
Star Quest is a third person single player game that integrates space exploration, flight driving, action puzzle solving, and gunfight shooting. The game is developed with Unreal Engine 5 . In the vast universe, you can start this exciting journey by driving your own spaceship.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Не очень
画面震撼,期待有个引导操作流程,创意很好!
一个人做的 加上这个价格 不能说糟糕 但是确实不好玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 25 reviews with recorded playtime.
so bad
Star Quest is an ambitious independent science-fiction game that brings together space travel, third-person exploration, shooting, puzzle solving, and several light elements associated with role-playing and simulation games. Developed and published by 谭浩翔, the game was released in July 2023 and is built around the appealing fantasy of becoming an interstellar traveler with a personal spacecraft. Rather than concentrating entirely on one type of gameplay, Star Quest tries to create a varied journey in which flying through space, exploring unfamiliar locations, fighting enemies, and overcoming puzzles all contribute to the adventure. It is an interesting concept for a relatively small production, particularly because the game attempts to capture several different aspects of science-fiction exploration within one experience. Owning and piloting a spacecraft is central to the premise. The ship gives the player a means of traveling through the game's science-fiction universe and helps establish a greater sense of independence than a conventional sequence of disconnected levels would provide. Spaceflight also gives Star Quest an identity beyond that of a straightforward third-person shooter. There is an inherent attraction to leaving one location, piloting a vessel across an extraterrestrial environment, and then personally exploring another area. The experience is therefore designed around the feeling of undertaking a journey rather than simply progressing through a succession of combat encounters. Once outside the spacecraft, Star Quest shifts its attention toward third-person exploration and action. The perspective allows players to observe both their character and the surrounding environment, which works reasonably well for a game that expects them to navigate areas, investigate their surroundings, solve problems, and participate in gunfights. Shooting provides the most immediate source of action and creates a useful contrast with the slower process of traveling and searching through environments. The presence of hostile encounters also helps make exploration feel less predictable, since entering a new location can potentially lead to combat rather than simply sightseeing or collecting objectives. Puzzle elements add another layer to the overall structure. Their inclusion is important because Star Quest would otherwise risk becoming primarily a basic shooter connected by spacecraft sequences. Puzzles encourage closer attention to environments and allow the pace to slow between battles. When combined with exploration, they give the player reasons to examine locations instead of rushing through them in search of the next enemy. This mixture of activities is arguably the game's strongest conceptual quality. Flying, exploring, fighting, and solving environmental challenges can provide substantially more variety than relying on a single repeating mechanic throughout the entire adventure. At the same time, Star Quest's unusually broad ambitions create one of its biggest challenges. A game combining action, adventure, RPG, simulation, strategy, puzzles, spacecraft piloting, and third-person shooting inevitably raises expectations about the depth of each component. Star Quest is better approached as an experimental independent adventure that borrows ideas from these genres rather than as a comprehensive simulation of all of them. Players expecting an elaborate spacecraft simulator, deep role-playing progression, complex strategy mechanics, and sophisticated shooter systems simultaneously may find the individual components more modest than the list of genres initially suggests. Its appeal comes primarily from how these different ideas contribute to variety rather than from any single mechanic reaching exceptional depth. The game was produced using Unreal Engine 5, giving the developer a modern technical foundation for constructing its three-dimensional science-fiction environments. Its presentation focuses on colorful extraterrestrial imagery and futuristic settings, helping communicate the sensation of venturing somewhere far removed from ordinary environments. The technology behind the game provides the potential for visually attractive scenes, although the use of a powerful engine should not automatically be confused with the production scale of a large commercial release. Star Quest remains an independent project, and its presentation is more impressive when considered in relation to its scope and ambition. Another important consideration is how little the basic premise explains about some of its deeper systems. The concept of traveling through a large universe sounds promising, but players looking for extensive details concerning narrative development, character progression, spacecraft upgrades, weapon customization, enemy diversity, mission structures, or long-term exploration systems may find the available description relatively brief. This makes Star Quest something of a curiosity. It presents a broad assortment of ideas but leaves players to discover how extensively each one is developed. That uncertainty can be appealing to people who enjoy experimenting with obscure independent games, but it makes the title harder to recommend to someone looking for a very specific kind of space RPG or simulation. Its single-player focus is appropriate for the structure. There is no requirement to organize multiplayer sessions or depend on a persistent online community to experience the central adventure. Instead, players can move through the game at their own pace, spending time with exploration and puzzles before continuing into combat or spaceflight. This personal approach complements the fantasy of setting out aboard one's own spacecraft and discovering what waits beyond familiar territory. The experience is consequently more about an individual journey than competition or cooperative progression. Star Quest ultimately succeeds most clearly as an example of independent ambition. Developer and publisher 谭浩翔 has attempted to fit a surprisingly broad range of science-fiction concepts into one game, and that willingness to experiment is admirable even when the individual mechanics cannot necessarily provide the sophistication of dedicated games in their respective genres. Its spacecraft travel creates a sense of scale, third-person movement makes planetary or environmental exploration more personal, combat introduces danger, and puzzles prevent the adventure from becoming entirely dependent upon gunplay. These ingredients give the game a distinctive identity despite its limitations. Players who enjoy polished and highly specialized space simulations may want something deeper, while those expecting an extensive narrative RPG should similarly keep their expectations measured. Star Quest is more suitable for players interested in unusual indie projects and willing to accept roughness in exchange for variety and experimentation. It does not need to compete directly with enormous space adventures to have value; its attraction comes from presenting its own compact interpretation of interstellar exploration. The result is imperfect but intriguing, with enough variety to make its mixture of spacecraft piloting, exploration, puzzles, and combat worth investigating for enthusiasts of lesser-known science-fiction games. Rating: 5/10
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Players by region
Where this game's players are, estimated from review languages.
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