
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

Engagement
Reviews
Themes across 326 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ой ой ой, главный совет тем кто хочет начать играть , не начинайте!!! Российская разработка как и Российские дороги , образование , медицина)))) о самой пораше то есть игре - боты видят вас сквозь стены и люди тоже. отсутствие баланса полноценное это единственное полноценное в игре. Самое бесячие отсутствие звуков шагов врагов, свои слышишь чужие нет . Играть начал из за сына , вот поиграл разобрался во всем и жаль то, что стим не заблокировал это говно.
es ist ein sehr guter shooter es gib schon nervige kleine tiere aber die gegner sind leicht und die spieler gehen so ist halt nervig wenn sie dir den loot klauen trotzdem ein gutes und aufregendes spiel
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Modeled estimate over time.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Hours played at review time, across 326 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun game 9/10
Игра по разминанию очка №1. Так на вечерок после завода нормально.
наиграл 468 часов все было ок а теперь не запускает игра вобще
топ
а
This game is ♥♥♥♥
сходи принеси, иди убей. весь сюжет
Тупо WarThunder 2.0. Вышел на дорогу - застрелят из кустов, решил обойти дорогу - застрелят из кустов, решишь пойти через кусты - убьют из других кустов.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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