
Haul cargo, trade salvage and keep your space suit close as you search for fame and fortune among the stars in a game that puts an interstellar twist on the truck sim genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 2 → 7.57/day in the week after.
About
Hop into the driver's seat of your rocket-powered big rig as you haul cargo, scavenge for salvage and interact with an eclectic cast of star-hopping truckers in this Americana-infused journey on the ultimate open road - space!

Hi, this is Monster and Monster. Star Trucker is our tiny indie team's passion project, and we’re committed to making it the best intergalactic trucking game we can. By listening to the community, we’re working hard to improve the experience with every update. So buckle up and join us for the long haul!

Your truck is not a starship. We’ve taken typical vehicular controls then made sure zero-g momentum played a big part in maneuvers. The result is a unique driving experience that’s easy to pick up yet hard to master!
Cruise the hyper highways, taking on a variety of jobs such as fuel hungry long hauls and hazardous drop-offs to earn cash and unlock new content.
And don't forget to monitor the CB radio for chatter from fellow truckers; it's a fantastic way to uncover side gigs and stay updated on galactic gossip.

Keeping your rig runnin’ isn’t always easy. You’ll need to keep your core systems online, gravity compensator spinnin’ and hull patched to prevent your cab from leaking lung juice.
Be sure to make pre-trip shop stops for replacement parts, and consider upgrading your truck at a local garage. These improvements are vital for safely navigating volatile sectors and ensuring timely deliveries.

Use the galactic map to plan your journey and warp jumps, while keeping an eye on your fuel reserves and power levels.
Once your route is set, kick back, crank up the cab hi-fi and cruise to a selection of original songs covering starburst blues, galactic rock and asteroid infused americana. The open road is waiting!
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.4Kreviews | 78% | — | $4.9M |
| $24.99 | 3.6Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+
It feels a little weird playing a spaceflight game without transverse thrusters and without HOTAS/joystick support (Joystick support has been added now AFAIK), but you get used to it in a reasonable time. I think a large part of the game is that the controls aren't ideal, since the challenge largely consists of dodging small rocks. It's a pretty chill little game, many of the early kinks have been ironed out. The main thing I do not like is that they still, after a year, haven't fixed the problem where you randomly hit a rock at light speed when going through a gate (knocking everything to 0%), nor have they fixed the fact that NPCs will ram you from when you have 3 trailers, because they only seem to avoid you by staying a set distance away from the truck it self. Also I am one achievement off of 100%. The level 50 achievement is a big grind compared to the rest. Level 40 would probably be more appropriate. I had completed every other achievement by level 38 at least. I also dislike hidden achievements from a completionist point of view, but you can just look them up, so it's fine.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 2.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
| $14.99−40% |
| 729ratings |
| 89% |
| — |
| not modelled |
| $9.99−60% | 26ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 934 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cara pra quem curte American Truck esse game é muito bom, apesar de ter apenas 1 cavalinho no game e o "restante" ser apenas skins, pra quem está em um dia muito estressante e que não está com paciência para nada, eu super indico esse game, ele é muito relaxante para poder fazer suas viagens, que são até curtas então o player não fica horas e horas viajando, super recomendo, vocês vão curtir muito, único problema é que ele não está traduzido
Loving the game so far! I only think it would be nice to have at least these 2 features: 1) Sector maps, with custom waypoints. I would like to disable the UI markers but then I have no clue where I'm supposed to go for basic things like shopping, hull fixing etc. I could use a map (3D) of the sector where I am currently in to see where the locations already indicated in the galaxy map actually are. With the ability to snap to them and set custom waypoints. For example, I enter a sector, and I want to refuel. I don't remember where gas station is (or I have it disabled in the UI) - I can open the local map, get my bearings, maybe drop a waypoint, and anyway make my way to it. We are talking immersion here so another way to go about it would maybe be to have an integrated navigation system on the screens on board rather then game markers on the screen. 2) Keys shortcuts/binding. For frequent things like the docking clamp or the jump lever. It allows the use of the external camera for those who prefer it (the view out there is gorgeous! - what you can actually see from the cockpit is quite limited) and it is more practical anyway (gamepad here + looking around in first person is not exactly my first choice). --- Another thing that would make the hauling part of the game more rewarding: 3) Attach/detach additional trailers from different jobs. That way we can plan our route and actually use the job queue that exists in the UI. So far I can only do one job at a time. Also, to make this possible, we need access, in the job boards, to more jobs and them spanning over more locations, to plan in advance the additional steps after the first pick up. There are other minutiae like controller glyphs (I use a DS5) and little bugs here and there (like delivering the trailer in the drop zone and the job doesn't conclude, until it expires with a fine for abandoning the cargo), but honestly I don't care that much, the game is great already.
I enjoyed 30h of play time. Have not encountered a single bug, congrats devs! Unfortunately you can not customize your trucl or buy different models. Also, you can only drive trailers from A to B, not mix multiple trailers/jobs together
Jeu très sympathique, c'est un Euro Truck dans l'espace avec une gestion des ressources et des réparations du camions en plus. Un mulitjoueur comme Euro Truck ou plus vaste comme le mod TruckersMP serait très apprécié d'autant plus que ça rajouterait de l'immersion avec la radio CB pour communiquer avec un chat vocal au lieu de discuter seulement avec les PNJ et séléctionner le dialogue. Et on s'ennuierait moins vite en multi.
Отличная игра для того чтобы спокойно полетать и доставлять грузы) Прошел на одном дыхании, хочется конечно развития (думаю в следующей части уже), в виде гонок, грузов контрабанды, сцепки самому нескольких грузов, найма, Всё же груз должен повреждаться в контекнерах при столкновении, сейчас всё что есть в контейнерах не получает урон. Но в целом, игра оч понравилась. Крайне рекомендую тем кто хочет отдохнуть от ПВП ))
Many more hours on Xbox Gamepass here. Absolutely adore the game. A fun flight sim mixed with a satisfying delivery system. The newest update with peripheral support has been an absolute blast playing on a wheel setup adding an additional challenge to the whole game. Can't wait to see what else the devs cook up, personally I'd love to see police chases, billboards you can smash through, little time trial races, and maybe some kind of mining to take advantage of the space suit. Anyway, fantastic game!
Star Trucker is a great way to sit back and haul loads across the galaxy. The storyline is not intrusive and also enjoyable.
What an awesome game. Like, I'm not a big "sims" person and specially trucking. I used to work with tractors and I'm not a fan of them. You put those giant hunks of ♥♥♥♥ in space...I'm hooked. The space mechanics are great, though I'm all over the lanes most times. I like that you got to dock to do stuff and it's not always roll up for things to happen. The story line keeps getting more and more interesting and I find myself disappointed when I don't have a load to take me to the next story beat. I already want to make a movie, purely off just the beats of this game. I feel like I'm almost halfway through and Luna Link isn't gonna get away with their foul intentions. I mean, Hollywood is all about remakes. Why don't we do a remake of 1978's Convoy just purely based on this game. I am a voice actor, hit me up! Already looking for number 2 as well. You don't have to change a damn thing. Tighten up the current game play, add an avatar and multiplayer. As much as this isn't a "combat sim" I'd like to see you add some war elements...running supply lines for the war effort or add in some deep space hijackers you have to fend off inside your cab. I really just want to pop out of the airlock hatch and start taking mass driver shots at other vehicles...sounds so fun... Regardless, keep up the good work and you have a solid fan here. Thanks for the amazing game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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