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Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü 🔲 Çok Kötü ✅ Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat 🔲 0 - 10 Saat ✅ Belirli Bir Oynama Süresi Yok
A player in Tetropunk was playing, but knew that in exactly 20 minutes he would lose. A habit, developed over years, kicked in. In 20 minutes, the habit knocked on the door. "Come in," said Stirlitz from the closet.
Ух ты, еще один Тетрис — как будто уже нет тысяч копий. Проще всего сделать игру для фарма коллекционных карт.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
да
A player in Tetropunk was playing, but knew that in exactly 20 minutes he would lose. A habit developed over years kicked in. In 20 minutes, the habit knocked on the door. "Come in," said Stierlitz from the closet.
A player in Tetropunk played, but knew that in exactly 20 minutes he would lose. A habit developed over years had kicked in. In 20 minutes, the habit knocked on the door. "Come in," Stierlitz said from the closet.
Игрок в Тетропанк играл, но знал, что ровно через 20 минут проиграет. Привычка, выработанная годами, дала о себе знать. Через 20 минут привычка постучала в дверь. — Войдите, — сказал Штирлиц из шкафа.
Вау, ещё один "Тетрис" — как будто уже нет тысяч копий. Проще некуда сделать игру для фарма коллекционных карт.
Wow, another Tetris—as if there aren't thousands of copies already. It's super easy to make a game just to farm collectible cards.
The Tetropunk player played, but knew that in exactly 20 minutes he would lose. A habit developed over years kicked in. In 20 minutes, the habit knocked on the door. "Come in," said Stirlitz from the closet.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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