
Delta Quadrant is a sci-fi turn-based strategy game with lite rogue-like elements. Destroy enemies to collect loot, gain experience to level up and use skill points to become stronger. Intended as a fun little sci-fi title, not too hardcore or difficult.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
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Star Chronicles: Delta Quadrant (2015, разработчик — Alister Software, издатель — Back To Basics Gaming) — научно‑фантастическая пошаговая стратегия с элементами roguelike. Суть: управлять исследовательским кораблём в неизвестном космосе после попадания в ловушку Тёмного Ордена. Сражаться с врагами, собирать добычу, прокачивать корабль и пытаться сбежать из враждебного сектора. Ключевые особенности: пошаговые бои; прокачка корабля (прочность корпуса, щиты, двигатели); распределение очков навыков; сбор лута и опыта после побед; случайно генерируемые ситуации (элементы roguelike); достижения Steam; одиночный режим; платформа: PC (Windows). Минусы: невысокая сложность (игра позиционируется как «не слишком жёсткая»); ограниченная реиграбельность; простая графика; мало контента для долгого прохождения. Итог: подойдёт любителям пошаговых стратегий и sci‑fi — как лёгкая, непринуждённая игра на несколько часов. Оптимально брать по скидке.
I’ve spent some time with this game and honestly, it surprised me in a way I didn’t fully expect. I don’t want to sound dramatic, but there’s something oddly satisfying about how everything fits together — not in some perfect, polished “advertisement” way, but more like a game that knows exactly what it wants to be and just… goes for it. The first thing I noticed is the atmosphere. Every part of the game — the visuals, the sound, the pacing — kind of blends into this feeling that you’re actually inside its world, even if you’re just casually playing. I know that sounds a bit cliché, but it’s true. Sometimes it’s chaotic, sometimes slow, sometimes you’re just wandering around thinking “ok, what now?” but that’s honestly part of the charm. The game doesn’t try to rush you unless it actually needs to. Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale. Nothing groundbreaking, maybe, but it all works together in a way that feels natural. There were moments when I thought “yeah, I’ve seen this in other games,” but then the game throws in tiny details or unexpected interactions that make it stand out just enough. It’s the kind of thing you only notice after a few hours, when you start connecting the dots. Performance has been mostly fine. A little rough spot here and there, but honestly, show me a game these days that doesn’t have something weird happening once in a while. Nothing game-breaking on my end, at least. You can clearly tell the developers put effort into this, even if a few edges are still a bit sharp. Again — part of the charm. What I really appreciate is that the game gives you space to play the way you want. Some people will rush through every objective, others will take their time exploring or messing around, and both approaches actually feel valid. I like games that don’t punish you for not following some “correct” path. Overall, I’d say this is one of those titles that grows on you the longer you play. It doesn’t try too hard to impress in the first five minutes — instead it slowly builds its identity, layer by layer, until you suddenly realize you’ve been playing way longer than you planned. If you’re looking for something that balances comfort with challenge, familiar mechanics with fresh touches, and a world that’s just fun to be in, then I genuinely think this one is worth giving a shot. Would I recommend it? Yeah, I would — maybe not to everyone, because no game is for everyone, but definitely to anyone who likes getting lost in a game for a bit and discovering things at their own pace.
☀️
kartları aldıysan arkana bakma
So bad
<3
мусор, мусор и еще раз мусор
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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