
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.7Kreviews | 72% | — | $0 |
| Free | — | 82% | — | not modelled |
Engagement
Reviews
Themes across 2839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Die to everything. Spend 10 minutes running back to find out a guy from your own team took your loot off your body and killed the boss. Ultimate minecraft running simulator. "Zombies" are just soldiers with 3x HP and BETTER rifle accuracy. You gave your ZOMBIES.... GUNS? Genuinely shut down your servers and never make another game again. I want a refund on my free game. Genuinely the stupidest devs ever
방대한 맵이지만 텔레포트나 택시류 같은 서비스가 존재 하지않음 시간이 넘친다면 해봐도 되나 초반존에 갈려나갈 것이 분명함 우리는 '그 게임' 처럼 막 맵 레벨링도 예쁘게 해놨어 하지만 일부 유저들만 오 이렇군요 이지 그 나머지 사람들이 불쾌함을 표현 할 수 밖에없음 북부 PVP 또한 하고있으나 아무래도 초반존을 버티지 못한 유저들이 오지 못해 활성화가 찰순대 꼴 난 상황임 장비 MMR이 존재하지만 상세한 장비 MMR 설명이 없음 이게 큼 누군 부캐 만들어서 무기 강화 갑옷 강화해서 일부로 뉴비촌 가서 PVP질 하는 걸 많이 봄 엄청난 노가다 OR 시즌패스로 꿀을 빨지 못하면 나중에 좀 번거로움이 존재하는 것 같음 그리고 현질은 무조건 시즌패스만 해야함 시즌패스 화폐로 하는 상자깡 또한 절대 하지마셈 천장이 없음 이런 정신 나간 뽑기 게임은 첨봄 ㅋㅋㅋ 그 현질 무지막 하게 하는 모바일 게임들도 천장이 있고 그 N사의 게임들도 천장이 존재하지만 이 작은 회사는 무슨 깡으로 천장 시스템이 존재 하지 않는 것 인지 궁금함 니는 얼마나 현질 했는데? 라고 물어보실 수 있는데 나름 가장 비싼 캐시 2번삼 별로 하진 않았지만 초심자 기준에서는 황금 비단길 밟으며 시작했다고 생각합니다.
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Latest in each market: best CA #35, worst KR #99 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Have love for this game but the devs are determined to turn it into a heaping pile of garbage. Factions are unbalanced and there is an absolute power house of OGs at the top that no new player will ever break into. Of course you get this and the people with absolutely 0 life outside of a game in every MMO but what's different about this game is that EXBO put 0, and I mean absolutely 0, effort into MMR and balanced lobbies. If you +10 a single red item, you're most likely going to be thrown into lobbies with dudes that have gold items and thousands of hours in this game even though you're just breaking the surface for master tier lobbies. I'm fully convinced you wouldn't even have to create a complex formula to put an MMR system in place, you could literally lobby people by daily/weekly playtime average and I almost guarantee the quality of open world encounters would dramatically improve. Another addition to the quality of life would be to open up more instances, even if it means an empty lobby here or there in a game like this I find that empty lobbies in farming zones just saves me time and frustration. There's nothing cool or immersive about hopping into a place like Lyubech and getting ran down by 3+ dudes of the opposite faction (again, because there is a faction imbalance) and catching the same instance no matter how many times you run back. Also opening up more instances would mean more artis which means a better market, which then means more affordable and competitive builds for new players to challenge the people at the top. For reference, I played pretty hard on release, took a break till the Stalcraft X update rolled out, and then another hiatus until about a month and a half ago. What blew my mind is that after taking a year and a half off, I came back just to be thrown in the same lobbies with the same names of people I played against a year and a half ago but look at what's changed... a whole new lineup of artifacts came out and completely changed arti builds as well as the people who stuck around having legendary/gold items. Why should I have to compete with these people? I thought Nikita was his own beast but I'm starting to see an unfortunate pattern with Russian developers; ignore your community and the valid issues they raise until the game is on the verge of death and then throw money at content creators to keep this thing hanging by a thread. There is a lot of good but it's not even worth mentioning until EXBO gets real about saving their game.
Played for like an hour and got one-shot out of nowhere while doing a tutorial quest. Maybe this game was good at one point, but at the moment it is just another "hardcore PvP game that doesn't hold your hand" circling the ♥♥♥♥♥♥♥. The game is criminally boring and you will 100% get genked by some dweeb who was willing to hand over more if his money than you are.
Already at the first tutorial quest the game bugged for me. "Examine the armor" it means I have to equip it, I unequipped and equipped plenty of times , even restarted the game , but don't work. And in this game you just can't restart a mission/quest, so annoying.
не могу жить вены вскрываю!
just play clash royale
говно а не игра
Хорошая игра если в нее не играть. Разрабы те еще додики
я не могу назвать себя олдом проекта, но на момент 2026 года пока я пишу этот отзыв я вспомнил что впервые познакомился с данным продуктом в году так 21-22, или даже раньше, и скажу честно - как игра, по стилистике, механикам, движку игра выросла, а по самому геймплею... давайте так, сейчас я распишу плюсы по сравнению с "старым" СК, ой, сталзон, точно, а потом будут минусы. ПЛЮСЫ: графика заметно улучшилась. причем настолько заметно, что вместе с ней и выросли минимальные характеристики. раньше помнится я мог тапке запустить спокойно, а теперь даже на ноуте с встройкой не поиграешь толком. помимо графики выросли и анимации, всякие прочие приколы, но я видел что там добавили анимированные лица и выглядит это отвратительно. нууу плюсы кончаются наверное. максимум можно ещё добавить всякого рода незначительные улучшения, но их даже смысла писать нет, я че разраб вам чтоль) МИНУСЫ: и скажу так их больше чем плюсов. первое - рандом, точнее единицы мощности. или как они там ща называются. как щас помню что раньше если ты на Кордоне на ветеранках, то ты играешь на ветеранках максимум, хотя на Кордоне сталкерки больше в почете. так вот, сейчас этого НЕТ. ты можешь взять одежду отмычки или новичка, взять петарду или че крутое и шотать на том же баре, хоть я к этому уже и привык давно. второе - экономика, точнее её полное удаление. видите-ли, раньше экономика процветала за счет перекупов, простых честных работяг и лохов. сейчас же эту тему уничтожили в усмерть, добавив только личные предметы. для меня это был нож в сердце. третье - бартер. я не знаю че у них там щелкает в голове, зачем было каждую обнову двигать дерево бартера в какие-то дебри и, самое смешное, удалять некоторые ветки вообще, делая их недоступными - не знаю. но это для меня тоже большой минус был, особенно на старте когда ты вкачивал пушку следуя чисто твоему, как казалось, бартеру. так же миллион внутриигровых минусов, или как некоторые говорят, "условностей", по типу бредового рега, нереалистичных сборок и прочего прочего. на момент 25-26 года я точно не советую новичкам играть в данный проект. на болотах сидят 3 человека, и те в мастерках, многие начальные локации мертвы, а сыны ивентов прокачиваются только за счет пассов и ноют че ж им делать нечего. мои соболезнования столь интересному моду на майнкрафт. зажрались вы немного, ребятки...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.4M | 64.8K | 49% | $49.99 | |
| $5.3M | 96.8K | 71% | $2.99 | |
| $1.7M | 36.1K | 79% | $2.99 | |
| $7.5K | 5 | 20% | $49.99 |