
Dal R’El and Gwyndala race against time to save their friends, their ship, new alien species and an entire planetary system before a supernova destroys them all, while battling a deadly new enemy that will stop at nothing to destroy the Protostar and change the very course of history!
Modeled estimate, not a reported figure. How we estimate →
Media

About





Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Norwegian, Polish*, Portuguese - Brazil +2 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I completed this game in couch co-op due to it being star trek and reviews comparing its co-op to the lego games. That is... sort of true? But it is slightly misleading as you play the same pair of characters the whole game. That's not the worst thing in the world, but the plot and general bugginess make this an unappealing prospect at any price. I am not familiar with the show, but the plot of the game didn't make much sense. I was never sure if system slayer / drednok were the same person, and there was a section where everyone referred to "drednok 2" and I'm still not sure if that was intentional. The writing is also pretty bad in ways that will irritate science fiction fans, as the star in this game is going to go supernova due to a dyson sphere, but the energy is siphoned to facilities on surfaces of planets which are, according to the game, not tidally locked. This physical impossibility is just one example; there are many more, but for the sake of brevity I will move on. The game is pretty buggy and generally unpleasant to play. We experienced instances where characters would get stuck during animations requiring a reset of the level, context sensitive prompts that would bug out, an extremely noticeable untextured wall, and instances where characters would walk on air or be unable to dash across gaps. This is exacerbated by the combat ending animations; not only is the final hit in slow motion, but after every fight the characters do a little animation which is long enough that it is annoying, and will prevent you from picking up any health that dropped during the fight. There are a couple fun puzzles near the end of the game and the final boss wasn't bad, but it was too little too late for us. I do not recommend the game under any circumstances, even if you are a trek fan. If you have your young children play this, they will probably still be disappointed.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let's review before it leaves the store in about 2 weeks. This is slightly in the positive only. Controls are OK, it's best played with a controller, but opposite of what the devs said in a forum post (OK, it's an old post), this game is playable with mouse and keyboard too. And even though I'm a keyboard junkie, I switched to controller. 3 hours in, story seems OK so far. Nothing groundbreaking, nothing too deep like some stories from Old Trek, but keep in mind, it's primarily a kids game. More light-hearted (us adults would say "cringe" :D ), characters and their abilities are distinct, but from what I saw so far, you only ever play 2 characters (I'm only in level 3 and the 3rd char only appears as per request in the level and vanished again). Janeway doesn't feel like Janeway though, but I only know the VOY-series and not the titular Prodigy. Maybe she's portrayed there as in the game, then I haven't said anything. Gameplay seems to be a bit repetitive over time and for 100% you have to backtrack levels for unlocking areas with companions you find later in the story. At least for me I have to play the levels at least two times anyway, once to figure everything out (puzzles etc.) and get all available collectibles and a second time to meet the timelimit. Technically no complaints, the only thing not really working was the resolution. I'm playing in 4K and setting the resolution accordingly didn't really work. I ended up entering the resolution values in the userconfig file in your AppData folder, then it did play in 4K. No crashes so far, the intro video could be made skippable after having it seen once. Well, as a conclusion: I payed 2,49 € and that's a good price. 5 would still be fair, for a keen ST fan even a bit more. As mentioned in the forums, promotion was scarce, I myself only got awareness of this game by a curator tracking delists. Slightly recommended.
I bought this for the TV show. Very nice to see Protostar in action
I'm finding this game really enjoyable to play.
Star Trek: Prodigy, Supernova est une très bonne surprise. Après seulement 4 heures de jeu, je peux dire que je suis conquis : c’est fun, fluide, agréable à l’œil, et surtout parfaitement calibré pour ce qu’il propose. Visuellement, c’est coloré, propre, lisible, avec un vrai soin dans les environnements, les effets de lumière et l’identité visuelle globale. Le style correspond bien à l’univers de Star Trek: Prodigy : un mélange de modernité et d’accessibilité, pensé pour un public jeune, mais sans jamais tomber dans le simplisme pur et lassant. Le gameplay est efficace : coopératif, rythmé, bien pensé pour deux joueurs, avec des énigmes simples mais agréables, un bon dosage entre action, exploration et réflexion légère. Techniquement, le jeu tourne parfaitement. Aucune instabilité, chargements rapides, interface intuitive : un vrai jeu “plug and play” qui ne se perd pas dans des menus ou des mécaniques superflues. Oui, c’est clairement un jeu à destination d’un public plus jeune, ou au moins familial. Mais c’est justement là qu’il brille : il modernise Star Trek en l’ouvrant à une nouvelle génération, sans renier ses codes. Et pour ceux qui ont des enfants ou qui souhaitent jouer en duo, c’est un excellent choix. (Ce n’est pas mon cas, childfree, et j’ai pourtant apprécié l’expérience en solo.) Bref, Star Trek: Prodigy – Supernova réussit ce qu’il entreprend : un bon petit jeu d’aventure coopératif, bien réalisé, rafraîchissant et respectueux de sa licence. Sans révolutionner quoi que ce soit, il remplit pleinement son rôle. Et ça fait du bien. À recommander sans hésitation, surtout si vous cherchez un jeu court, soigné, et qui respire l’envie de faire bien. Star Trek avait besoin d’un peu d’air frais : le voilà.
Super gra do grania z dzieckiem. trochę strzelania trochę zagadek. Mały był zachwycony
I wish there was an option to rate the game out of five stars or have a thumb in the middle for 'eh, maybe.' The plot of this is interesting and has some good world-building. The design of the planets is really nice, and whoever came up with the character voice lines is amazing (there are so many good jokes). However, the game is still quite glitchy. There are a number of times when pressing 'F' to trigger a character to do something doesn't work. Sometimes you'll press to pull/push a cube and it won't work no matter how many times you try, and because it's the only way to progress, you have to reset the entire level and it puts you right back to the start. This makes things tedious, especially if you've made a lot of progress only to be put back to the start. If you are going to buy this, I'd recommend only getting it when it's on sale. I don't think it's worth the full price, unfortunately.
If you are reading this, I assume you either like the show the game is based on, or are looking for a family friendly title. The gameplay reminded me of a Lego game, just limited to only 2 playable characters. The combat can be a bit overwhelming sometimes, so consider lowering the difficulty. It stays true to the spirit of Prodigy, and from what I heard uses assets from the show in the game. The gameplay is ok, and there are some rough edges, but nothing game breaking during my time. From the limited time I played I did not encounter any crashes and it ran beautifully on proton. Cannot comment on the quality of the split screen co-op. This game was clearly designed to be played by two people, but switching between characters in single player is a single button press. Will update again once I play it with someone else.
Star Trek Prodigy: Supernova, developed by Tessera Studios and published by Outright Games, is a charming and accessible action-adventure that draws heavily from the world of the animated series Star Trek: Prodigy. Aimed primarily at a younger audience and fans of the show, it successfully captures the visual style and spirit of the series while offering a cooperative experience that mixes exploration, light combat, puzzle-solving, and narrative-driven gameplay. While it doesn’t break new ground mechanically, it accomplishes its mission with sincerity, delivering a family-friendly experience that remains faithful to the source material. The story centers on Dal and Gwyndala, two of the show's central characters, as they try to reunite with their crew after a system-wide disaster has separated them. The stakes are high: a supernova threatens to destroy multiple planets, and the crew must prevent catastrophe while unraveling a mysterious new threat. The narrative unfolds across three alien worlds—Orisi, Mirios, and Taresse—each with its own unique environments, obstacles, and alien species. While the plot doesn't dive too deep into complex lore, it’s compelling enough to sustain interest across the game’s runtime, particularly for those familiar with the characters and dynamics of Star Trek: Prodigy. The presence of the original voice cast, including the return of Captain Janeway’s hologram, adds an extra layer of authenticity and helps bring the universe to life in a way that’s rare for franchise tie-ins. Gameplay is straightforward and clearly designed with accessibility in mind. Players can switch between Dal and Gwyn, each with their own abilities—Dal is better suited for ranged attacks and tool use, while Gwyn excels in close combat and unlocking paths. The game relies on this dual-character dynamic to structure many of its puzzles and combat encounters, though everything remains fairly light in complexity. Puzzle segments often involve activating platforms, aligning symbols, or navigating through environmental hazards, and these are generally satisfying, even if they're never particularly challenging. Combat, on the other hand, is one of the game's weaker aspects. It’s serviceable but basic, with encounters that tend to repeat the same enemy types and strategies, lacking much depth or variation as the game progresses. One of the game’s highlights is its local cooperative mode, which allows two players to team up and control both characters simultaneously. This feature enhances the experience considerably, especially for parents playing alongside younger children. It encourages communication and shared problem-solving, and the game’s non-punishing difficulty ensures it remains enjoyable for players of all skill levels. In single-player, the AI-controlled partner performs adequately, but some puzzle sequences feel more cumbersome without a human partner. The controls are responsive for the most part, although some players may notice occasional hiccups, such as imprecise jumping or characters getting stuck on environmental geometry. Visually, the game does a good job of translating the look and feel of Star Trek: Prodigy into a 3D environment. The art direction is colorful and expressive, with environments that, while modest in scope, are clearly crafted with care. Each planet features distinct biomes and backgrounds, which helps keep exploration feeling fresh across the roughly six- to eight-hour adventure. That said, animations can sometimes feel stiff, and there are minor performance issues on certain platforms, including frame drops or short-lived glitches. None of these are game-breaking, but they can momentarily detract from the otherwise immersive atmosphere. Audio design complements the visuals effectively, with a score that matches the tone of the show and sound effects that give life to the environments and alien technology. The highlight here is the voice acting. Having the original cast reprise their roles elevates the experience significantly, helping to immerse players in the narrative and maintain continuity with the series. The dialogue is geared toward a younger audience, but it remains engaging for all ages thanks to the character dynamics and polished delivery. While Star Trek Prodigy: Supernova clearly targets a younger demographic, it doesn’t talk down to its players. The story is told with respect for its audience, and the game avoids the pitfalls of many licensed games by not rushing its design or relying solely on name recognition. The collaborative effort with the show's creators is evident throughout the experience, especially in how the story feels like a genuine narrative arc within the Prodigy universe rather than a tacked-on side mission. However, the game is not without its limitations. Its simplicity, while ideal for newcomers or younger players, might leave seasoned gamers wanting more depth. The combat becomes repetitive quickly, and the puzzles never scale up in complexity. There's also a lack of variety in enemy types and combat tactics, which can make some segments feel like filler. In addition, the game’s relatively short length might be a downside for those expecting a deeper, more expansive Star Trek experience. That said, for its intended audience, these concerns are minor. Star Trek Prodigy: Supernova stands out as a rare example of a licensed game that understands its source material and respects its players. It doesn’t try to be everything to everyone—it’s a focused, well-made experience tailored for younger fans and families who want to share an adventure in the Star Trek universe. Its cooperative gameplay, faithful presentation, and heartfelt story make it a solid introduction to both gaming and science fiction for kids, while still offering just enough substance to entertain older fans as well. It may not redefine the genre, but it doesn’t need to. It’s a thoughtful, polished tie-in that delivers exactly what it promises: a fun, accessible, and authentic journey through the stars. Rating: 6/10
Da pazzi, 50 euro per questo, da pazzi nel pazzissimi pazzi
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| DayZ | $531.7M | 465.7K | 78% | $49.99 |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Hogwarts Legacy | $323.6M | 369.9K | 90% | $59.99 |
| Forza Horizon 5 | $317.3M | 278.1K | 89% | $59.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |