists, explosive landmines and thermal detonators, as well as blasters and other ranged weapons
Includes immersive environmental puzzles and mazes
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Les mecs de NightDive se sont pas trop foulé le joystick sur Dark Forces Remaster. Graphismes en mode moderne (FPS illimités, décors 3D propres, textures qui ont pris un coup de polish, cinématiques redessinées), nickel. Et pour les vieux de la vieille, une simple touche F2 et paf ! Retour direct en 1995, rendu software craspouille comme à l’époque sur 486. Et franchement ? C’est tout ce qu’il fallait. Le jeu était déjà une tuerie à sa sortie, un an après Doom et bien avant que Half-Life vienne nous expliquer ce qu’est une vraie mise en scène. Scénario béton, difficulté calibrée au millimètre, persos charismatiques comme Kyle Katarn ou Jan Ors. Seul reproche : avec mon sens de l'orientation à deux sous, j'ai trouvé ça labyrinthique comme un câble USB dans une boîte à câbles. Résultat : plus d’une heure sur la plupart des 14 niveaux. Mais peut-être que pour vous ça passera comme une lettre à la poste. En tout cas, zéro regret d’avoir insisté cette fois : j’ai adoré. Merci LucasArts et NightDive, vous avez remasterisé l’essentiel : le fun.
I recently finished the Nightdive Studios remaster of Dark Forces. I found the game to extremely competently made/remastered and very fun with only a few minor gripes. Details below. Dark Forces is what everyone has always considered Doom with a Star Wars skin. It's an overload of flat 2D sprits, complex maps and great sound design, much like the game it was clearly inspired by. The game is so beautifully simple. Read your objective, obtain that goal whilst massacring plenty of innocent imperial staff members. There's plenty of weapons to achieve this goal, all of which are fun spins on classic weapons and generally staying faithful to the early Star Wars aesthetic. The remaster introduces a weapon wheel, which makes switching weapons a lot easier, especially if you chose to use a controller. Talking of, controller support is really good. I played a chunk of the game with the mouse and keyboard, but randomly decided to finish the second half of the game on my Steam Deck. It worked really well. Admittedly, it took me a little bit to adapt to the floatiness. That's what happens when you play a game for 30 years and then try a new input style. The actual aesthetic is something I truly love about this game. It's solely based on the original trilogy, simply because we hadn't even had the prequels at this point. So, because of this, you'll see lots of familiar wall textures, soldier designs and the sound effects sound like they're straight out of the classic movies. Visually, it's the only Star Wars game to properly achieve this, in my opinion. Those moments where you end up in the spaceships and you see that gleaming white wall textures designed to mimic the opening sequence of the first movie, they're so good. As far as my gripes go, it's only really down to how the game was designed. Instead of having a very useful save system, this game has a very limited life's system. If you die, you use a life and continue where you left off. No more lives, game over. Personally speaking, I've hated that since I was a kid. I have hated it in every game that I have ever played. Some of the levels are quite long and enemies do get quite tough. So, it feels like you have to really dedicate yourself to beating the level you're on, which is quite annoying for a guy with kids and an actual life. Nightdive Studios really should've implemented a manual save feature. It would have helped people and reduced stress levels considerably. I can just see the Dark Souls dork muttering to himself, "but save scumming destroys the challenge". Well, sorry to say you greasy pimple faced man baby. Not everyone has the time to continuously replay these levels. It's tedious and frustrating, especially on the longer ones. It's one big flaw in an otherwise excellent remaster. As a remaster, it's VERY faithful in everyway but with better textures, great music clarity and a better control scheme. Fans of ancient shooters and Star Wars should have this in their collection and finish it at least once. Such a great game.
TOO OLD TO BE FUN, THIS BELONGS IN THE MUSEUM
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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