
长篇×乙女向×模拟养成 欢迎来到星之诗学院!追求梦想的你,就是未来最璀璨的明星。——九种职业路线,七位可攻略角色,丰富的游戏系统,打造独一无二的演艺圈传奇。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6/10,有点太古早玛丽苏了,而且所有男主们都没啥魅力,画风也一般,打得很yw,一跳剧情就想点快进,推了半个学期就没心力继续了,很坐牢,天知道我肥肠喜欢养成游戏。
Star Ring is an expansive Chinese otome and life-simulation game that combines romance, education, career development, and personal management within a single coming-of-age experience. Developed by 深海海鲜组 and published by NVLMaker, it follows Ellie, a young woman who leaves her hometown and family to begin a new chapter at Star Poetry Academy in S City. The academy is closely connected to the entertainment industry, giving Ellie three years to develop her talents, establish relationships, pursue professional opportunities, and decide what sort of future she wants. Instead of presenting this journey as a mostly linear visual novel, the game gives players considerable responsibility for shaping Ellie's everyday life and eventual direction. Much of the experience revolves around managing Ellie's schedule. Players determine how she spends her time, making decisions about training, work, social activities, and relaxation. This introduces a strategic element to what might otherwise have been a straightforward romantic narrative. Focusing heavily on professional development can improve Ellie's prospects, while investing time in other characters opens opportunities for friendship and romance. The freedom to determine priorities makes progression feel personal, although players who dislike routine management may find the repeated planning more demanding than the storytelling of a traditional visual novel. Career development is one of Star Ring's strongest features. The game offers nine professional directions and hundreds of assignments connected to the entertainment business, including opportunities associated with work both in front of and behind the camera. This gives Ellie's ambitions genuine importance instead of treating her career as background decoration. Improving the appropriate abilities and making sensible choices can influence what opportunities become available. The breadth of professional content also contributes substantially to replay value because different playthroughs can emphasize entirely different versions of Ellie's working life. Relationships provide the other major half of the experience. Seven characters can become romantic interests, while another five receive dedicated friendship content. Individual routes, conversations, events, and CG illustrations encourage players to learn more about the personalities surrounding Ellie rather than viewing them simply as bonuses attached to the simulation. The balance between friendship and romance is particularly welcome because it makes Ellie's social life feel broader than a simple search for a partner. Classmates, senior students, celebrities, and people from different professions can become meaningful parts of her development. The game's supporting mechanics reinforce both its social and career systems. Players can purchase useful items, select gifts for other characters, and collect close to thirty different outfits. Clothing is more than a cosmetic feature, since choosing suitable attire for particular dates or occasions can lead to additional benefits or surprises. These systems are relatively simple individually, but together they provide more reasons to pay attention to preparation and resource management. They also complement the fantasy of gradually adapting to life within a competitive and image-conscious entertainment industry. One particularly interesting feature is Feite, Star Ring's fictional social-media platform. Its content evolves as the story progresses, presenting entertainment news, gossip, public discussion, and reactions related to Ellie's professional activities. Seeing responses to completed work gives the player's career a greater sense of visibility within the fictional world. It helps create the impression that events are happening beyond Ellie's immediate surroundings and that her increasing professional presence can attract attention from people she never directly meets. Star Ring also stands out through the amount of material packed into the experience. Its large Chinese-language script, numerous CG illustrations, multiple endings, different career possibilities, extensive assignment selection, romance routes, friendship stories, and fifty Steam achievements provide considerable incentive for repeat playthroughs. A single run cannot easily represent everything the game has to offer. Players interested in discovering alternate careers or pursuing different relationships can approach subsequent attempts with completely different priorities. Visually, the game adopts an attractive anime-inspired presentation appropriate for its otome identity. Character portraits and event illustrations carry much of the storytelling, while the entertainment setting provides opportunities for stylish outfits and glamorous professional situations. It is not a technically extravagant production, but that is not where its ambitions lie. Its strength comes from the quantity of interconnected narrative and management content rather than advanced graphics. The modest hardware requirements consequently make it accessible to relatively low-powered Windows computers. The most important drawback is accessibility for players who cannot read Simplified Chinese. English is not officially supported, which is especially significant considering how heavily Star Ring depends on dialogue, descriptions, choices, relationship events, and written information. The enormous amount of text that gives the game its depth simultaneously makes the language barrier difficult to overcome. The management systems can also create repetition over a long campaign. Players primarily interested in romance scenes may consider the scheduling, training, shopping, and career preparation an obstacle, whereas simulation enthusiasts are more likely to appreciate those same mechanics. What ultimately makes Star Ring memorable is its attempt to portray a fuller life around its romantic storytelling. Ellie is not merely choosing between potential partners. She is studying, building professional skills, making friends, accepting jobs, developing a public presence, choosing how to spend limited time, and gradually becoming independent. The nine career directions, seven romantic interests, five friendship characters, clothing and gift systems, evolving social-media feed, hundreds of assignments, multiple endings, and extensive narrative content make it significantly more ambitious than a conventional otome visual novel. For players comfortable with Chinese who enjoy combining character management with lengthy relationship-driven storytelling, Star Ring offers substantial depth and replayability. Some repetition is unavoidable and the absence of official English support limits its international appeal, but its broad collection of systems gives players meaningful influence over Ellie's three formative years. It succeeds as an unusual mixture of otome romance and entertainment-industry life simulation, offering enough alternative careers, relationships, and outcomes to reward experimentation across multiple playthroughs. Rating: 8/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一周目6小时通关,养成系统简单易懂,跟着官方攻略玩很难漏掉重要事件 几十块钱买不了吃亏买不了上当,全角色攻略的话目测能玩个30~40个小时吧 建议入手 虽然可以跳很多对话,但流程还是有一点点长了 尤其是第三学年 感觉突然没啥事干了,只能每天溜出学校到处听八卦哈哈哈 恋爱线缺一张CG是正常的,结局后去看角色对应后日谈可以拿到最后一张 貌似是个续作..?没玩过本体所以[spoiler]描述的那些梦啊,前世今生啊之类的[/spoiler] 不是很能get到 不过!!不了解也没关系 这并不妨碍我跟温柔的学生会长谈恋爱^^
就当这钱是支持为爱发电的制作组了。 很久以前玩过本篇《逆行之诗》,然后成功一秒入坑,五年挨饿,本篇中最喜欢的是伯纳斯陛下了。为了新内容于是就购买了《星环之诗》,不得不说,在衍生篇咱们陛下还是有点惨,但因为世界背景的设定,起码没有本篇惨了(落泪)。衍生篇伯纳斯并不是表男主或者是里男主,不过这不重要,伯纳斯依旧是那个难以琢磨却依旧心思细腻的伯纳斯。最后达成”海羽百合“的成就真的会感到悸动,在这个世界里终究能放下沉重的负担与责任,好好地彼此相守了。
强烈推荐,虽然有评价说不如明星志愿,但作为玩养成乙女向十年老玩家的我来说,游戏玩法还是很有趣的,养成体验感很好,剧情节奏紧凑,内置攻略详细,除了刚开始打的两遍有点烧脑,后面就逐渐上手,也是用了一个礼拜把全档打出来了。职业养成方面有6大种类,应该是六个吧我半年前玩的有点记不清了。可攻略人物角色很多,比起现在很多养成系乙女要好得多,角色不多玩什么,就是要角色多啊!最重要的是还有友情人物,真的很开心了,这才是完成的体系啊。剧情写的也很有趣,角色们都互相关联(这也是游戏通病拉很正常)感觉就像小彩蛋一样。非常值得一玩!非常值得!画风确实略有粗糙,不过也可以理解毕竟制作组看起来比较贫穷。最后再说一句,伊莱值得!这个游戏能让我认识到伊莱就非常超值了!感谢制作组
我真的无语了,攻略没有进度条也没有好感度具体数值。每次只能送一个礼物,刷半天不知道到没到等级只能不停看,这也就算了还只能周末遇见。到时间了发现好感度没达到自动过期,那时间是多久,几个月也没个显示?全靠我猜?打好几个小时攻略到一半戛然而止没有后续的感觉就像拉屎拉半天突然夹断便秘。你想继续拉?诶明儿请早。不是这是我的问题吗??? 想攻略谁必须按照攻略给出的数值和职业刷分数,前期为了数值忙的要死,后期总算把职业等级升满了无所事事做街溜子想谈恋爱时却发现周一到周五见不到,周末就刷两天,连着送礼见面一次加三好感度。不知多久时间一到算你攻略失败。我真是服了,难得玩一次乙女游戏给我搞这??? 显得没事干打法时间想专心在游戏里学习的可以玩,别的不建议。
很不错的乙游,不知道为什么不火,难道是立绘问题?至少单从伊莱线来看感觉还算适合,人设、立绘等都符合预期,女主的个性也很正常甚至有些强势,不会给人一种傻白甜的感觉,看着让人很舒服。(可惜男主女主都没泳装立绘,算是一个小遗憾。而且演唱会的伊莱立绘是真的帅!可惜就出现了那么一次) 目前一周目伊莱线完成,正在推二周目主线,伊莱线剧情真的很甜,约会剧情就更甜了,也有可能是戳我xp的缘故,剧情全程都看的很嗨(虽然后期有一点点胃疼的时间) 一些目前玩下来的缺点就是很多事件没有容错,基本都是当天没完成某个事件,后续该角色的所有剧情就都无法触发了,想一直跟着剧情基本就是一直得看着攻略走,还得提前安排好流程,不然等到时间了已经来不及赶了,是真的很影响体验。另外,主线中期三个职业达到四级的要求太近了,一个月一个,一周目的时候天天学习都来不及赶数值,可能制作组是希望玩家二周目拿了继承道具再推主线的缘故?结果就是一个事件错过了前面全白养,而后期没了主线又忽然开始空起来了,几个数值在后期严重溢出,可惜没有任何用,因为中期主线没过到后期数值全满也没法继续主线,就只能无限快进接通告过时间……
[h1] 乙女的偶像养成幻想——星环之诗 [/h1] [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度贴吧攻略团 [/url] [/th] [/tr] [tr] [th] 玩游戏,写攻略,轻松获得现金奖励 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1] [h1] 前言 [/h1] 《星环之诗》是一部国产乙女向育成游戏,故事发生在一个名叫“星之诗”的造星工厂学校,主角艾丽因为憧憬那个站在偶像顶端的男人而来到学院进修,由此与一个个各有个性的男性相遇并发生了一系列有趣又温暖的日常。 [h1] 庞大的故事线 [/h1] 本作采用的是AVG+模拟养成,以视觉小说来推进剧情,有近百万字的文本量,包含了多条故事线与多种结局。本作以一周为一个故事节点,每周一玩家需要根据艾丽自身的属性合理安排后续的日程。比如舞蹈分数低就要练舞、管理分数低就要上管理课,当然也完全可以选择一周什么不干。每周日固定是休息日,玩家可以选择睡觉或者外出。由于压力系统的存在,艾丽每次上课都会积攒一定程度的压力,因此周末的休息是很有必要的。不过压力值过高也不完全是坏事,例如有些支线任务需要一定的压力值才能触发,因此按自身需求安排即可。 每周一的日程安排是养成机制最重要的体现。不过这种日程安排似乎和剧情有些脱钩了。例如经常出现我明明安排周一上数学课但剧情中却上的编剧课。人物的能力值相当多,但不必要全面发展(除非玩家只想做一个无情的卷王机器),有些特定的任务需要特定的能力值,玩家大可以自由选择适合自己的方向加点。 在主线剧情的基础上还增加了不少的随机支线,不过这种随机支线的触发逻辑有点奇怪。甚至对玩家的体验感造成了割裂感。例如艾丽吐槽“安娜这个黑粉会笑死”在先,而得知“安娜是个黑粉”在后,这样完全不符合逻辑。 故事性错综复杂,对于喜欢自由推进的玩家来说实在不友好。虽然官方内置了一个“攻略”选项实则没有太多作用,很容易出现错过某个故事节点的情况。因此建议勤存档,以便错过某个事件可以回档。 [h1] 各具特色的人生 [/h1] 本作每一位角色都刻画的有血有肉,逗比的爹,开明的妈,沙雕的朋友,还有冰山校长、温润学长、铁直明星、死懒编剧……甚至还有不符合世界观的魔镜。尤其是艾丽的吐槽属性,几乎构成了本作最大的笑点。在某种程度上来说,本作的角色刻画是合格的,它没有直接告诉玩家这是个什么什么样的人,而是用最直观的剧情向玩家展示这是个什么样的人。例如某编剧宁愿饿死也不肯出门吃饭。 本作角色性格做得的确足够鲜明,但还是显得脸谱化了。冰山、阳光、直男、暖男等等,都是非常脸谱化的形象,几乎每个乙女向作品都会出现这些形象,这一点的确没有做出自己的特色来。与此同时,由于男性角色过多,出场的时机很难合理安排,难免出现顾此失彼的情况。 乙女游戏自然是不拘泥于恋爱的,玩家还可以在本作中领会到父母亲情和闺蜜友情。因此在撩汉之余也别忘了给父母打一个问候的电话唷。 [h1] 丰富的系统 [/h1] 本作在剧情之外也有不少的努力,庞大的CG量自不必多说,还有着各种看起来没用但确实很新奇的小系统。例如公告系统,可以看到各种各样的吐槽不免让人会心一笑,还有电话系统,可以跟每一个互加通讯录的角色对话。当然并不能随时随和任何人通话,大多数时候根本不会接,除了父母。 本作的场景也做得相当多,除了校内各种设施还有校外的大地图,偶尔逛逛或许还会遇到一些神秘的地点和奇怪的人?换装系统可算是为后续做了一个小小的接口,后续还可以出一些小小的服装dlc之类的。还有礼物系统,可以增加不少的好感度等等。 [h1] 差强人意的代入感 [/h1] 诚然,艾丽自带的吐槽属性给本作带来了相当多的笑点,但过多的心理描写反而降低了玩家的代入感,当然去掉心理描写未必能变得更好,但这个问题确实是存在的。并且在初始设定中,玩家仅仅能设置生日血型这些无关紧要的东西,甚至于无法改名。而至于天赋加点,个人看来对后续的影响相当小。通关本作更像是看完了一本言情小说而非养成了一个偶像。 本作互动性较弱,通话功能仅仅只是作为一个刷好感度的工具存在而无实质性的内容。魔镜的存在倒是令人眼前一亮,但每周末浪费一整天的时间去找魔镜刷好感度实在浪费了些,尤其是有时候还根本刷不到令人血压上涨。此外有些男主角的偶遇显得过于刻意了。就像是女主角走大街上随便撞条狗都是大牌明星。 [h1] 总结 [/h1] 作为一款乙女向的育成游戏,本作表现得中规中矩,作画令人不敢恭维,没有语音是个不小的遗憾。整体而言比起养成更适合作为一款带有养成元素的视觉小说来看待。如果你喜欢欢乐高兴的日常,甜蜜温馨的恋爱,不妨试试这款《星环之诗
希望製作組能多增設字體放大
[h1]《星环之诗》:谈恋爱?不,我要学习![/h1] [h1]【游戏简介】[/h1] 《星环之诗》是一款由深海海鲜组制作,NVLMaker于2023年1月20日在Steam上发行的乙女向模拟养成、恋爱视觉小说。在游戏中玩家将扮演初出茅庐的新秀艾丽,来到演艺圈首屈一指的高等学府星之诗学院,并在这所学院邂逅七位知名偶像男生。 [h1]【轻微剧透游玩体验】[/h1] 玩之前本想攻略帅哥的,没想到游戏养成系统做的不错,就一直在学习学习学习,忘记了攻略帅哥。一周除了学习就是学习,下周仍然继续学习,男人只会影响我学习!学习以外的事情都不做!!! 再说一下,我比较喜欢的男主是卡尔文,从开局见到他就有莫名的好感,他是个长得有点可爱,看上去又有点优雅,给人一种亲近感的温柔男性。还有,男主伊莱。他是个外表酷酷的少年,有点高傲,看上去高冷却很好相处。“你拒绝多少次,我就追你多少次,我绝对会追到你放弃抵抗为止。”这不从了他还在等什么? 优点: 1.养成系统做的不错,可以培养文化课程,出道课程,幕后课程,自由活动四个方面。玩家还要时刻注意女主的学习成绩、压力、体重等。 2.BGM很好听,与游戏场景很搭配。 3.内置好感值,随时随地可以看与男主的进度。 4.女主和男主们的剧情非常甜,我好喜欢。 5.官方很细心地提供了无剧透攻略,好评。 6.与男主间的对话的心理描写描写很细腻不错,使玩家代入更佳。 7.居然还有衣柜,可以换自己喜欢的衣服!!! 8.值得一提的是,亲测该游戏完美适配Steamdeck,玩家无需更改兼容层,只需要配置好控制器设置即可游玩,为各位玩家提供相对舒适的游戏体验。 不足: 1.文章冗长,枯燥无味。且游戏内没有cv,代入感弱。 2.游戏的画风不是很吸引我,而且人物立绘有点抽象。 [h1]【结语】[/h1] 总的来说,这是一款内容丰富,养成系统完善,乙女向偶像养成类恋爱视觉小说,画风特别CG量大且精美文本丰富,尽管作品本身热度不高,但如果你有兴趣了解并尝试,我相信这将成为令你印象深刻的游戏之一。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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