
Engage in an epic storyline for control of the mysterious Nexus and the fate of the universe as players step into the role of their favorite Star Trek heroes and villains in the hit franchise's official team-based RPG.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
트레키로서 이런 류의 게임을 하고싶다면 사실 선택지가 없음 다만 정가주고 사는건 아닌거 같고 세일하면 사는게 좋을듯
dosn't have an offline mode
Mags
Rezension Star Trek Legends Ich mag Star Trek. Und ich liebe Games, in denen man Charaktere sammeln und aufbauen muss/darf. Von daher war es durchaus wert, einen Blick auf dieses Spiel zu werfen. Was auf jeden Fall positiv zu bewerten ist, ist die Geschichte, die erzählt wird. Sie ist spannend und durchaus logisch (sofern man im Nexus, da spielt das Ganze, überhaupt von Logik sprechen kann). Die Darstellung der knapp 100 Charaktere ist teilweise gut gelungen, teilweise erkennt man sie nur sehr schwer und muss schon auf den Namen gucken, um zu wissen, wer gemeint ist. Das Spielprinzip ist einfach: Man zieht mit jeweils 4 Charakteren durch die einzelnen Kapitel. Jeder Charakter hat drei oder vier Eigenschaften, die durchaus unterschiedlich sind. Daher macht es schon Sinn, zu schauen, wen man gemeinsam in den Kampf schickt. Ein interessanter Aspekt ist die Entwicklung der Moral, da sich mit Senken oder Heben derselben die Kampfwerte verändern. Es kann schon ärgerlich sein, wenn ein gut ausgebauter Charakter dem Gegner plötzlich nur noch freundlich auf die Rüstung klopft, statt ihn, wie gewohnt, auszuschalten. Hier wurde bereits mehrfach beschrieben, dass sich das Spiel des Öfteren aufhängt. Ja, das stimmt, in der Regel alle 60 bis 90 Minuten. Das ist allerdings nichts gegen die Version auf der Playstation, die hängt sich im „Normalfall“ 4-5mal die Stunde auf und die Ladezeiten sind dort echt nervig, während es bei der PC-Version recht flott geht. Was noch zu bemerken ist: es gibt Autokämpfe. Was erstmal gut ist, weil man nicht alles selber machen muss, wenn man die „kleineren“ Charaktere aufbauen will. Allerdings muss man dazu sagen, dass die KI leider nicht berauschend ist. Beispielsweise provozieren Charaktere (sprich: der Gegner wird gezwungen, sie zuerst anzugreifen), obwohl sie nur niedrige Lebensenergie haben, einfach nur, weil das eine ihrer Eigenschaften ist. Und die Herren/Damen Doktoren heilen irgendwen, aber nur selten den, der es braucht. Oft sogar Charaktere, die noch völlig fit sind. Man sollte also darauf achten, dass die Truppe auch stark genug ist, den Autokampf zu überstehen. Fazit: das Spiel hat seine Macken und lädt nicht unbedingt zu tagelangen Sitzungen ein. Aber für den Fan, der gerne „sammelt“, durchaus zu empfehlen. Live long and prosper
Nanoo, Nanoo.
cool sofar
game keeps crashing
Yes.
After investing 143 hours into Star Trek: Legends, collecting all 99 crew members, purchasing every available DLC, and completing virtually everything the game has to offer, I ultimately decided to uninstall it. This review comes from the perspective of someone who genuinely wanted the game to succeed. My experience started on a very positive note. The tactical combat is engaging, the Star Trek atmosphere is excellent, and collecting characters from across the franchise was genuinely rewarding. Building and upgrading my roster kept me invested throughout the campaign, and for a long time I believed this would become one of my favorite Star Trek games. Unfortunately, once I reached the endgame, the experience stopped evolving. After completing the campaign and unlocking the entire roster, progression became an endless cycle of replaying the same missions, shuttle assignments, Operations, PvP battles, and daily objectives. I even replayed the Welcome mission enough times to completely max out the crew member earned through it because there simply wasn't anything new to replace it. Instead of introducing meaningful endgame progression, additional story content, or fresh gameplay systems, the game settled into a repetitive loop with little reason to continue beyond collecting resources. The technical issues eventually outweighed the enjoyment. Throughout my playtime, the game consistently crashed at approximately one-hour intervals during extended sessions. Every crash forced me to restart the game and frequently resulted in lost gameplay progress, requiring me to replay portions of content I had already completed. While not every crash erased significant progress, it happened often enough that replaying the same sections became one of the most frustrating parts of the experience. As someone who enjoys completing games 100%, I was equally disappointed that several achievements and progression goals failed to register despite legitimately completing their requirements. Those missed registrations prevented me from ever reaching full completion. Hoping things would improve, I purchased every available DLC and periodically searched for news about updates or bug fixes. Instead, while searching for information on upcoming fixes, I found repeated community reports warning players about a serious Expert shuttle mission bug involving T'Pol. According to those reports, sending crews on certain Expert shuttle missions could leave the shuttle system unusable and require customer support intervention to restore it. After investing so much time into my save, I wasn't willing to risk permanently losing access to one of the game's core gameplay systems. Because of those reports, I deliberately avoided the Expert shuttle missions entirely. No player should feel compelled to avoid official game content because they're concerned it could permanently disable a core gameplay feature. The DLC itself also left me disappointed. Mission 9 contained broken or placeholder text that made portions of the content feel unfinished rather than polished. One issue that remained throughout my entire ownership of the game was the permanently broken "Those Cold, White Stars" News entry. From the day I purchased the game until the day I uninstalled it, it displayed nothing more than a blank white box and never functioned correctly. After finding no indication that these issues were being addressed, I contacted customer support. I submitted a detailed support request and waited approximately a month without receiving a meaningful response. Eventually, I created an account on the support portal simply to check the status of my ticket. Instead of finding a response from a support representative, I discovered that my ticket had already been marked as resolved without addressing any of the problems I had reported. Whether that closure was automatic or manual, the result was the same: none of the issues I reported were meaningfully addressed. The most disappointing aspect wasn't any single bug. It was the complete absence of meaningful improvement during my entire time with the game. Throughout all 143 hours recorded on my Steam account, I never received an update that addressed any of the issues described in this review. The recurring crashes, incomplete achievement tracking, broken "Those Cold, White Stars" News entry, unfinished DLC elements, and other technical problems remained unchanged from the day I purchased the game until the day I uninstalled it. There is a genuinely good Star Trek tactical RPG underneath these problems. The combat is enjoyable, the character roster is excellent, and collecting every crew member was genuinely satisfying. That's exactly why writing this review is so disappointing. I didn't uninstall because I disliked the game. I uninstalled because I had experienced almost everything it had to offer, yet the repetitive endgame, recurring crashes, lost gameplay progress, incomplete achievement tracking, unfinished DLC content, unresolved technical issues, and disappointing customer support ultimately outweighed everything the game did well. If you're simply looking for a Star Trek tactical RPG to experience through its campaign, you'll probably enjoy the journey. However, if you're looking for an actively evolving game with meaningful endgame content, regular improvements, polished DLC, dependable technical stability, responsive customer support, and long-term replay value, this is not the game for you. I sincerely hope this game receives the attention it deserves someday because the foundation of a truly outstanding Star Trek game is already here. Unfortunately, based on my experience, it never realized it's full potential.
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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